Doki Doki Literature Club! – Discomforting to a Fault (Detailed Review)

Doki Doki Literature Club! | Dark title screen

Content Warning: This piece will contain in depth thoughts and analysis on Doki Doki Literature Club! Do not let the title of this game fool you, this is one of the most horrific, discomforting, and disturbing games ever made. Content will include depictions of and references to suicide, violence, gore, depression, domestic abuse, death, and kidnapping. Reader discretion is STRONGLY advised!

Also there are major spoilers throughout the rest of this piece, as I feel the need to refer to them directly.

Doki Doki Literature Club! | sold soul for cupcake
Famous last words.

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Steam Greenlight Landfill: FEMINAZI: The Triggering

Feminazi: The Triggering | logo

While I knew that a game like FEMINAZI: The Triggering would be garbage based only off the title, it was something that looked so stupid and immature that I needed to try it out. It was pretty much what I expected, but I find it interesting to write about games that are entirely motivated by politics. I find it a lot more fun to play them that’s for sure,

Of note is that this game was released in February of 2017, 2 years after GamerGate was at its peak and was relevant. As a result, this already draws similarities to when Hollywood tries to cash in on memes years after they were popular. Additionally, it was published by Back to Basics Gaming, who serves as the LJN of Steam releases. Looking through their releases, one will see that they mostly publish RPG Maker games or low budget bargain bin titles that barely pass for flash games. They also published Final Quest, a poorly made RPG Maker game that I reviewed a while back, although said game clearly had much higher intentions than the garbage I’m reviewing here.

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Splatterhouse Retrospective #5: Splatterhouse 2010 (Xbox 360/PS3)

Splatterhouse | Pal boxart

TW: Strong violence and gore.

So, this review has been in the works for quite some time. I actually played this game before any of the other Splatterhouse titles, but I finished it after I beat the original 4. I will just say, this game was an absolute blast to play. Yes, captain contrarian strikes one last time before the end of the year, and that this game is what I consider the best game in the series.

Yes, the first two games may be more refined gameplay and design wise, and are thus “objectively” better at succeeding at what they set out to do, but the simple truth of the matter is that Splatterhouse 2010 attempts A LOT more. Even if it doesn’t succeed at everything, the sum of its parts still offers much more than the original games.  Read more

Splatterhouse Retrospective #4: Splatterhouse 3 (Genesis)

Splatterhouse 3 | Box

Ah, Splatterhouse 3, the most ambitious of the original series by far. A lot of arguments could be made for Splatterhouse 3 being both the best AND the worst game in the series (not counting Wanpaku Grafitti). Splatterhouse 2 perfected the gameplay formula of the first game, and thus our developers likely did not know how to make any improvements. As a result, they did whatever any good developer does when they can’t top themselves; create something that throw the old formula in the trash and start from scratch. Given the stagnation of series that continue to rehash the same formula over and over again, this is a sign that quality is put over profit; but the results tend to vary.

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To the Moon: True Artistic Brilliance (Detailed Review)

To the Moon | Poster

If there is one discussion topic that I wish would just disappear from the gaming community forever, it would be the question regarding whether or not video games can be art. The more this question is asked the more it implies that games cannot be art and holds video games as a whole back from being accepted as an art form. Comparisons in these discussions are often made to the film industry, which is a form of entertainment that is commonly believed to be “art.” What most people do not seem to consider is that games have often used elements of cinema and literature in them which means that, based on their association, video games are also art.

Now the question is, why did decide to bring that topic up regarding this game? The reason for this is that many of the games that are used as examples of “art” are ones that try too hard to tell a story in a unique manner, which often results in these games coming off as pretentious to most gamers. Read more

Steam Greenlight Landfill: 8BitBoy

8BitBoy | Cover

Upon looking at 8BitBoy, I never really expected something original or unique. Yeah sure, it uses 8 bit authenticity as an excuse to save on the graphics budget but I figure it should be hard to screw up Super Mario Bros that badly, so I decided to get it anyway since at the time, it was on sale for about 99 cents. It turns out that I really overestimated the inappropriately named Awesomeblade’s ability to create a decent game. 8BitBoy is 8BitGarbage that holds far more in common with the shovelware by LJN titles than any of the classics.

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Splatterhouse Retrospective #3 – Splatterhouse 2 (Genesis)

Splatterhouse 2 | Japanese Cover

Splatterhouse 2, known as Splatterhouse Part 2 in Japan, was a good game, a serious improvement over Wanpaku Graffiti if you even consider the games comparable. I would definitely consider it to be among the all time greats of the Sega Genesis, and would strongly recommend it to those whom are fans of Genesis library given that it is often overshadowed by… just about every Sega published title on the system. Whether I would consider it a better game than the first Splatterhouse though, I am undecided on.

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Time an Eternity: One of the Most Underrated JRPGs of All Time, and Representative of the Gaming Media’s Most Potent Double Standards

Time an Eternity | Cover

Time and Eternity has always been a pretty important game in terms of the impact it had on me. I will admit that I have this strange tendency to tell when a game is overhated before playing it and such a thing will irk me despite not even having played it yet. So I admit my opinion of Time and Eternity could have been stronger than if I just played it going into it without any clue what to expect.

This usually results in one of two possible outcomes. Either you end up with a game that, while it has a lot of detrimental flaws, it can still be enjoyed by plenty of people. Usually I tend to acknowledge these games as ones where, while they aren’t as bad as people make them out to be, I can still understand why people dislike them. Games like Lunar: Dragon Song on the DS for instance, had a lot of questionable design decisions and interface issues that caused it to be despised when it was in the same series as two of the greatest JRPGs ever made. I went into that game with negative hype, however, and found that it can be fun if one can get past certain issues. The same can also be said for more popular titles like Final Fantasy XIII.

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Splatterhouse Retrospective #2 – Splatterhouse: Wanpaku grafitti (NES)

Splatterhouse: Wanpaku Graffiti | Box

Now it is time for part two of the Splatterhouse retrospective, but that does not mean that I am reviewing Splatterhouse 2, although I just finished it on the day I am writing this. There is instead this strange chibi spinoff called Splatterhouse Wanpaku Grafitti that was only released in Japan on the Famicom. Seems like a strange direction to take the series in considering the only game released prior was the arcade original. Yes I know plenty of games have chibi spinoffs, but they usually wait until there is more than one title. The gameplay of Wanpaku Grafitti is also noticeably different from the original, so I don’t even know why it’s a Splatterhouse game. And no, there’s no gore either. The game was alright but nothing particularly special, and can be recommended if you liked Monster Party but kinda wish it made a little more sense and didn’t have game breaking bugs.

I could not quite understand what the plot was about from what little was provided. The original game ended with Jenny dead after Rick escaped from the mansion, and hear you have them as kids. Even more strange is that Rick starts out dead in a coffin with Jenny nearby… even though it’s supposed to be the other way around. Rick randomly comes back to life and is reunited with his girlfriend… for about two seconds until a giant pumpkin comes and takes her. Yeah I know, makes perfect sense.

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Splatterhouse Retrospective #1 Splatterhouse (Arcade/TurboGrafx-16/IOS)

Splatterhouse | international Cover

TW: Violence and… oh fuck it, I’ll let the cover of the Turbo-Grafx 16 version speak for you.

Splatterhouse | turbo grafx art
Challenge accepted!

This last October, I bit off a bit more than I can chew with the planned Halloween themed content. My initial plan was to review both Euphoria and Sweet Home within the month of October, but I kinda botched that when I tried to simultaneously juggle Read more