I’d imagine that given my propensity towards fanservicey anime-esque games with sexy women involved, that it comes as a surprise that I haven’t played Bayonetta until recently. The major reason I haven’t played it until recently is because it originally released back in 2010 when I didn’t have a PS3 or 360. I actually acquired a copy of the Wii U version of Bayonetta 2 back around 2014 or 2015, but I never got around to playing it or many of the Wii U games I owned in general due to the fact that depression hit me pretty hard around that time, and before that I was in a phase where I was only interested in JRPGs.
I actually decided to play and review the first Bayonetta as a result of a poll I held on my now suspended Twitter account, and it was held to serve as a milestone to me gaining $50 a month through Patreon. That was over a year ago, and I am just now getting to that review. Yes I know, I am very slow. And Bayonetta is fucking amazing! Read more
Hell Yeah! Wrath of the Dead Rabbit is a game that could be seen as somewhat of a modern twist on the whole “anthropomorphic animal with attitude” archetype that pervaded the 90s. Of course it is fitting that this was made by Sega, the same company that gave us Sonic the Hedgehog, the quintessential animal with attitude in video games. So the question is, does Hell Yeah manage to recreate what made the original Sonic memorable? The answer to that is that it kind of does, but it kind of doesn’t.
In terms of its presentation, Hell Yeah! excels. The art style is very flashy, the game has some hilarious dialogue, the music kicks ass, and pretty much everything about this game gives off the idea that this is going to be a fun game. The game’s storyline is about the prince of hell, a skeletal Rabbit named Ash, who is trying to hunt down the 100 monsters that saw a photo he mistakenly put up on his blog of him cuddling a stuffed animal. Read more
I’ve never been one to avoid connecting my personal life into my game related articles. After all, if someone is reading this blog then it’s because I have a unique style that no one else can replicate. I may as well not hide the fact that I am an individual person with her own experiences and feelings. It is those experiences that make me who I am and it is who I am that allows me to do what I do.
Fittingly enough, this week’s song is about learning to take care of and believe in yourself, and given what just happened I cannot think of a more appropriate time to cover it. The song is titled, appropriately enough, “Believe in Myself” and is the character theme of Tails from Sonic Adventure. Read more
The first Hyperdimension Neptunia was definitely an interesting game. Technically the entire series is an interesting subject when it comes to games but the first game is especially so. Despite receiving mostly poor reviews from critics and a lot of gamers themselves, its unique premise and ideas helped it put Idea Factory on the map. Shortly after its release, demand was so high that prices for a new copy of the game that it went for up to $120 new on Amazon. I remember when I first found out about this game, I was incredibly fascinated by it due to its premise alone. I have looked up as much as I could about the game and was almost decided to get the game used for $80 despite it looking far from a well designed game. There were easily a lot of noticeable issues with gameplay and presentation, but its personality was so intriguing that I wanted to play it anyway. In fact, I was so interested in the game that It was what prompted me to get a PS3.
This is an Oprainfall link, and an old review of mine for that site. Back in 2014 in fact.
I should note that I incorrectly stated that Hoshi Wo Miru Hito was the first JRPG with a future setting, as there were obscure PC RPGs that had them before it. So Hoshi Wo Miru Hito doesn’t even have that going for it.
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