Super Mario RPG: Legend of the Seven Stars (SNES): Shoots for the Moon, Lands Among the Stars (Detailed Review)

Super Mario RPG | Bowyer

Super Mario RPG is a game that, when it was originally released, likely met with a lot of skepticism. Squaresoft’s RPGs are generally known as their huge sweeping tales that were not like anything that most gamers have seen at the time. Mario games, on the other hand, generally had no story beyond the typical excuse plot involving rescuing the princess. I can imagine the surprise when the two ended up going together like peanut butter and chocolate.

Since then, there have been two sub series that have been considered spiritual successors to Super Mario RPG; those being the Paper Mario series, and the Mario & Luigi series. Super Mario RPG was also one of the last games released for the Super Nintendo in 1996 and was the last game Squaresoft developed for a Nintendo system until Final Fantasy Tactics Advance in 2003. Super Mario RPG was the source of many technical achievements and innovations for the time of its release, but the real question is if it is as impressive today as it was in 1996. Read more

Bayonetta (PS3/PS4/360/XONE/WiiU/Switch/PC): One of a Kind (Detailed Review)

Bayonetta | Sapentia

I’d imagine that given my propensity towards fanservicey anime-esque games with sexy women involved, that it comes as a surprise that I haven’t played Bayonetta until recently. The major reason I haven’t played it until recently is because it originally released back in 2010 when I didn’t have a PS3 or 360. I actually acquired a copy of the Wii U version of Bayonetta 2 back around 2014 or 2015, but I never got around to playing it or many of the Wii U games I owned in general due to the fact that depression hit me pretty hard around that time, and before that I was in a phase where I was only interested in JRPGs.

I actually decided to play and review the first Bayonetta as a result of a poll I held on my now suspended Twitter account, and it was held to serve as a milestone to me gaining $50 a month through Patreon. That was over a year ago, and I am just now getting to that review. Yes I know, I am very slow. And Bayonetta is fucking amazing! Read more

Amazing VGM: The Eight Melodies (EarthBound Beginnings)

EarthBound Beginnings | Melody

Oh what’s this? Annie has remembered that her Amazing VGM series exists after not posting anything one since May? Yeah, this series has been put on the back burner for quite some time. Really this blog in general was more of a side thing since I have been so heavily focused on political activism as of late, and thus when I found time to write gaming content, it was for my standard reviews. Of course I still need to get a few of those and I don’t know how soon I’ll get back to doing those, but I have thought back to my Amazing VGM piece on NieR Automata’s “Weight of the World. ”

I just re-read that piece and I forgot how touching it was. Generally my Amazing VGM pieces are short and and quick, but I basically used this piece to speak to both the current state of the world and my own personal life. The same went for my piece on “Reunited ” from Undertale, and I wrote that one before I even had this blog. Considering how emotional this year has been for me, it is only right that I continue this tradition, and to make it even more poetic, I will re-write the last pre Guardian Acorn VGM piece that I needed to revise, Earthbound Beginning’s “The Eight Melodies.” For the purposes of this piece, I will be sticking to official arrangements.

Read more

Standard Review: Teslagrad (PC/PS3/PS4/Vita/WiiU/Switch/XONE/IOS)

Teslagrad | header

Teslagrad was an indie platformer title released in 2013 that seemed to have had some fairly decent reception. Unfortunately I really cannot why. Well technically I can but I do not find it to be a logically sound reason. Teslagrad is a game that looks nice and sounds nice, and it seems fun at first, but a lot of its design flaws are very subtle to the point where the average player won’t realize they are there. Do not get me wrong, they will in fact experience these flaws, but they will likely not see them as such despite them for some reasons that I plan to explain shortly. Read more

Has it Held up? – Metroid (NES) (Standard Review)

Metroid | metroids

Recently I decided to play through the original Metroid on a whim. I have a specific set of games I want to play through but I always tend to deviate from that schedule eventually. The reason why I decided to was because I have actually never played the first Metroid before this. I have played through Super Metroid, Metroid Prime, and Metroid Fusion before but not the original. Granted I could have just played the remake Metroid: Zero Mission for the GBA but I wanted to see how the series started. I wanted to play through the first Metroid just so I can ask, has it held up?

The answer to that the original Metroid does in fact pass the test of time, but it does so with a C minus. I did have fun with Metroid but there was a lot of shit that really interfered with that and will be difficult to go back to. Nonetheless there is still quite a bit that puts this game ahead of mediocre clones like Legends of the Universe – Starcore even with the game’s age. Read more

EarthBound (SNES/GBA): Pure Artistic Desire (Detailed Review)

Earthbound | Ness's Nightmare

EarthBound is a game that has been well received since its introduction, but has only recently received a serious look by mainstream gaming websites in the past few years. We now find it frequently in top-10 lists near the number one spot. The weird thing about this however, is that Nintendo of America has ignored the EarthBound series and has given it no publicity over the years, so what was there to increase its publicity so drastically that major gaming sites started noticing? The answer would be the game’s rabid fan base that is incredibly loyal to the series and have pushed hard to get it noticed. This however has led some to some fans that are really overzealous and give the series a massive amount of hype with great expectations to fill. I myself at one point have been in that same position of near obsession with the series, but it has been years since then and I have moved on and played many other games that have made me just as passionate as EarthBound did.

I recently decided to replay EarthBound and I expected that losing my overzealous passion would make the game’s flaws more noticeable. Despite having a very special place in my heart I expected this review to be one that, while still having a positive tone, was more critical of the game. I was wrong, and being wrong has never felt so right. It turns out that not only in this play-through that I re-discovered exactly what it was that made me fall in love with it in the first place, but I discovered more. This play-through marks the only time that my opinion of a game I already played improved despite being one of my all time favorite games to begin with. Read more

Castlevania Retrospective #2: The Classicvanias (Part 2)

Castlevania Retrospective Part 2

Guess what? I didn’t completely forget about this retrospective project! After four months the second part is finally here… and I still haven’t beaten every Classicvania, or at least not every Classicvania gameplay wise. This piece DOES instead choose to rank the last of the traditional retro Castlevanias with the cut off point being the 2000s. Okay yes there is still technically Castlevania Chronicles but I’m covering the remake which was in 2001.

Castlevania has been kind of a strange entity in that nearly EVERY game in the series were linear sidescrollers, and then everything changed when the Symphony of the Night nation attacked! Since then the only traditional sidescrollers have been the aforementioned Castlevania Chronicles, the Rondo of Blood remake Dracula X Chronicles, the WiiWare title Castlevania: The Adventure Rebirth that can no longer be purchased since WiiWare was shut down, and Bloodstained: Curse of the Moon that isn’t even an official title.

But this article is about the five Classicvanias that preceded those ones, although that term is a misnomer because on two of them are good. Anyway let’s get going. Read more

RPGs of the Famicom: Earthbound Beginnings

Earthbound Beginnings | Title

With the release of Earthbound Beginnings on the Wii U e-shop, Nintendo of America has corrected a 26 year old mistake on their part. Earthbound Beginnings is the prequel to Earthbound on the SNES that was not originally released in Japan. The game was originally intended to be localized but was canceled despite the localization having already been fully completed. Until now the translated version of Earthbound Beginnings (which was otherwise known as Earthbound Zero) could only be played via emulation or a reproduction cart. Nintendo just now released the translated version for the Wii U e-shop making it available more easily and legally.

Earthbound Beginnings is different from its successor in plenty of ways and is mostly an inferior game, but this is usually to be expected in terms of sequels. Even if one were to hold Earthbound Beginnings to the standards of a lot of modern day games it still handles things far more competently than most and is an amazing game on its own. Read more

Standard Review: Ghosts ‘n Goblins (Arcade/C64/ZX/NES/Amiga/GBC/WS/GBA/PC/IOS/Android)

Ghosts 'n Goblins | Level 1

Ghosts ‘n Goblins was always infamous for being one of the hardest games ever made. That statement is pretty much 100% accurate, Ghosts ‘n Goblins is so difficult that it is only on the border of how difficult a game can be while still being playable. One should note that I am using the word “difficult” and not “challenging.” The reason I say this is because being challenging is generally a good thing as it implies that a game brings you up to its own level by being demanding and through its design.

Ghosts ‘n Goblins, on the other hand, is just difficult in the sense that it is very patience trying and unfun. Before I hear the parade of apologists proclaiming “git gud” I should make it clear that I did beat this game twice, and yes I am counting it as twice regardless of that stunt they pulled the first time. Ghosts ‘n Goblins may be beatable, but it isn’t exactly an enjoyable game to play. Most players will be having far more frustration than fun and beating it serves no purpose other than bragging rights. Read more

Castlevania Retrospective #1: The Classicvanias (Part 1)

Castlevania Retrospective Part 1

So there is this video game series called “Castlevania.” I’m sure you never heard of it as it’s quite obscure like everything else I cover. In all seriousness though there was a time when Koonami actually made good games and wasn’t obsessed with Pachinko machines and Soccer games. They had many influential and beloved series such as Gradius, Ganbare Goemon, Metal Gear, Contra, Suikoden, and Silent Hill, and not to mention plenty of other cult hits like Shadow of Destiny, Azure Dreams, Zone of the Enders, and other series that I never actually played but will still get weebs riled up by mentioning since no one else knows they exist.

The last time I did a retrospective, it was on Namco’s Splatterhouse series where I reviewed each game individually. I only needed to cover five games so that was more manageable, but the Castlevania series has over 40 of the bastards to cover and I kinda want to do other shit. As a compromise I decided I would start by covering multiple games per article so I don’t need to write a full review for games most of you already have played or know you should play. This does still allow me to touch upon the more obscure and lesser known entries in the series and compare them to the ones everyone likes and mock how inferior they are or make you feel bad about having not played them (mostly the former in this piece). Read more