Teslagrad was an indie platformer title released in 2013 that seemed to have had some fairly decent reception. Unfortunately I really cannot why. Well technically I can but I do not find it to be a logically sound reason. Teslagrad is a game that looks nice and sounds nice, and it seems fun at first, but a lot of its design flaws are very subtle to the point where the average player won’t realize they are there. Do not get me wrong, they will in fact experience these flaws, but they will likely not see them as such despite them for some reasons that I plan to explain shortly. Read more
The last two twins stick shooters I reviewed were… kinda shit. Those two games were Hatred and Venusian Vengeance. The former was a soulless cash in whose only claim to fame was shallow shock value that can only effect the most sheltered of individuals, and the latter was an ugly looking and tedious “retro throwback” with plodding level design. Riddled Corpses EX thankfully bucks this trend by being a good game.
I should clarify that I have not touched the original Riddled Corpses and that this version (the PS4 version in particular) was my first introduction to this title. The changes to the original game from what I looked up include an additional story mode, an engine that runs at 60 FPS, character stats, a new soundtrack (or possibly two depending on whether or not the unlockable metal arrangement were in the original game), online leader boards, a revamped combo system, two player co-op (online, but not local), and less grinding. Read more
Guess what? I didn’t completely forget about this retrospective project! After four months the second part is finally here… and I still haven’t beaten every Classicvania, or at least not every Classicvania gameplay wise. This piece DOES instead choose to rank the last of the traditional retro Castlevanias with the cut off point being the 2000s. Okay yes there is still technically Castlevania Chronicles but I’m covering the remake which was in 2001.
Castlevania has been kind of a strange entity in that nearly EVERY game in the series were linear sidescrollers, and then everything changed when the Symphony of the Night nation attacked! Since then the only traditional sidescrollers have been the aforementioned Castlevania Chronicles, the Rondo of Blood remake Dracula X Chronicles, the WiiWare title Castlevania: The Adventure Rebirth that can no longer be purchased since WiiWare was shut down, and Bloodstained: Curse of the Moon that isn’t even an official title.
But this article is about the five Classicvanias that preceded those ones, although that term is a misnomer because on two of them are good. Anyway let’s get going. Read more
Well it’s that time of the year everyone… no not that one. I mean the other that time of the year! Either way, my Amazing VGMs are all going to be Halloween themed for this month to fit the theme. I figure I’ll start with an Undertale track this week since I just put my review of it up and because I’m likely not going to be in the mood to cover this particular track for a while afterwards. Read more
Chances are, most gamers nowadays may have heard of Undertale, especially if they frequent this site. After all, it won the sites “greatest games of all time” contest and beat out games like Ocarina of Time and Final Fantasy VII. Some may argue that the victory doesn’t count because it most votes came from Tumblr users who don’t frequent GameFAQs, but it does not change the fact that it was always intended as a popularity contest and that every vote was from an individual who thought it deserved to win. So yes, it did in fact prove that Undertale is very highly regarded in the gaming community.
Keep in mind that this was all for a game created in Game Maker and that did not even have a press kit when IGN approached Toby Fox. So no this is not the same as some crap like game publications proclaiming a multi million dollar AAA title to be the Citizen Kane of gaming within a minute of putting the disk in the console. The only boost that Toby Fox got with Undertale was a successful Kickstarter campaign, and regardless of how one feels about Kickstarter, this shows how good it can be when used correctly. Read more
This week’s VGM is a special track. This track has an especially notable significance to me in not only how it sounds, but also what it represents. In the past I have often made Amazing VGM pieces that connect to me personally in regards to my very own struggles in life, I believe that games have a very significant personal element to them that many are often discouraged from sharing for not being “objective,” and I feel this greatly undermines the medium as a whole.
Anyway this week’s track is from Persona 3, a flawed game in many ways but nonetheless one of my all time favorites. I have been replaying this game and I’ve just about reached the end of The Journey portion of the game. While I find the overall musical output of Persona 3 rather average, there are some standout tracks that have a very deep and meaningful impact when you hear them. This track is one of those.
Yep, another “VGM from a game I just reviewed” piece here today. There isn’t really a set plan more so than reviewing a game just makes me remember its music so I have it stuck in my head later. I may not have enjoyed Pac-Man World 1, but there was definitely some finer points to it. I only briefly mentioned the music because most of the music didn’t stick out but I remember it being good. The obvious exception to this is the first level theme, “Buccaneer Beach.” Read more
Few gaming icons have had quite a fall from grace as much as Pac-Man. One of the most iconic video games of all time that even your grandparents recognize has not been relevant in how many years? Aside from the arcade games, the only games I have seen that are remotely well received have been the Pac-Man World trilogy of 3D platformers. I am quite fond of 3D platformers contrary to what those who think I only play RPGs and visual novels believe, so I thought I may enjoy this game.
I initially bought it during a PSN sale in 2016 along with Heavenly Guardian, but I barely played it. It seemed alright enough but didn’t interest me enough to keep me playing. Within the last few months I started it up again for no real reason other than that my PS3 happened to be set up and I had it there, and I figured I likely wouldn’t play it any other time so I should do so now. Read more
This review was certainly put off for quite some time. I should let it be known that I am reviewing this two years after I beat it, but my memory is pretty good in regards to these things. I don’t quite remember why it was that I didn’t write a review at the time but I’m finally going to write it now. The Legend of Dragoon is a fantastic game and quite simply put, it deserves the praise it gets.
The Legend of Dragoon is far from the most original JRPG out there and if you are looking for something unique to the genre then this likely won’t satisfy you. In fact, the game actually had mixed reception at launch. Former IGN reviewer David Smith once said “Games like Legend of Dragoon and Shadow Madness rank among the worst of the previous generation, regardless of genre” only a year after he reviewed it and gave it a 7 out of 10. Yeah, IGN reviewers being incompetent bought out morons is hardly a recent phenomenon. Read more
I’ve always felt quite strongly about the Hyperdimension Neptunia series. I always felt there was something to it that a lot of its detractor ship just didn’t get; or rather chose not to get. If people wish to believe that there is nothing to this series but a bunch of moe girls doing cute things and getting into sexy shenanigans with no depth or intelligence, they are going to do so. Of course I have always said from the beginning that this is not the case with this series.
The reason why is not because the previous description is untrue, but because it IS true, and the series plays to that strength. Most games nowadays are very pretentious and take themselves overly seriously and present themselves as if they are these cinematic masterpieces, while the Neptunia series is just trying to be fun in whatever way it can be, which is what games SHOULD aim for. Read more