Duke Nukem Forever (PC/PS3/360): A Product of Before Its Time (Detailed Review)

Duke Nukem Forever | logo

TW: Misogyny, rape.

I’m no stranger to holding unique or contrarian views in regards to games. You kind of need to have either unique opinions or insight in order for people to want to hear what you have to say after all. There unfortunately comes the risk of having people accuse you of being purposefully contrarian in an attempt to garner attention rather than giving your own honest opinion.

The truth is that these are all my genuine opinions, I just don’t put that much stock in what everyone else thinks. I’ve always disliked how cliquish and conformist most mainstream gaming sites are in regards to games (among other things) and it always comes across as cringe worthy how people will take their word as law despite the fact that gaming media has become widely distrusted as of late.

I did not go into Duke Nukem Forever expecting to enjoy it as much as I did. Aside from the game’s poor reception there is also the fact that I never got into first person shooters even when they ARE well received. My only experience with the Call of Duty series for instance is playing about two hours of the first Modern Warfare and quitting because the game just didn’t click with me. Granted that was a few years ago and I did not play enough to get a full impression but I have other games I’m far more interested in. Read more

Dear Esther (PC/PS4/XONE): Vague Incomprehensible Nonsense (Standard Review)

Dear Esther | Logo

I’m not entirely sure how to feel about Dear Esther. I did enjoy it to an extent, far more so than I have enjoyed games influenced by its design. Specifically, I really enjoyed the graphical design and the music of the game, and the story actually had some layer of depth to it. Despite this though, I still did not find myself satisfied with it at the end of the day. It may be pretty, it may sound nice, and it may show some level of competence that was not shown in games like Gone Home, but it still does not change the fact that it is still a gameplay-less walking simulator that is over in less than two hours.

While the story does have some amount of depth to it, it is not a story that is particularly entertaining to see play out. The reason for this is due to the abstract nature of the plot. Dear Esther is not like any traditional form of storytelling that puts you in the perspective of a character and tells a story from his or her view. In Dear Esther, you do not even know who you are playing as or who the narrator is. In fact, you never see any characters in this game. There are no cutscenes or anything; it all just consists of walking forward and narration. Read more

Riddled Corpses EX (PS4/XONE/Vita): Grindy yet Kickass Twin Stick Action (Detailed Review)

Riddled Corpses EX | Title Screen

The last two twins stick shooters I reviewed were… kinda shit. Those two games were Hatred and Venusian Vengeance. The former was a soulless cash in whose only claim to fame was shallow shock value that can only effect the most sheltered of individuals, and the latter was an ugly looking and tedious “retro throwback” with plodding level design. Riddled Corpses EX thankfully bucks this trend by being a good game.

I should clarify that I have not touched the original Riddled Corpses and that this version (the PS4 version in particular) was my first introduction to this title. The changes to the original game from what I looked up include an additional story mode, an engine that runs at 60 FPS, character stats, a new soundtrack (or possibly two depending on whether or not the unlockable metal arrangement were in the original game), online leader boards, a revamped combo system, two player co-op (online, but not local), and less grinding. Read more

Amazing VGM: The Dark Colossus Destroys All (NieR)

Ah yes, three of my most shilled games in a row for Amazing VGM. I’d normally do something from Saya no Uta since I just reviewed it but I kinda hinted at this one last week so I better follow through. Anyway I’ve been meaning to touch on this one for a while since it really is an amazing track from an amazing game.

NieR is known for its outstanding music after all, so it’s time to cover a track that was good enough they made it twice! Starting with the original. Read more

Top 5 Games Reviewed on Guardian Acorn in its First Year

Holy shit folks. I was too busy wallowing in guilt and depression that I didn’t notice that this dumb blog of mine has been going for over a year now. I have been thinking about how I would commemorate this and considered focusing on my favorite articles posted here… but that would be mostly political pieces and I want to have fun here. So I decided I will instead focus on the best & worst games reviewed on this site this year.

I’ve been a game reviewer longer than a political commentator anyway. I’ve been reviewing since early 2013 but it only occurred to me this year that I could actually make a name for myself with my writing talents… okay maybe not but I’ll have a better chance of doing so and not needing a real job if I just create my own blog. As a note though, I’m only counting games I reviewed between the start of 2017 and May 6th of 2018 so that I can count my Brash Games reviews. So this means no reviews that were written prior but re-edited and posted here, as I’d like to talk about stuff I actually played recently.

So, out of the 30 + titles reviewed in this time period, which ones did I enjoy the most? Read on to find out. Links to where the titles can be purchases are embedded in the parenthesis over their respective consoles. Read more

Gone Home (PS4/XONE/PC): Go Home, Gone Home, You’re Drunk! (Detailed Review)

Gone Home | Pirate flag

I honestly did not think that I would ever be reviewing a game that I hated this much that also happened to be well received by the gaming community. Honestly I do not see how this game got any attention whatsoever, let alone being hailed as a key point in the evolution of gaming. If this is the direction that games are going to be heading then I may just start reading books instead. Gone Home is something that is so basic and primitive that it can barely even count as a game, yet it does not come close to having the artistic merit to be considered a movie or book. The story that the game is trying to tell is padded out across a four hour “game” that has no form of engaging gameplay and the four hours I spent with this game felt like the longest four hours of my life. There is genuinely nothing good I can think of saying as a serious praise. Gone Home is just a complete incomprehensible mess.

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JRPG Update Indie: January 2018

JRPG Update logo

And welcome to the other variation of JRPG Update that we currently hold. This series is meant to post a round up of news related to indie RPGs that are reminiscent of what are often considered JRPGs, regardless of the country where they were developed. Anyway, this one will be a bit different than JRPG Update Pro given that obscure indie titles tend to get far less coverage, so a lot of the news is basically “this game exists.” Anyway let’s get started.

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JRPG Update Pro: December 2017

JRPG Update logo

It has been a while hasn’t it? Well, here it is, the return of JRPG Update. As I have stated in my Update of JRPG Update, updates will new be split into two separate subseries focused on professional releases and indie titles respectively.  They are also going to be monthly instead of weekly, as it was way too taxing to do so weekly and it got in the way of my regular content. Additionally, I am only embedding trailers that are in English now as to reduce the lag that greatly obstructs progress during editing. If you want to see the Japanese trailers then click the links provided.

Anyway, starting the JRPG releases since last update, we have seen the release of Xenoblade Chronciles 2 (Switch), Tokyo Xanadu eX (PS4/PC), Star Ocean 4: The Last Hope – 4K & Full HD Remaster (PS4/PC), Final Fantasy XV: Episode Ignis (PS4/XBox One), Romancing SaGa 2 (PS4/Vita/Xbox One/Switch/PC), World of Final Fantasy (PC), Omega Quintet (PC), Elminage Original: Priestess of Darkness and The Ring of the Gods (PC), and Yodanji (Switch/PC)

Anyway, now for the news.

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Splatterhouse Retrospective #1 Splatterhouse (Arcade/TurboGrafx-16/IOS)

Splatterhouse | international Cover

TW: Violence and… oh fuck it, I’ll let the cover of the Turbo-Grafx 16 version speak for you.

Splatterhouse | turbo grafx art
Challenge accepted!

This last October, I bit off a bit more than I can chew with the planned Halloween themed content. My initial plan was to review both Euphoria and Sweet Home within the month of October, but I kinda botched that when I tried to simultaneously juggle Read more

Detailed Review: South Park: The Stick of Truth

South Park: The Stick of Truth | Logo

Trigger Warning: This review contains references to racism, anti-semitism, and forced cross dressing. The game itself contains depictions of the above in addition to gore, nudity, scatology, sodomy, abortions (performed on a man), miscarriages, and Nazis (of the zombie variety).

Just looking at the creation process of South Park: The Stick of Truth, it is easy to see practically endless ways how this game could have been a colossal disappointment. First of all, there is the fact that it is indeed a licensed game, which sets the bar low seeing as how most licensed games tend to be average at best even when they have a significant amount of potential and hype. Even ignoring that this is a licensed game, this was the first time that Matt Stone and Trey Parker had any involvement in a game based off their license (they  have admitted in the past to being displeased with previous South Park

games, which is why they made sure to be more closely involved with this game). To add to this, the game went through development hell due to THQ going out of business and the publishing being transferred to Ubisoft. There were practically thousands of reasons to be skeptical that this game would turn out well, whether they be concerns about how South Park’s heavy emphasis on political and pop culture based writing would not transfer over well into a video game, or even looking at Obsidian Entertainment’s track record of having their games released plagued with bugs and glitches that would out due even Bethesda’s games.

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