I’ve always had some level of curiosity towards retro Japanese games that were never localized, especially those by major developers before they got big. It’s hard to think of a more household name than Nintendo. After all, a lot of Nintendo’s major series have started back on the NES and are still going strong to this day. I mean, Mario, Zelda, and Metroid, no context needed.
But not every classic Nintendo title went on to get tons of sequels and get milked into oblivion. Kid Icarus got one Gameboy sequel and then a reboot decades laterbefore fading into obscurity again despite the reboot being very successful. Punch-Out got a SNES sequel that no one cared about, and then a Wii reboot decades later that flopped. StarTropics got one sequel then nothing. But at least these games were localized (except for StarTropics which was made in the US and not released in Japan).
I have always had a history with the Sonic the Hedgehog series. I grew up with both of the Sonic Adventure titles and I formed a connection with both of them early on. I also was nostalgic for the Genesis games seeing as how I played them through Sonic Mega Collection. I did enjoy games like Sonic Heroes, Secret Rings, and Unleashed despite the poor reception they received, and was lucky enough to have never played the infamous Sonic 06 due to not having either console it was on. Despite this, I missed out on Sonic the Hedgehog 4 when it was originally released on the WiiWare, Xbox Live Arcade, and Playstation Store in 2010, as I fell out of the Sonic series around that time despite it supposedly being where the series got good again for a short while. Read more
I have a strange fascination with the “meta-horror” sub genre as of late. It is one thing to scare the player by having big freaky monsters jump out at them from behind the bushes and go “OOGEDY BOOGEDY BOOGOLY,” but it’s another to use the player’s connection to something from their childhood to hit them on a personal level. It is because of this that I spent more time than justified reading those stupid gaming creepypastas that were about as scary as Donald Trump trying to walk up a flight of stairs without complaining.
I have already covered a fair few games based around this sort of premise, and despite the fact that it isn’t exactly something that’s never been done before, I do find that there is enough unique variance that makes me want to check all of these out. Duck Season is the most recent of these that I have tried out, and it was definitely something. Read more
Serena is a very brief yet powerful point and click game that leaves a large emotional impact on the player. It has received a lot of support from the adventure fan community and has had some high profile people involved such as former Sierra staff member Josh Mandel, and the character Serena being voiced by Sarah Wilson, otherwise known as Pushing up Roses. This game was also the first to be developed by Senscape, who is headed by Agustin Cordes. When compared to Agustin Corde’s previous game, Scratches, Serena’s story is far more compelling and deep yet the game itself also has far less content. The one important aspect to note about Serena is that the game can be beaten in less than an hour. However, the game is free to play, and as a result, I cannot think of any reason not to recommend Serena. Read more
Asphyxia is a rather conflicting game for me. It, at first, seems like a recipe for a hit given its odd premise of being a yuri dating sim where the girls are based off of British authors from the 1800s and early 1900s (which is going to be lost on anyone who is not an English major, so I’m not going to be talking about it much). It also tells what by all means should be a very engrossing and compelling storyline with deep characters and mature themes. There is a lot to like about Asphyxia, but for once the problem with a story is not that it is shallow or amateurishly written.
Instead, much like those works of “classic” literature that we we’re forced to plow through in school, Asphyxia’s writing is plodding and stuffy. The characters do not talk like real people, there is an unnecessary amount of description put into insignificant details, and I just found myself trying to speed read through as much as I could in order to finish the game. In the end, I was curious enough about the storyline to get every ending, but it is not a game I plan to replay nor is it one I can recommend. Read more
It’s no doubt that I have covered some strange games over the past few years. I could have taken the typical route as a video game blogger and just covered all the newest and most popular games, but there is something that always draws me to these odd titles that are not perfect by any means, yet still have their own unique charm to them.
The Friends of Ringo Ishikawa is the most recent game I’ve played that fits this category. It is one of those “I would not have played this on my own if I didn’t get a review copy” games, and I would say that I’m glad I played it, although I’m not sure I will be playing it again any time soon. Read more
Neverending Nightmares was a rather interesting horror title released towards the end of last year for both Steam and Ouya. Right from looking at some screenshots, you can already see it has a unique art style as well as some frightening imagery. It also has a unique premise in that it is about a mental patient who has an unending series of nightmares as he struggles to awake from them. This is also a game that relies a lot more heavily on atmosphere than on mere jumpscares and traditional scares that try to assault your senses. Read more
Hell Yeah! Wrath of the Dead Rabbit is a game that could be seen as somewhat of a modern twist on the whole “anthropomorphic animal with attitude” archetype that pervaded the 90s. Of course it is fitting that this was made by Sega, the same company that gave us Sonic the Hedgehog, the quintessential animal with attitude in video games. So the question is, does Hell Yeah manage to recreate what made the original Sonic memorable? The answer to that is that it kind of does, but it kind of doesn’t.
In terms of its presentation, Hell Yeah! excels. The art style is very flashy, the game has some hilarious dialogue, the music kicks ass, and pretty much everything about this game gives off the idea that this is going to be a fun game. The game’s storyline is about the prince of hell, a skeletal Rabbit named Ash, who is trying to hunt down the 100 monsters that saw a photo he mistakenly put up on his blog of him cuddling a stuffed animal. Read more
Teslagrad was an indie platformer title released in 2013 that seemed to have had some fairly decent reception. Unfortunately I really cannot why. Well technically I can but I do not find it to be a logically sound reason. Teslagrad is a game that looks nice and sounds nice, and it seems fun at first, but a lot of its design flaws are very subtle to the point where the average player won’t realize they are there. Do not get me wrong, they will in fact experience these flaws, but they will likely not see them as such despite them for some reasons that I plan to explain shortly. Read more
I first wrote my review of the first eXceed title back in 2014, and I took a lot longer to get to this game than I expected. Granted it is probably more absurd for me to have not reviewed another Senran Kagura or Persona game until now, but your Goddess works in mysterious ways after all, and by that she means that playing eXceed 2nd at this time was a spur of the moment decision without much prior thought.
It was quite convenient that I played through the first eXceed with my old crappy computer because I actually tried replaying it recently. That attempt was short lived because I realized that the first eXceed was not re-formatted for newer PCs. It was originally a 2005 title so ran well on my old crappy computer but was pretty much unplayable on my newer one. it is quite clear that the effort was put into the 2nd and 3rd games with the first one as little more than an afterthought, and having now played Vampire Rex I can see why. Read more