Standard Review: Hell Yeah! Wrath of the Dead Rabbit (PS3/360/PC)

Hell Yeah! Warth of the Dead Rabbit | Box Art

Hell Yeah! Wrath of the Dead Rabbit is a game that could be seen as somewhat of a modern twist on the whole “anthropomorphic animal with attitude” archetype that pervaded the 90s. Of course it is fitting that this was made by Sega, the same company that gave us Sonic the Hedgehog, the quintessential animal with attitude in video games. So the question is, does Hell Yeah manage to recreate what made the original Sonic memorable? The answer to that is that it kind of does, but it kind of doesn’t.

In terms of its presentation, Hell Yeah! excels. The art style is very flashy, the game has some hilarious dialogue, the music kicks ass, and pretty much everything about this game gives off the idea that this is going to be a fun game. The game’s storyline is about the prince of hell, a skeletal Rabbit named Ash, who is trying to hunt down the 100 monsters that saw a photo he mistakenly put up on his blog of him cuddling a stuffed animal. Read more

Standard Review: Teslagrad (PC/PS3/PS4/Vita/WiiU/Switch/XONE/IOS)

Teslagrad | header

Teslagrad was an indie platformer title released in 2013 that seemed to have had some fairly decent reception. Unfortunately I really cannot why. Well technically I can but I do not find it to be a logically sound reason. Teslagrad is a game that looks nice and sounds nice, and it seems fun at first, but a lot of its design flaws are very subtle to the point where the average player won’t realize they are there. Do not get me wrong, they will in fact experience these flaws, but they will likely not see them as such despite them for some reasons that I plan to explain shortly. Read more

Steam Greenlight Landfill: Disorder

Disorder | Logo

Disorder is a first attempt by the ridiculously named Swagabyte games that sounds interesting on the surface. It is an atmospheric puzzle platformer that uses a similar dual world mechanic as games like The Legend of Zelda: A Link to the Past and Metroid Prime 2: Echoes. It also has a vague allegorical storyline that is told through text appearing on screen during gameplay. While there are some decent ideas involved, the game unfortunately falls short of an interesting experience and I did not care for it. Read more

Amazing VGM: Spiral Mountain (Banjo-Kazooie)

Banjo-Kazooie | Spiral Mountain

Surprise surprise, an Amazing VGM from a game I just reviewed. Really keeping you on your toes aren’t I? Well what can I say, I don’t plan most of these out in advance and instead just go with what I’m most feeling, and I’m feeling Banjo-Kazooie right now. It also helps that Banjo-Kazooie has an amazing soundtrack, and there will likely be plenty of themes from this game for future entries, but I may as well start with the one that sets everything else up. Read more

Steam Greenlight Landfill: Cube Master: Light Adventure

Cube Master: Light Adventure | Header

Normally I try to write reviews in the order I complete these games in, but I’m going to deviate from this schedule to knock this pile of refuse out first.  The reason for this is not just because of how terrible Cube Master: Light Adventure is, but also because it is so mindlessly simplistic and brief that I will likely forget everything about it by the time I’d get to this normally. Thankfully reviewing this game won’t even mean much because the game is so bad all I need to do is show you the trailer. Read more

Banjo-Kazooie (N64/360): Rareware’s Masterpiece (Detailed Review)

Banjo-Kazooie | Mumbo Mountain

I posted my review of Yooka-Laylee almost two years ago. I had some very strong praises for it despite the fact that I had not even grown up with Banjo-Kazooie and was only familiar with the game through a lets play.That lets play was very appealing though and I loved the style of the game and everything, the only reason I didn’t play the game until now was because I didn’t own the systems it was for and didn’t know how to use emulators. What recently got me in the mood to finally check this game out was seeing a certain leftist video maker stream another Nintendo 64 Collectathon by Rare for close to three days straight to raise money for a UK charity for trans kids, and if that doesn’t inspire you to play some vidya then I don’t know what will.

Predictably as fuck, I immensely enjoyed Banjo-Kazooie but it wouldn’t be an AnnieGal review without at least one hot take; Yooka-Laylee is a better game. This really SHOULDN’T be a hot take because Yooka-Laylee was made close to two decades later with much more advanced technology, but we live in a world where Donald Trump is president and Yooka-Laylee is a “failure in every way.” As an aside, I will eventually make a full response to Derek Alexander’s review but I’d like to play Banjo-Tooie and Donkey Kong 64 for myself before that. Read more

Quick Review: LOVE (PC/Switch/Ouya)

LOVE | header

 

LOVE is certainly a unique game to say the least, but unique does not necessarily mean creative in this sense. In actuality, LOVE is an incredibly minimalist platformer that is manages to make a fun game out of incredibly simplistic mechanics and uses everything they can get out of them. Unfortunately LOVE is also a game that is way too brief to really recommend considering how little content it has. LOVE was originally an Ouya exclusive until the beginning of 2014 when it got ported to Steam. So far it is the first and only game to be designed by Fred Wood whose name sounds uncannily similar to Ed Wood. Also it has a very strange choice for a title seeing as how it has nothing to do with the game.

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Standard Review: You Have to Win the Game (PC)

You Have to Win the Gam | logo

One may have noticed that a lot of indie platformers tend to go with a retro aesthetic as of late. On one hand, one could see this as a way to capture the feelings of platformers of the time and are missing in games today. On the other hand, one could see them as a way of cashing on nostalgia from older gamers while simultaneously avoiding innovation and saving on the graphics budget. You Have to Win the Game is somewhere in between those two. One obviously cannot claim it is a cash in due to it being free to play and I don’t doubt there was a legitimate vision set for this title. However it is clear that this vision was a rather bland one.

Right from when you start up you can tell this game is trying way too hard to be a 1980s PC title. The first thing you hear is loud typing noises as the title is typed out automatically. You are given absolutely zero plot or back story in this game and your only motivation is, as the title says, “to win the game.” As far as I know, there isn’t even a story given for the game on its Steam page, just play it because they say so. I admit it is rather petty to really complain about this and I don’t even consider it a flaw; just more of an indication. Read more

Standard Review: Gargoyle’s Quest (Game Boy)

Gargoyle's Quest | title Screen

Having been born in 1995 and grown up in the 6th and 7th console generations, I missed out on a lot of classic titles. I didn’t know how to use emulators at the time and I was always very careful using my money so I didn’t get every virtual console title I was interested in. For fucks sake I only just recently started playing through the Castlevania series. The issue that comes with trying to revisit these older games is that not only is there a fuck ton of them, but that new games don’t stop coming out either.

Then there are people like me who have backlogs with 900+ games and who is constantly watching all corners of the market for anything interesting. Gargoyle’s Quest is not quite as popular as a lot of the more fondly remembered classics of the time period. For those that don’t know, Gargoyle’s Quest is a spinoff of the Maki-mura/Ghosts ‘n Goblins series starring one of those little red demons that everyone hates so much. I kinda failed to mention in my review of Ghosts ‘n Goblins that the original arcade game was from 1985 and thus was pretty advanced for the time but likely aged poorly. The same can probably be said of Gargoyle’s Quest. Read more

Standard Review: Ghosts ‘n Goblins (Arcade/C64/ZX/NES/Amiga/GBC/WS/GBA/PC/IOS/Android)

Ghosts 'n Goblins | Level 1

Ghosts ‘n Goblins was always infamous for being one of the hardest games ever made. That statement is pretty much 100% accurate, Ghosts ‘n Goblins is so difficult that it is only on the border of how difficult a game can be while still being playable. One should note that I am using the word “difficult” and not “challenging.” The reason I say this is because being challenging is generally a good thing as it implies that a game brings you up to its own level by being demanding and through its design.

Ghosts ‘n Goblins, on the other hand, is just difficult in the sense that it is very patience trying and unfun. Before I hear the parade of apologists proclaiming “git gud” I should make it clear that I did beat this game twice, and yes I am counting it as twice regardless of that stunt they pulled the first time. Ghosts ‘n Goblins may be beatable, but it isn’t exactly an enjoyable game to play. Most players will be having far more frustration than fun and beating it serves no purpose other than bragging rights. Read more