God damn, I wrote my review of You Have to Win the Game six years ago. I was either 19 or 20 when I wrote that review. More time has passed since I wrote that review than has passed between the original release of You Have to Win the Game and its sequel, Super Win the Game. No, that’s not a jab saying that the game was made too quickly after the original, it’s a two year gap. It’s just… time goes by so slow yet so fast.
So I recently decided to check out Super Win the Game to see if it’s any better than its predecessor. Super Win the Game is, in fact, better than You Have to Win the Game. While neither game is a must play by any means, it is nice to see that a lot of the issues I had with the previous game were resolved in this one.
I have always had a history with the Sonic the Hedgehog series. I grew up with both of the Sonic Adventure titles and I formed a connection with both of them early on. I also was nostalgic for the Genesis games seeing as how I played them through Sonic Mega Collection. I did enjoy games like Sonic Heroes, Secret Rings, and Unleashed despite the poor reception they received, and was lucky enough to have never played the infamous Sonic 06 due to not having either console it was on. Despite this, I missed out on Sonic the Hedgehog 4 when it was originally released on the WiiWare, Xbox Live Arcade, and Playstation Store in 2010, as I fell out of the Sonic series around that time despite it supposedly being where the series got good again for a short while. Read more
Ever since I knew of Bravely Default’s existence, I was hyped up for it. Just about everything I saw was a sign that pointed to this being an amazing game. First of all, it being a spiritual successor to Final Fantasy: The 4 Heroes of Light was a good sign seeing as how I found that to be one of the more underrated games in the Final Fantasy series. 4 Heroes of Light was a game I greatly enjoyed just due to how it managed to easily capture the feelings of Final Fantasy I-III while improving on their mechanics and presentation. Many have criticized it for being unpolished or overly difficult, but that was not correct. The game, despite not being easy in any sense, was well balanced enough due to how much more accessible and convenient the game’s job system was than previous games like Final Fantasy V. Yet what was probably the most memorable aspect of 4 Heroes of Light was its simplicity. Read more
Without a doubt, my favorite game genre has to be the JRPG. Games of this genre tend to have just the right balance between familiar and new. They are wide and expansive yet they aren’t overblown wannabe Hollywood movies like most AAA games are… for the most part.
One who has followed this blog for a while is likely familiar with my love of JRPGs, and likely knows that I took way too long to get around to reviewing this heavily JRPG influenced game. This game was requested as a review by Ryumaou Juno, a former patron of mine and still an occasional reader as far as I know. My apologies for taking so long to get to this one, my unreliability with getting requested reviews out quickly is precisely why I added much more stricter criteria for them. But hey, my incessant procrastination meant that I could have this the 150th game review to be put up on this site… unfortunately I didn’t because I had to put my Eryi’s Action review up. Read more
Eryi’s Action is a game that, while not the most well known, seems to have gotten some popularity from some of the more popular lets players of Youtube. The nature of the game is one that makes a blind run interesting simply due to the reactions that one may have to its content. The reactions in the case of Eryi’s Action are, of course, to the game’s high difficulty level. Read more
Oh the things you never expect. When I finished playing Penny Arcade Adventures: Episode Three, I stated that I hoped that this game improved upon Episode Three the same way Episode Two improved on Episode One. While it is definitely fair to say that Episode Four was an improvement, I simply did not expect one of this magnitude. There are several things regarding this game that I did not expect.
It certainly does not do anything revolutionary nor does it look particularly innovative, but when you actually play it, you realize just how meticulously crafted this game is. Yes it may appear to be another parody of 16-bit era JRPGs, but it is so much more in terms of execution. Not only does it have the signature humor of Zeboyd’s games, but it also has a story that is actually compelling on its own merits. When you add an outstanding soundtrack by Hyperduck Soundworks, the same people behind the soundtrack of Dust: An Elysian Tale, and some of the most addicting and precise battle mechanics in any turn based RPG; you end up with a game that might as well have been made to silence anyone who said these types of games are only made to pander to nostalgia. Read more
Penny Arcade Adventures: Episode Three may be a jarring experience to those that have played the first two. This is the case with Episode Three because the development of these games shifted developers, from Hothead Games to Zeboyd. While Zeyboyd is a smaller development team and clearly does not have as high a budget as Hothead, they are still well known for their work on Breath of Death VII and Cthulhu saves the world. Being a huge fan of those games, I naturally had some high expectations for this game and I was hoping that this game would exceed the quality of both the previous Penny Arcade Adventures installments and Zeyboyd’s previous titles.
Instead, Penny Arcade Adventures: Episode Three is a game that it is good in its own right and is definitely superior to the first Penny Arcade Adventures and Breath of Death, but does not hold a candle to Episode Two or Cthulhu Saves the World. It is hard to really say the game is a step back from Episode Two given that the games are quite a bit different, but in general, it does feel like a step down from the incredible experience that Cthulhu Saves the World offered. In addition, it feels like the game also suffers from simply not having the same budget as the first two Penny Arcade titles. When you add that Episode Three still retains some of the flaws of the earlier entries, you end up with a good game in its own right, but one that felt rather underwhelming. Read more
LOVE is certainly a unique game to say the least, but unique does not necessarily mean creative in this sense. In actuality, LOVE is an incredibly minimalist platformer that is manages to make a fun game out of incredibly simplistic mechanics and uses everything they can get out of them. Unfortunately LOVE is also a game that is way too brief to really recommend considering how little content it has. LOVE was originally an Ouya exclusive until the beginning of 2014 when it got ported to Steam. So far it is the first and only game to be designed by Fred Wood whose name sounds uncannily similar to Ed Wood. Also it has a very strange choice for a title seeing as how it has nothing to do with the game.
One may have noticed that a lot of indie platformers tend to go with a retro aesthetic as of late. On one hand, one could see this as a way to capture the feelings of platformers of the time and are missing in games today. On the other hand, one could see them as a way of cashing on nostalgia from older gamers while simultaneously avoiding innovation and saving on the graphics budget. You Have to Win the Game is somewhere in between those two. One obviously cannot claim it is a cash in due to it being free to play and I don’t doubt there was a legitimate vision set for this title. However it is clear that this vision was a rather bland one.
Right from when you start up you can tell this game is trying way too hard to be a 1980s PC title. The first thing you hear is loud typing noises as the title is typed out automatically. You are given absolutely zero plot or back story in this game and your only motivation is, as the title says, “to win the game.” As far as I know, there isn’t even a story given for the game on its Steam page, just play it because they say so. I admit it is rather petty to really complain about this and I don’t even consider it a flaw; just more of an indication. Read more
TW: Misogyny, rape.
I’m no stranger to holding unique or contrarian views in regards to games. You kind of need to have either unique opinions or insight in order for people to want to hear what you have to say after all. There unfortunately comes the risk of having people accuse you of being purposefully contrarian in an attempt to garner attention rather than giving your own honest opinion.
The truth is that these are all my genuine opinions, I just don’t put that much stock in what everyone else thinks. I’ve always disliked how cliquish and conformist most mainstream gaming sites are in regards to games (among other things) and it always comes across as cringe worthy how people will take their word as law despite the fact that gaming media has become widely distrusted as of late.
I did not go into Duke Nukem Forever expecting to enjoy it as much as I did. Aside from the game’s poor reception there is also the fact that I never got into first person shooters even when they ARE well received. My only experience with the Call of Duty series for instance is playing about two hours of the first Modern Warfare and quitting because the game just didn’t click with me. Granted that was a few years ago and I did not play enough to get a full impression but I have other games I’m far more interested in. Read more