Just now, I needed to take a look at my previous review of The Friends of Ringo Ishikawa. I needed to do so because my feelings on Lucah: Born of a Dream are similar to that game, and I don’t want people to think I’ve gotten lazy (although with my less frequent updates, that ship has probably sailed). Also similarly to The Friends of Ringo Ishikawa, I did not care for this game.
Both are unique games that clearly had a strong ambition, and both are games that I can imagine a specific niche of people enjoying, but ultimately, both games disregard some of the most important rules of game design and create something that fails to engage overall. The difference between the two games is that they abandon different rules. Ringo Ishikawa abandoned the rules that games should be fun or accessible and tried to use its abysmal gameplay as a storytelling tool.
It’s no doubt that I have covered some strange games over the past few years. I could have taken the typical route as video game blogger and just covered all the newest and most popular games, but there is something that always draws me to these odd titles that are not perfect by any means, yet still have their own unique charm to them.
The Friends of Ringo Ishikawa is the most recent game I’ve played that fits this category. It is one of those “I would not have played this on my own if I didn’t get a review copy” games, and I would say that I’m glad I played it, although I’m not sure I will be playing it again any time soon. Read more
Playing through Ib was a fascinating experience. Free to play RPG Maker horror games seem to be surprisingly common, and it surprises me that you don’t see many professional developers copying their format. There has always been something unappealing to me about most standard horror games. The kind that consist almost entirely of jump scares and “run and hide from scary monsters” moments. While that isn’t an inherently bad premise, It seems a tad boring to me to rely on assaulting the players senses rather than horrifying them through the content of the story. Read more
Without a doubt, my favorite game genre has to be the JRPG. Games of this genre tend to have just the right balance between familiar and new. They are wide and expansive yet they aren’t overblown wannabe Hollywood movies like most AAA games are… for the most part.
One who has followed this blog for a while is likely familiar with my love of JRPGs, and likely knows that I took way too long to get around to reviewing this heavily JRPG influenced game. This game was requested as a review by Ryumaou Juno, a former patron of mine and still an occasional reader as far as I know. My apologies for taking so long to get to this one, my unreliability with getting requested reviews out quickly is precisely why I added much more stricter criteria for them. But hey, my incessant procrastination meant that I could have this the 150th game review to be put up on this site… unfortunately I didn’t because I had to put my Eryi’s Action review up. Read more
Eryi’s Action is a game that, while not the most well known, seems to have gotten some popularity from some of the more popular lets players of Youtube. The nature of the game is one that makes a blind run interesting simply due to the reactions that one may have to its content. The reactions in the case of Eryi’s Action are, of course, to the game’s high difficulty level. Read more
Hell Yeah! Wrath of the Dead Rabbit is a game that could be seen as somewhat of a modern twist on the whole “anthropomorphic animal with attitude” archetype that pervaded the 90s. Of course it is fitting that this was made by Sega, the same company that gave us Sonic the Hedgehog, the quintessential animal with attitude in video games. So the question is, does Hell Yeah manage to recreate what made the original Sonic memorable? The answer to that is that it kind of does, but it kind of doesn’t.
In terms of its presentation, Hell Yeah! excels. The art style is very flashy, the game has some hilarious dialogue, the music kicks ass, and pretty much everything about this game gives off the idea that this is going to be a fun game. The game’s storyline is about the prince of hell, a skeletal Rabbit named Ash, who is trying to hunt down the 100 monsters that saw a photo he mistakenly put up on his blog of him cuddling a stuffed animal. Read more
Teslagrad was an indie platformer title released in 2013 that seemed to have had some fairly decent reception. Unfortunately I really cannot why. Well technically I can but I do not find it to be a logically sound reason. Teslagrad is a game that looks nice and sounds nice, and it seems fun at first, but a lot of its design flaws are very subtle to the point where the average player won’t realize they are there. Do not get me wrong, they will in fact experience these flaws, but they will likely not see them as such despite them for some reasons that I plan to explain shortly. Read more
I first wrote my review of the first eXceed title back in 2014, and I took a lot longer to get to this game than I expected. Granted it is probably more absurd for me to have not reviewed another Senran Kagura or Persona game until now, but your Goddess works in mysterious ways after all, and by that she means that playing eXceed 2nd at this time was a spur of the moment decision without much prior thought.
It was quite convenient that I played through the first eXceed with my old crappy computer because I actually tried replaying it recently. That attempt was short lived because I realized that the first eXceed was not re-formatted for newer PCs. It was originally a 2005 title so ran well on my old crappy computer but was pretty much unplayable on my newer one. it is quite clear that the effort was put into the 2nd and 3rd games with the first one as little more than an afterthought, and having now played Vampire Rex I can see why. Read more
The Deed seems like an interesting game at first glance. It has a unique take on the traditional murder mystery title where, instead of the detective, you play as the killer. This game has you put in the role of a man visiting his family for his father’s birthday. However, he plans to murder his sister due to his family’s refusal to have her committed, and out of revenge for her sadistic and insane behavior when he was younger. To be more specific with the storyline, Arren’s Family was abhorrently abusive to him. His father would frequently beat him and his sister killed his pet rat, and took great pleasure in doing so. What inspires Arren to commit the titular deed is when his father decides to disinherit him in favor of his sister. Read more
Banzai Escape is the first and only title by developer XenoAisam, and it is not hard to see why they haven’t made another one after this. Banzai Escape is of the quality where you can tell that there was genuine effort into making something good, but also can tell that it kinda sucks. I’m usually hesitant to go into full angry reviewer shtick when reviewing small indie games because I know fully well that if I ever start developing games, then my first game is probably going to be shit. This is one of the key reasons why I have been hesitant to become a game dev in the first place.
As a gamer, I WANT for devs to keep making games and to improve upon their old ones. Hurling insults at the developers and making overly long drawn out hypothetical scenarios of things I’d allegedly rather do than play their games is not going to push them to get better. It takes a lot for a game to pass that threshold and piss me off, and that rage is limited for games like Ghostie Quest, Vickinachi, Insincere, Cube Master: Light Adventure, and a dozen other games you’ve never heard of and will forget about after you are done reading this piece. Read more