The last two twins stick shooters I reviewed were… kinda shit. Those two games were Hatred and Venusian Vengeance. The former was a soulless cash in whose only claim to fame was shallow shock value that can only effect the most sheltered of individuals, and the latter was an ugly looking and tedious “retro throwback” with plodding level design. Riddled Corpses EX thankfully bucks this trend by being a good game.
I should clarify that I have not touched the original Riddled Corpses and that this version (the PS4 version in particular) was my first introduction to this title. The changes to the original game from what I looked up include an additional story mode, an engine that runs at 60 FPS, character stats, a new soundtrack (or possibly two depending on whether or not the unlockable metal arrangement were in the original game), online leader boards, a revamped combo system, two player co-op (online, but not local), and less grinding. Read more
Guess what? I didn’t completely forget about this retrospective project! After four months the second part is finally here… and I still haven’t beaten every Classicvania, or at least not every Classicvania gameplay wise. This piece DOES instead choose to rank the last of the traditional retro Castlevanias with the cut off point being the 2000s. Okay yes there is still technically Castlevania Chronicles but I’m covering the remake which was in 2001.
Castlevania has been kind of a strange entity in that nearly EVERY game in the series were linear sidescrollers, and then everything changed when the Symphony of the Night nation attacked! Since then the only traditional sidescrollers have been the aforementioned Castlevania Chronicles, the Rondo of Blood remake Dracula X Chronicles, the WiiWare title Castlevania: The Adventure Rebirth that can no longer be purchased since WiiWare was shut down, and Bloodstained: Curse of the Moon that isn’t even an official title.
But this article is about the five Classicvanias that preceded those ones, although that term is a misnomer because on two of them are good. Anyway let’s get going. Read more
TW: Gore, Death.
There perhaps, has not been a game as overhyped and lavishly praised as much as The Last of Us since the PSOne era. Not since Final Fantasy VII and The Legend of Zelda: Ocarina of Time has there been this much hype towards one game in particular. However, both Final Fantasy VII and Ocarina of Time were legitimately good games. Ocarina of Time was one of the first 3D action adventure titles and there was very little else like it at the time. Final Fantasy VII, while not exactly revolutionary in its design, did create one of the first great cinematic gaming experiences and did so in a way where, to this day, people still miss the point of what made it a great game to begin with.
Fittingly enough, The Last of Us is one of those games that took great influence from what Final Fantasy VII brought forth whilst also missing what made it a great game to begin with. Unlike the aforementioned titles, The Last of Us could not have any less original unless it stole code from other games.
Originality is not always necessary to being a good game however. Maybe people could have just gave it all those game of the year awards because it just did everything so well. Yeah and maybe we will discover that Elvis Presley, Kurt Cobain, Freddie Mercury, Tupac Shakur, and Michael Jackson never actually died and all plan to collaborate for a comeback album but you never know. Read more
Ah yes, three of my most shilled games in a row for Amazing VGM. I’d normally do something from Saya no Uta since I just reviewed it but I kinda hinted at this one last week so I better follow through. Anyway I’ve been meaning to touch on this one for a while since it really is an amazing track from an amazing game.
NieR is known for its outstanding music after all, so it’s time to cover a track that was good enough they made it twice! Starting with the original. Read more
Well it’s that time of the year everyone… no not that one. I mean the other that time of the year! Either way, my Amazing VGMs are all going to be Halloween themed for this month to fit the theme. I figure I’ll start with an Undertale track this week since I just put my review of it up and because I’m likely not going to be in the mood to cover this particular track for a while afterwards. Read more
Chances are, most gamers nowadays may have heard of Undertale, especially if they frequent this site. After all, it won the sites “greatest games of all time” contest and beat out games like Ocarina of Time and Final Fantasy VII. Some may argue that the victory doesn’t count because it most votes came from Tumblr users who don’t frequent GameFAQs, but it does not change the fact that it was always intended as a popularity contest and that every vote was from an individual who thought it deserved to win. So yes, it did in fact prove that Undertale is very highly regarded in the gaming community.
Keep in mind that this was all for a game created in Game Maker and that did not even have a press kit when IGN approached Toby Fox. So no this is not the same as some crap like game publications proclaiming a multi million dollar AAA title to be the Citizen Kane of gaming within a minute of putting the disk in the console. The only boost that Toby Fox got with Undertale was a successful Kickstarter campaign, and regardless of how one feels about Kickstarter, this shows how good it can be when used correctly. Read more
So there is this video game series called “Castlevania.” I’m sure you never heard of it as it’s quite obscure like everything else I cover. In all seriousness though there was a time when Koonami actually made good games and wasn’t obsessed with Pachinko machines and Soccer games. They had many influential and beloved series such as Gradius, Ganbare Goemon, Metal Gear, Contra, Suikoden, and Silent Hill, and not to mention plenty of other cult hits like Shadow of Destiny, Azure Dreams, Zone of the Enders, and other series that I never actually played but will still get weebs riled up by mentioning since no one else knows they exist.
The last time I did a retrospective, it was on Namco’s Splatterhouse series where I reviewed each game individually. I only needed to cover five games so that was more manageable, but the Castlevania series has over 40 of the bastards to cover and I kinda want to do other shit. As a compromise I decided I would start by covering multiple games per article so I don’t need to write a full review for games most of you already have played or know you should play. This does still allow me to touch upon the more obscure and lesser known entries in the series and compare them to the ones everyone likes and mock how inferior they are or make you feel bad about having not played them (mostly the former in this piece). Read more
Before I get started on this review, I would like to clarify that this review is covering the 2015 released of the game and is NOT a review of Megadimension Neptunia VIIR, which has been stated to be an entirely different game gameplay wise. As a result, I do not know how much of this review will apply to that version of the game. I also am unlikely to check that version out for a while since I spent over 120 hours on this game and beat it only a few months ago. I’m not quite ready to play through another version of the same game, especially when I have 7 other games in the series that are currently out to play (and an amazing looking Switch title that is in development).
As for Megadimension Neptunia VII itself, well I don’t know how else to put this other than HOLY FUCK THEY ACTUALLY DID IT!!! They created a true sequel to Victory that is an improvement in almost every area. I fucking LOVE this game. While my review of Re;birth1 was a bit on the optimistic side, I honestly felt it was a bit of a let down. While it is a better game than the original Hyperdimension Neptunia was, that only means so much when it’s so vastly different from the original yet has so much copy-pasted from Victory. In the end I’d rather play either the original game OR Victory than Re;birth1 because the original is more unique and Victory does everything Re;birth1 does better. Read more
I’ve always felt quite strongly about the Hyperdimension Neptunia series. I always felt there was something to it that a lot of its detractor ship just didn’t get; or rather chose not to get. If people wish to believe that there is nothing to this series but a bunch of moe girls doing cute things and getting into sexy shenanigans with no depth or intelligence, they are going to do so. Of course I have always said from the beginning that this is not the case with this series.
The reason why is not because the previous description is untrue, but because it IS true, and the series plays to that strength. Most games nowadays are very pretentious and take themselves overly seriously and present themselves as if they are these cinematic masterpieces, while the Neptunia series is just trying to be fun in whatever way it can be, which is what games SHOULD aim for. Read more
Well would you look at that, Megadimension Neptunia VIIR is out now and I haven’t even reviewed the original version of it. I have no idea how much is changed from one version to the other but there is one thing that certainly doesn’t need to change; the music. I’ve already talked about the other two boss themes from this game, “Voltage” and “Fate.” Both of those are amazing boss tracks but they are mere noise compared to the glory that is “Encounter of Destiny.” Read more