Home is the first game developed by indie developer Benjamin Rivers, and was originally released in 2012. It is a short horror title made with the premise of letting players choose their own interpretations of the game’s events. I am unsure how to feel about this approach to storytelling. On one hand, a good work of fiction should always involve some form of subtlety and allowing for multiple interpretations gives a work more versatility. On the other hand, actively trying to invoke “multiple interpretations” oftentimes comes across as if the writer wants to have an excuse to not finish writing the plot and addressing every plot point.Read more
It just now occurred to me that I have not covered a Zelda song in either Amazing VGM or its predecessor I wrote on that site that will not be acknowledged. I actually just beat the Switch version of Link’s Awakening about a month ago, and I enjoyed it, but I won’t be reviewing it given that I’m too behind on shit to write reviews for, and that this is one of those games that has been reviewed to death. In short, I’m not reviewing it because I have too much on my plate already, and wanted to prioritize the games I felt like talking about more.
But it’s also that I don’t have overly strong opinions on Link’s Awakening. It wasn’t bad or anything, and I enjoyed it, but I also wouldn’t include it among my favorites in the series.I’m sure there is some irony in that a site called Guardian Acorn isn’t covering the game that it’s namesake came from, but there is thankfully another game with a guardian acorn in it that I’m going to be reviewing in the near future. I bet you can’t guess which game it is though. Read more
A lot of us who live outside of Japan don’t realize just how important the Dragon Quest series is to gaming. So many of us are bound to have at least one JRPG among our favorites of all time, yet ultimately aren’t familiar with the series that put this genre on the map. I’ve often thought of what it must be like to discuss the differences in gaming culture with a gamer from Japan, about the differences in popularity and what games that we never got in our respective countries.
Dragon Quest III is to the Dragon Quest series what Final Fantasy VII is to the Final Fantasy series. It’s the one that damn near every thinks of when they hear the name of the series. I finally got the chance to play through Dragon Quest III for myself a few months ago through its Switch port, and even thirty years after its release, it still kicks some serious ass! Read more
I’d imagine that given my propensity towards fanservicey anime-esque games with sexy women involved, that it comes as a surprise that I haven’t played Bayonetta until recently. The major reason I haven’t played it until recently is because it originally released back in 2010 when I didn’t have a PS3 or 360. I actually acquired a copy of the Wii U version of Bayonetta 2 back around 2014 or 2015, but I never got around to playing it or many of the Wii U games I owned in general due to the fact that depression hit me pretty hard around that time, and before that I was in a phase where I was only interested in JRPGs.
I actually decided to play and review the first Bayonetta as a result of a poll I held on my now suspended Twitter account, and it was held to serve as a milestone to me gaining $50 a month through Patreon. That was over a year ago, and I am just now getting to that review. Yes I know, I am very slow. And Bayonetta is fucking amazing! Read more
Just now, I needed to take a look at my previous review of The Friends of Ringo Ishikawa. I needed to do so because my feelings on Lucah: Born of a Dream are similar to that game, and I don’t want people to think I’ve gotten lazy (although with my less frequent updates, that ship has probably sailed). Also similarly to The Friends of Ringo Ishikawa, I did not care for this game.
Both are unique games that clearly had a strong ambition, and both are games that I can imagine a specific niche of people enjoying, but ultimately, both games disregard some of the most important rules of game design and create something that fails to engage overall. The difference between the two games is that they abandon different rules. Ringo Ishikawa abandoned the rules that games should be fun or accessible and tried to use its abysmal gameplay as a storytelling tool.
It’s no doubt that I have covered some strange games over the past few years. I could have taken the typical route as video game blogger and just covered all the newest and most popular games, but there is something that always draws me to these odd titles that are not perfect by any means, yet still have their own unique charm to them.
The Friends of Ringo Ishikawa is the most recent game I’ve played that fits this category. It is one of those “I would not have played this on my own if I didn’t get a review copy” games, and I would say that I’m glad I played it, although I’m not sure I will be playing it again any time soon. Read more
Without a doubt, my favorite game genre has to be the JRPG. Games of this genre tend to have just the right balance between familiar and new. They are wide and expansive yet they aren’t overblown wannabe Hollywood movies like most AAA games are… for the most part.
One who has followed this blog for a while is likely familiar with my love of JRPGs, and likely knows that I took way too long to get around to reviewing this heavily JRPG influenced game. This game was requested as a review by Ryumaou Juno, a former patron of mine and still an occasional reader as far as I know. My apologies for taking so long to get to this one, my unreliability with getting requested reviews out quickly is precisely why I added much more stricter criteria for them. But hey, my incessant procrastination meant that I could have this the 150th game review to be put up on this site… unfortunately I didn’t because I had to put my Eryi’s Action review up. Read more
I enjoyed Super Smash Bros. Ultimate. I enjoyed it… but I also felt it was a let down in a number of ways, and I consider it the weakest in the series (with exception to the original which I haven’t played and thus can’t speak on).
I want to emphasize that most of my criticisms of Ultimate are as a single player experience, and that I couldn’t care less that you can’t doowop an skippity uppity airslap into a wavedashed cockdump sparklenut or spitshine a ledge canceled dickknob after twirlywhirly dibdidybobbidyboo 2: Electric Boogaloo. I am aware that fighting games are typically multi-player focused, but I never got into strictly multi-player games. Also there is the fact that the Switch now requires a subscription for online multi-player that I’ve heard isn’t an improvement over Smash 4’s free online. Read more
Teslagrad was an indie platformer title released in 2013 that seemed to have had some fairly decent reception. Unfortunately I really cannot why. Well technically I can but I do not find it to be a logically sound reason. Teslagrad is a game that looks nice and sounds nice, and it seems fun at first, but a lot of its design flaws are very subtle to the point where the average player won’t realize they are there. Do not get me wrong, they will in fact experience these flaws, but they will likely not see them as such despite them for some reasons that I plan to explain shortly. Read more
LOVE is certainly a unique game to say the least, but unique does not necessarily mean creative in this sense. In actuality, LOVE is an incredibly minimalist platformer that is manages to make a fun game out of incredibly simplistic mechanics and uses everything they can get out of them. Unfortunately LOVE is also a game that is way too brief to really recommend considering how little content it has. LOVE was originally an Ouya exclusive until the beginning of 2014 when it got ported to Steam. So far it is the first and only game to be designed by Fred Wood whose name sounds uncannily similar to Ed Wood. Also it has a very strange choice for a title seeing as how it has nothing to do with the game.