Quick Review: LOVE (PC/Switch/Ouya)

LOVE | header

 

LOVE is certainly a unique game to say the least, but unique does not necessarily mean creative in this sense. In actuality, LOVE is an incredibly minimalist platformer that is manages to make a fun game out of incredibly simplistic mechanics and uses everything they can get out of them. Unfortunately LOVE is also a game that is way too brief to really recommend considering how little content it has. LOVE was originally an Ouya exclusive until the beginning of 2014 when it got ported to Steam. So far it is the first and only game to be designed by Fred Wood whose name sounds uncannily similar to Ed Wood. Also it has a very strange choice for a title seeing as how it has nothing to do with the game.

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Has it Held up? – Metroid (NES) (Standard Review)

Metroid | metroids

Recently I decided to play through the original Metroid on a whim. I have a specific set of games I want to play through but I always tend to deviate from that schedule eventually. The reason why I decided to was because I have actually never played the first Metroid before this. I have played through Super Metroid, Metroid Prime, and Metroid Fusion before but not the original. Granted I could have just played the remake Metroid: Zero Mission for the GBA but I wanted to see how the series started. I wanted to play through the first Metroid just so I can ask, has it held up?

The answer to that the original Metroid does in fact pass the test of time, but it does so with a C minus. I did have fun with Metroid but there was a lot of shit that really interfered with that and will be difficult to go back to. Nonetheless there is still quite a bit that puts this game ahead of mediocre clones like Legends of the Universe – Starcore even with the game’s age. Read more

Standard Review: Ghosts ‘n Goblins (Arcade/C64/ZX/NES/Amiga/GBC/WS/GBA/PC/IOS/Android)

Ghosts 'n Goblins | Level 1

Ghosts ‘n Goblins was always infamous for being one of the hardest games ever made. That statement is pretty much 100% accurate, Ghosts ‘n Goblins is so difficult that it is only on the border of how difficult a game can be while still being playable. One should note that I am using the word “difficult” and not “challenging.” The reason I say this is because being challenging is generally a good thing as it implies that a game brings you up to its own level by being demanding and through its design.

Ghosts ‘n Goblins, on the other hand, is just difficult in the sense that it is very patience trying and unfun. Before I hear the parade of apologists proclaiming “git gud” I should make it clear that I did beat this game twice, and yes I am counting it as twice regardless of that stunt they pulled the first time. Ghosts ‘n Goblins may be beatable, but it isn’t exactly an enjoyable game to play. Most players will be having far more frustration than fun and beating it serves no purpose other than bragging rights. Read more

Amazing VGM: Spider Dance (Undertale)

Undertale | Muffet

Well it’s that time of the year everyone… no not that one. I mean the other that time of the year! Either way, my Amazing VGMs are all going to be Halloween themed for this month to fit the theme. I figure I’ll start with an Undertale track this week since I just put my review of it up and because I’m likely not going to be in the mood to cover this particular track for a while afterwards. Read more

Undertale (PC/PS4/Vita/Switch): A Deeply Moving Tale (Detailed Review)

Undertale | Memory Statue

Chances are, most gamers nowadays may have heard of Undertale, especially if they frequent this site. After all, it won the sites “greatest games of all time” contest and beat out games like Ocarina of Time and Final Fantasy VII. Some may argue that the victory doesn’t count because it most votes came from Tumblr users who don’t frequent GameFAQs, but it does not change the fact that it was always intended as a popularity contest and that every vote was from an individual who thought it deserved to win. So yes, it did in fact prove that Undertale is very highly regarded in the gaming community.

Keep in mind that this was all for a game created in Game Maker and that did not even have a press kit when IGN approached Toby Fox. So no this is not the same as some crap like game publications proclaiming a multi million dollar AAA title to be the Citizen Kane of gaming within a minute of putting the disk in the console. The only boost that Toby Fox got with Undertale was a successful Kickstarter campaign, and regardless of how one feels about Kickstarter, this shows how good it can be when used correctly. Read more

Super Mario Odyssey (Switch): A Platformer of Epic Proportions (Detailed Review)

Super Mario Odyssey | Pauline Band

It may be safe to say that Nintendo is going through a renaissance of sorts as of late.It seems like just a few years ago everyone was on Nintendo’s ass for their refusal to innovate and going on and on about how much of a failure the Wii U was. Ever since that awful E3 conference in 2008, people have assumed that Nintendo stopped caring about their core base. Even when the Switch just came out, people were saying it was just a fluke and that the support the system had was going to wane. Yet here we are and Nintendo seems to be back on top. Despite the fact that it had mostly positive reception, I have yet to play Super Mario 3D World due to the fact that I did not care for its predecessor Super Mario 3D Land or New Super Mario Bros U.

NSMBU was hailed as the best 2D Mario platformer since Super Mario World, and given how much I loved Super Mario World I was very excited to play NSMBU. Unfortunately NSMBU fell way short of my expectations. Not only did I find it nowhere near as good as Super Mario World, but it wasn’t even as good as New Super Mario Bros Wii. While I planned and still do plan to play Super Mario 3D World at some point, I never quite got around to it. For the purpose of comparison, I HAVE played every other 3D Mario platformer with the exception of the DS remake of Mario 64. Read more

Amazing VGM: Fossil Falls (Super Mario Odyssey)

Super Mario Odyssey | Fossil Falls

Well, right now I can definitely say I am hooked on Super Mario Odyssey. I have over 350 moons thus far and have yet to even “beat” the game in the traditional manner. I think it’s safe to say that I love this game. There may have been a few moments where I felt that it went a bit overboard on the collectables and a few of the moons suck (Fuck 100 Jump ropes and 100 volleys!), but I’ve been finding this game’s expansive worlds and the amount of creative mechanics to be highly engaging.

And there’s the music. The first song that one thinks of when they think Super Mario Odyssey is likely “Jump Up! Super Star!” but there is one track that I think is better. Super Mario Galaxy is a tough act to follow in a lot of ways but music wise it is especially difficult to follow up. Personally I still think the Galaxy titles had better music than Odyssey but the latter is still no slouch. It figures that my favorite track is one that sounds like it was leftover from Galaxy. Read more

Top 5 Games Reviewed on Guardian Acorn in its First Year

Holy shit folks. I was too busy wallowing in guilt and depression that I didn’t notice that this dumb blog of mine has been going for over a year now. I have been thinking about how I would commemorate this and considered focusing on my favorite articles posted here… but that would be mostly political pieces and I want to have fun here. So I decided I will instead focus on the best & worst games reviewed on this site this year.

I’ve been a game reviewer longer than a political commentator anyway. I’ve been reviewing since early 2013 but it only occurred to me this year that I could actually make a name for myself with my writing talents… okay maybe not but I’ll have a better chance of doing so and not needing a real job if I just create my own blog. As a note though, I’m only counting games I reviewed between the start of 2017 and May 6th of 2018 so that I can count my Brash Games reviews. So this means no reviews that were written prior but re-edited and posted here, as I’d like to talk about stuff I actually played recently.

So, out of the 30 + titles reviewed in this time period, which ones did I enjoy the most? Read on to find out. Links to where the titles can be purchases are embedded in the parenthesis over their respective consoles. Read more

JRPG Update Indie: January 2018

JRPG Update logo

And welcome to the other variation of JRPG Update that we currently hold. This series is meant to post a round up of news related to indie RPGs that are reminiscent of what are often considered JRPGs, regardless of the country where they were developed. Anyway, this one will be a bit different than JRPG Update Pro given that obscure indie titles tend to get far less coverage, so a lot of the news is basically “this game exists.” Anyway let’s get started.

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JRPG Update Pro: December 2017

JRPG Update logo

It has been a while hasn’t it? Well, here it is, the return of JRPG Update. As I have stated in my Update of JRPG Update, updates will new be split into two separate subseries focused on professional releases and indie titles respectively.  They are also going to be monthly instead of weekly, as it was way too taxing to do so weekly and it got in the way of my regular content. Additionally, I am only embedding trailers that are in English now as to reduce the lag that greatly obstructs progress during editing. If you want to see the Japanese trailers then click the links provided.

Anyway, starting the JRPG releases since last update, we have seen the release of Xenoblade Chronciles 2 (Switch), Tokyo Xanadu eX (PS4/PC), Star Ocean 4: The Last Hope – 4K & Full HD Remaster (PS4/PC), Final Fantasy XV: Episode Ignis (PS4/XBox One), Romancing SaGa 2 (PS4/Vita/Xbox One/Switch/PC), World of Final Fantasy (PC), Omega Quintet (PC), Elminage Original: Priestess of Darkness and The Ring of the Gods (PC), and Yodanji (Switch/PC)

Anyway, now for the news.

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