Crash Bandicoot N. Sane Trilogy (PS4/XONE/Switch/PC): A Highly N. Tertaining Trilogy (Detailed Review)

Crash Bandicoot N. Sane Trilogy | Crash 2 Tiny fight

I can safely say that, prior to 2017, that I assumed the Crash Bandicoot series was as good as dead. Despite not having been relevant since the PS1 era, it was able to keep stay barely afloat until 2010, with the last console based installment being Crash: Mind Over Mutant. Despite the fact that I haven’t talked about it much, I have played the crap out of the PS1 games when I was a child, but I hadn’t played them in so long that playing through the remakes was basically a new experience for me. Not to mention that I had never even played the original game.

Crash Bandicoot was one of the biggest names during the PS1 era, yet when it fell off, it didn’t even fall off in the same way as Sonic the Hedgehog where every installment still got a lot of hype and sold a lot even though the games were hit and miss. It’s more so along the lines of people just stopped paying attention to the series, so we wouldn’t even know if any of the post PS1 games were any good. I mean, I did enjoy Crash Nitro Kart, and I heard Crash Twinsanity was pretty fun, but the other two post PS1 Crash games I played were Tag Team Racing and Crash of the Titans, both of which sucked. Crash of the Titans was especially moronic in that it turned a platformer series into a beat em up so boring that it makes Sonic Unleashed’s night time stages look like they ACTUALLY came from God of War.

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Standard Review: Sonic the Hedgehog 4: Episode I (PS3/360/Wii/PC/IOS/Android/OUYA)

Sonic the Hedgehog 4 Episode 1 | Logo

I have always had a history with the Sonic the Hedgehog series. I grew up with both of the Sonic Adventure titles and I formed a connection with both of them early on. I also was nostalgic for the Genesis games seeing as how I played them through Sonic Mega Collection. I did enjoy games like Sonic Heroes, Secret Rings, and Unleashed despite the poor reception they received, and was lucky enough to have never played the infamous Sonic 06 due to not having either console it was on. Despite this, I missed out on Sonic the Hedgehog 4 when it was originally released on the WiiWare, Xbox Live Arcade, and Playstation Store in 2010, as I fell out of the Sonic series around that time despite it supposedly being where the series got good again for a short while. Read more

Bayonetta (PS3/PS4/360/XONE/WiiU/Switch/PC): One of a Kind (Detailed Review)

Bayonetta | Sapentia

I’d imagine that given my propensity towards fanservicey anime-esque games with sexy women involved, that it comes as a surprise that I haven’t played Bayonetta until recently. The major reason I haven’t played it until recently is because it originally released back in 2010 when I didn’t have a PS3 or 360. I actually acquired a copy of the Wii U version of Bayonetta 2 back around 2014 or 2015, but I never got around to playing it or many of the Wii U games I owned in general due to the fact that depression hit me pretty hard around that time, and before that I was in a phase where I was only interested in JRPGs.

I actually decided to play and review the first Bayonetta as a result of a poll I held on my now suspended Twitter account, and it was held to serve as a milestone to me gaining $50 a month through Patreon. That was over a year ago, and I am just now getting to that review. Yes I know, I am very slow. And Bayonetta is fucking amazing! Read more

Cosmic Star Heroine (PC/PS4/Vita/XONE/Switch): Mission Accomplished (Detailed Review)

Cosmic Star Heroine | Silver Dragon

Without a doubt, my favorite game genre has to be the JRPG. Games of this genre tend to have just the right balance between familiar and new. They are wide and expansive yet they aren’t overblown wannabe Hollywood movies like most AAA games are… for the most part.

One who has followed this blog for a while is likely familiar with my love of JRPGs, and likely knows that I took way too long to get around to reviewing this heavily JRPG influenced game. This game was requested as a review by Ryumaou Juno, a former patron of mine and still an occasional reader as far as I know. My apologies for taking so long to get to this one, my unreliability with getting requested reviews out quickly is precisely why I added much more stricter criteria for them. But hey, my incessant procrastination meant that I could have this the 150th game review to be put up on this site… unfortunately I didn’t because I had to put my Eryi’s Action review up. Read more

Standard Review: Hell Yeah! Wrath of the Dead Rabbit (PS3/360/PC)

Hell Yeah! Warth of the Dead Rabbit | Box Art

Hell Yeah! Wrath of the Dead Rabbit is a game that could be seen as somewhat of a modern twist on the whole “anthropomorphic animal with attitude” archetype that pervaded the 90s. Of course it is fitting that this was made by Sega, the same company that gave us Sonic the Hedgehog, the quintessential animal with attitude in video games. So the question is, does Hell Yeah manage to recreate what made the original Sonic memorable? The answer to that is that it kind of does, but it kind of doesn’t.

In terms of its presentation, Hell Yeah! excels. The art style is very flashy, the game has some hilarious dialogue, the music kicks ass, and pretty much everything about this game gives off the idea that this is going to be a fun game. The game’s storyline is about the prince of hell, a skeletal Rabbit named Ash, who is trying to hunt down the 100 monsters that saw a photo he mistakenly put up on his blog of him cuddling a stuffed animal. Read more

Standard Review: Teslagrad (PC/PS3/PS4/Vita/WiiU/Switch/XONE/IOS)

Teslagrad | header

Teslagrad was an indie platformer title released in 2013 that seemed to have had some fairly decent reception. Unfortunately I really cannot why. Well technically I can but I do not find it to be a logically sound reason. Teslagrad is a game that looks nice and sounds nice, and it seems fun at first, but a lot of its design flaws are very subtle to the point where the average player won’t realize they are there. Do not get me wrong, they will in fact experience these flaws, but they will likely not see them as such despite them for some reasons that I plan to explain shortly. Read more

Penny Arcade Adventures: Episode Four (PC/360) – Through Hell and Back (Detailed Review)

Penny Arcade Adventures: Episode Four | Tree

Oh the things you never expect. When I finished playing Penny Arcade Adventures: Episode Three, I stated that I hoped that this game improved upon Episode Three the same way Episode Two improved on Episode One. While it is definitely fair to say that Episode Four was an improvement, I simply did not expect one of this magnitude. There are several things regarding this game that I did not expect.

It certainly does not do anything revolutionary nor does it look particularly innovative, but when you actually play it, you realize just how meticulously crafted this game is. Yes it may appear to be another parody of 16-bit era JRPGs, but it is so much more in terms of execution. Not only does it have the signature humor of Zeboyd’s games, but it also has a story that is actually compelling on its own merits. When you add an outstanding soundtrack by Hyperduck Soundworks, the same people behind the soundtrack of Dust: An Elysian Tale, and some of the most addicting and precise battle mechanics in any turn based RPG; you end up with a game that might as well have been made to silence anyone who said these types of games are only made to pander to nostalgia. Read more

Penny Arcade Adventures: Episode Three (PC/360/Ios): Something Completely Different (Detailed Review)

Penny Arcade Adventures Episode Three | Logo

Penny Arcade Adventures: Episode Three may be a jarring experience to those that have played the first two. This is the case with Episode Three because the development of these games shifted developers, from Hothead Games to Zeboyd. While Zeyboyd is a smaller development team and clearly does not have as high a budget as Hothead, they are still well known for their work on Breath of Death VII and Cthulhu saves the world. Being a huge fan of those games, I naturally had some high expectations for this game and I was hoping that this game would exceed the quality of both the previous Penny Arcade Adventures installments and Zeyboyd’s previous titles.

Instead, Penny Arcade Adventures: Episode Three is a game that it is good in its own right and is definitely superior to the first Penny Arcade Adventures and Breath of Death, but does not hold a candle to Episode Two or Cthulhu Saves the World. It is hard to really say the game is a step back from Episode Two given that the games are quite a bit different, but in general, it does feel like a step down from the incredible experience that Cthulhu Saves the World offered. In addition, it feels like the game also suffers from simply not having the same budget as the first two Penny Arcade titles. When you add that Episode Three still retains some of the flaws of the earlier entries, you end up with a good game in its own right, but one that felt rather underwhelming. Read more

Penny Arcade Adventures: Episode Two (PC/360/PS3): A Penny Saved… (Detailed Review)

Penny Arcade Adventires: Episode Two | Header

When I reviewed Penny Arcade Adventures: Episode One, I did not have much good to say about it. The game had a solid battle system and some amusing dialogue, but it was sorely lacking in just about every other area. The plot was incredibly tedious and the game itself was a major slog. At the end of that review, I stated that I had no interest in playing Episode Two as a result of the first game’s failure to provide a quality experience. However, I ended up changing my mind seeing as how I felt as if I should at least play this one if I was going to play Episodes Three and Four simply for the sake of having the full experience. I did not have high expectations going into Penny Arcade Adventures: Episode Two, but I was pleasantly surprised.

Not only did I find Penny Arcade Adventures: Episode Two to be a much more enjoyable experience than Episode One, but I would also say that it is among one of the better indie RPGs I have played. The funny thing about this, however, is that there really is not that much of a difference between Penny Arcade Adventures Episodes Two and One. At points, I have considered that I simply might have not been in a good mood when I played and reviewed the first game, but it turned out that Episode Two simply executed its various aspects better than the first game. In my review of the first game, I have criticized it for using a gameplay setup that I thought was inherently flawed. While technically my complaints do still apply, Episode Two did prove to me that it was indeed possible to make a good game out of that apparent “flawed system.” I am ultimately glad I decided to give this game a chance, and I encourage you to consider this one if the first game did not quite catch your interest. Read more

Standard Review: Penny Arcade Adventures: Episode One (PC/360/PS3)

Penny Arcade Adventures Episode One | Logo

To start things off, I will disclose that I am not too familiar with the Penny Arcade web comics or even the website itself. I have seen a small amount of the web comics but they did not seem to have any effect on the game itself for me. I would assume that big fans of the web comics may get a bit more out of this game. Penny Arcade Adventures: On the Rain Slick Precipice of Darkness: Episode One, or simply Penny Arcade Adventures as I will refer to it from now on, is really not good enough to appeal to anyone who is not a big Penny Arcade fan. The game unsuccessfully tries to combine elements of point and click adventure games with turn based RPGs, and ends up as a game that fails as either of them. It is not necessarily a bad game, but I would not recommend it unless you are a hardcore Penny Arcade fan. Read more