Ghosts ‘n Goblins was always infamous for being one of the hardest games ever made. That statement is pretty much 100% accurate, Ghosts ‘n Goblins is so difficult that it is only on the border of how difficult a game can be while still being playable. One should note that I am using the word “difficult” and not “challenging.” The reason I say this is because being challenging is generally a good thing as it implies that a game brings you up to its own level by being demanding and through its design.
Ghosts ‘n Goblins, on the other hand, is just difficult in the sense that it is very patience trying and unfun. Before I hear the parade of apologists proclaiming “git gud” I should make it clear that I did beat this game twice, and yes I am counting it as twice regardless of that stunt they pulled the first time. Ghosts ‘n Goblins may be beatable, but it isn’t exactly an enjoyable game to play. Most players will be having far more frustration than fun and beating it serves no purpose other than bragging rights. Read more
God Phantasy Star III was such a weird game. Its setting seemed to be this weird cross between medieval and futuristic yet never was really set on one, the plot was barely prevalent but what little prevalence it did have was of the “WTF” variety, the poor testing and rushed design ended up with a lot of exploitable bugs or just odd occurrences such as a random enemy that was given that absolute highest possible stats and was stronger than the final boss… but could still be beaten relatively quickly cause it has the same amount of health. The game is an absolute mess and I cannot help but find it fascinating even if the game itself is ungodly tedious.
The music is something that also contributes to the surreal nature of the game. The soundtrack obviously tried to go for a more orchestral approach but trying for symphonic on the Genesis sound chip ends similarly to trying to tell Razorfist he’s wrong; they both just kind of implode on themselves at the mere thought of the possibility.
The resulting soundtrack is one full of tracks that are in the realm of “sometimes work but sometimes don’t.” Some tracks such as “Laya’s World” are actually Read more
So, we all agree that Mega Man X music kicks ass right? I mean, how can someone think otherwise. I’ve already talked about Spark Mandrill’s theme from the first Mega Man X, but it’s the Christmas err fuck, I mean holiday season, and I am totally being forced to say “holidays” instead of Christmas against my wishes due to political correctness gone mad and not just poking fun at an overused joke. Yeah yeah I know, no one actually cares which one I use except for the easily offended MAGAtards and Trump himself, which makes me want to keep saying holidays in and of itself. Unfortunately even I can’t manage THAT level of contrarianism when I actually do celebrate Christmas.
Anyway, i just put that tangent there because I need enough content before I put the “read more” break in. Read more
If this hasn’t been made clear already, I LOVE the Lunar series. There is such an undeniable charm to the series that is lacking in so many games, even though they are as standard as JRPGs get story wise. It does seem unfortunate that Game Arts has not created anything that successful since the Grandia series (one that I still need to get to myself), and also that it is entirely likely that we only fell in love with the Lunar series because of Working Designs’ alterations to the script (hence why the scripts for the fan translation of Walking School and Dragon Song were bland in comparison, and why the series has fallen out of popularity in Japan). Anyway, this week’s VGM is the final boss theme of the first Lunar, “Go Go Go!”
This is an Oprainfall link, and an old review of mine for that site. Back in 2014 in fact.
I should note that I incorrectly stated that Hoshi Wo Miru Hito was the first JRPG with a future setting, as there were obscure PC RPGs that had them before it. So Hoshi Wo Miru Hito doesn’t even have that going for it.
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