Penny Arcade Adventures: Episode Three may be a jarring experience to those that have played the first two. This is the case with Episode Three because the development of these games shifted developers, from Hothead Games to Zeboyd. While Zeyboyd is a smaller development team and clearly does not have as high a budget as Hothead, they are still well known for their work on Breath of Death VII and Cthulhu saves the world. Being a huge fan of those games, I naturally had some high expectations for this game and I was hoping that this game would exceed the quality of both the previous Penny Arcade Adventures installments and Zeyboyd’s previous titles.
Instead, Penny Arcade Adventures: Episode Three is a game that it is good in its own right and is definitely superior to the first Penny Arcade Adventures and Breath of Death, but does not hold a candle to Episode Two or Cthulhu Saves the World. It is hard to really say the game is a step back from Episode Two given that the games are quite a bit different, but in general, it does feel like a step down from the incredible experience that Cthulhu Saves the World offered. In addition, it feels like the game also suffers from simply not having the same budget as the first two Penny Arcade titles. When you add that Episode Three still retains some of the flaws of the earlier entries, you end up with a good game in its own right, but one that felt rather underwhelming. Read more
LOVE is certainly a unique game to say the least, but unique does not necessarily mean creative in this sense. In actuality, LOVE is an incredibly minimalist platformer that is manages to make a fun game out of incredibly simplistic mechanics and uses everything they can get out of them. Unfortunately LOVE is also a game that is way too brief to really recommend considering how little content it has. LOVE was originally an Ouya exclusive until the beginning of 2014 when it got ported to Steam. So far it is the first and only game to be designed by Fred Wood whose name sounds uncannily similar to Ed Wood. Also it has a very strange choice for a title seeing as how it has nothing to do with the game.
One may have noticed that a lot of indie platformers tend to go with a retro aesthetic as of late. On one hand, one could see this as a way to capture the feelings of platformers of the time and are missing in games today. On the other hand, one could see them as a way of cashing on nostalgia from older gamers while simultaneously avoiding innovation and saving on the graphics budget. You Have to Win the Game is somewhere in between those two. One obviously cannot claim it is a cash in due to it being free to play and I don’t doubt there was a legitimate vision set for this title. However it is clear that this vision was a rather bland one.
Right from when you start up you can tell this game is trying way too hard to be a 1980s PC title. The first thing you hear is loud typing noises as the title is typed out automatically. You are given absolutely zero plot or back story in this game and your only motivation is, as the title says, “to win the game.” As far as I know, there isn’t even a story given for the game on its Steam page, just play it because they say so. I admit it is rather petty to really complain about this and I don’t even consider it a flaw; just more of an indication. Read more
TW: Misogyny, rape.
I’m no stranger to holding unique or contrarian views in regards to games. You kind of need to have either unique opinions or insight in order for people to want to hear what you have to say after all. There unfortunately comes the risk of having people accuse you of being purposefully contrarian in an attempt to garner attention rather than giving your own honest opinion.
The truth is that these are all my genuine opinions, I just don’t put that much stock in what everyone else thinks. I’ve always disliked how cliquish and conformist most mainstream gaming sites are in regards to games (among other things) and it always comes across as cringe worthy how people will take their word as law despite the fact that gaming media has become widely distrusted as of late.
I did not go into Duke Nukem Forever expecting to enjoy it as much as I did. Aside from the game’s poor reception there is also the fact that I never got into first person shooters even when they ARE well received. My only experience with the Call of Duty series for instance is playing about two hours of the first Modern Warfare and quitting because the game just didn’t click with me. Granted that was a few years ago and I did not play enough to get a full impression but I have other games I’m far more interested in. Read more
I have been a fan of the EarthBound series for many years at this point. I first became a fan from watching various lets plays of the game back around 2008 or 2009, because at the time I knew nothing about roms and emulators, and I clearly could not afford a copy of EarthBound. After having been moved by both EarthBound and Mother 3, I was enamored with the series for several months to the point of near obsession. As such, the series was very influential to my experiences as a gamer, despite me having experienced them over a decade after EarthBound’s release.
I didn’t end up playing EarthBound on my own until I bought a cart myself despite the huge price, and I’m still glad I have a physical copy seeing as how it’s my favorite game of all time, and I only played Earthbound Beginnings last year when it was released on the Wii U e-shop. Hell I still have not legitimately played Mother 3 and am waiting until its inevitable e-shop release to do so (although as I said, I have seen let’s plays of it and know enough to say that’s it’s pretty much a masterpiece) Read more
The last two twins stick shooters I reviewed were… kinda shit. Those two games were Hatred and Venusian Vengeance. The former was a soulless cash in whose only claim to fame was shallow shock value that can only effect the most sheltered of individuals, and the latter was an ugly looking and tedious “retro throwback” with plodding level design. Riddled Corpses EX thankfully bucks this trend by being a good game.
I should clarify that I have not touched the original Riddled Corpses and that this version (the PS4 version in particular) was my first introduction to this title. The changes to the original game from what I looked up include an additional story mode, an engine that runs at 60 FPS, character stats, a new soundtrack (or possibly two depending on whether or not the unlockable metal arrangement were in the original game), online leader boards, a revamped combo system, two player co-op (online, but not local), and less grinding. Read more
Well it’s that time of the year everyone… no not that one. I mean the other that time of the year! Either way, my Amazing VGMs are all going to be Halloween themed for this month to fit the theme. I figure I’ll start with an Undertale track this week since I just put my review of it up and because I’m likely not going to be in the mood to cover this particular track for a while afterwards. Read more
I’m not going to waste too much time on this one; Insincere SUCKS!!!
I know that this isn’t the most professional way to start a review but it’s not like anyone actually cares enough about this game to defend it except for maybe its developer… nah they probably don’t either. In all seriousness I know that this can sound cruel to developers who are genuinely invested in their games but just lack the resources or experience to make their games… ya know… good. But on the other hand, this game SUCKS!!! Read more
Chances are, most gamers nowadays may have heard of Undertale, especially if they frequent this site. After all, it won the sites “greatest games of all time” contest and beat out games like Ocarina of Time and Final Fantasy VII. Some may argue that the victory doesn’t count because it most votes came from Tumblr users who don’t frequent GameFAQs, but it does not change the fact that it was always intended as a popularity contest and that every vote was from an individual who thought it deserved to win. So yes, it did in fact prove that Undertale is very highly regarded in the gaming community.
Keep in mind that this was all for a game created in Game Maker and that did not even have a press kit when IGN approached Toby Fox. So no this is not the same as some crap like game publications proclaiming a multi million dollar AAA title to be the Citizen Kane of gaming within a minute of putting the disk in the console. The only boost that Toby Fox got with Undertale was a successful Kickstarter campaign, and regardless of how one feels about Kickstarter, this shows how good it can be when used correctly. Read more
The trend of retro styled “throwbacks” on Steam has been well established at this point. Most of these games only ever try to emulate the style of older games without adding much to the table at all. In some cases, you can still wind up with games that are still fun albeit unoriginal. This, however, is not the case with Venusian Vengeance. Instead of being reminiscent of classic NES titles, Venusian Vengeance more so resembles cheap low budget titles that were only played because the box art looked cool. Granted Venusian Vengeance isn’t LJN bad or anything but we really should not be having mediocre licensed NES games in 2015 (or in 2012 when this game was originally released on Desura).