TW: Gore, Death.
There perhaps, has not been a game as overhyped and lavishly praised as much as The Last of Us since the PSOne era. Not since Final Fantasy VII and The Legend of Zelda: Ocarina of Time has there been this much hype towards one game in particular. However, both Final Fantasy VII and Ocarina of Time were legitimately good games. Ocarina of Time was one of the first 3D action adventure titles and there was very little else like it at the time. Final Fantasy VII, while not exactly revolutionary in its design, did create one of the first great cinematic gaming experiences and did so in a way where, to this day, people still miss the point of what made it a great game to begin with.
Fittingly enough, The Last of Us is one of those games that took great influence from what Final Fantasy VII brought forth whilst also missing what made it a great game to begin with. Unlike the aforementioned titles, The Last of Us could not have any less original unless it stole code from other games.
Originality is not always necessary to being a good game however. Maybe people could have just gave it all those game of the year awards because it just did everything so well. Yeah and maybe we will discover that Elvis Presley, Kurt Cobain, Freddie Mercury, Tupac Shakur, and Michael Jackson never actually died and all plan to collaborate for a comeback album but you never know. Read more
Well, right now I can definitely say I am hooked on Super Mario Odyssey. I have over 350 moons thus far and have yet to even “beat” the game in the traditional manner. I think it’s safe to say that I love this game. There may have been a few moments where I felt that it went a bit overboard on the collectables and a few of the moons suck (Fuck 100 Jump ropes and 100 volleys!), but I’ve been finding this game’s expansive worlds and the amount of creative mechanics to be highly engaging.
And there’s the music. The first song that one thinks of when they think Super Mario Odyssey is likely “Jump Up! Super Star!” but there is one track that I think is better. Super Mario Galaxy is a tough act to follow in a lot of ways but music wise it is especially difficult to follow up. Personally I still think the Galaxy titles had better music than Odyssey but the latter is still no slouch. It figures that my favorite track is one that sounds like it was leftover from Galaxy. Read more
Holy shit folks. I was too busy wallowing in guilt and depression that I didn’t notice that this dumb blog of mine has been going for over a year now. I have been thinking about how I would commemorate this and considered focusing on my favorite articles posted here… but that would be mostly political pieces and I want to have fun here. So I decided I will instead focus on the best & worst games reviewed on this site this year.
I’ve been a game reviewer longer than a political commentator anyway. I’ve been reviewing since early 2013 but it only occurred to me this year that I could actually make a name for myself with my writing talents… okay maybe not but I’ll have a better chance of doing so and not needing a real job if I just create my own blog. As a note though, I’m only counting games I reviewed between the start of 2017 and May 6th of 2018 so that I can count my Brash Games reviews. So this means no reviews that were written prior but re-edited and posted here, as I’d like to talk about stuff I actually played recently.
So, out of the 30 + titles reviewed in this time period, which ones did I enjoy the most? Read on to find out. Links to where the titles can be purchases are embedded in the parenthesis over their respective consoles. Read more
Yes I know, I missed the last 2 months for JRPG Update Pro since I had a lot of stuff going on, and I do still have stuff going on now but hopefully I can get out this month’s JRPG Update Pro AND JRPG Update Indie this time. Anyway, that means this update will include anything that happened between December 20th and now, so there’s going to be a lot of stuff. Once again for the sake of clarity, titles covered on JRPG Update pro are professionally made games made by experienced teams and with the backing of a major publisher, while games made by inexperienced teams that are self published are covered in JRPG Update Indie, with the exception
So, some may have noticed I missed last week’s Amazing VGM entry AND that this week’s is late. The reason is because I want this to be the final article of the year for me. One of the key features of this blog is that it’s not just a game review blog, but it is also an outlet I put a lot of myself into. Ever since birth, I had strong handicaps in the social area and with communication that still impact me to this day. It just never felt safe to tell anyone about my passions or my experiences with games because I always felt like others didn’t understand them. Yes, other people my age played games to but they were all normies and you know how they are.
I use this blog as a why of not only expressing just how much these games mean to me and how much I think about them, but I also like to talk about how they made me who I was. The biggest irony I have seen is that there was a time where I was insecure about being a gamer and felt judged for my hobby, and now I continually take shots at the gamerbro crowd, despite the fact that gaming likely means more to me than it does them
TW: Strong violence and gore.
So, this review has been in the works for quite some time. I actually played this game before any of the other Splatterhouse titles, but I finished it after I beat the original 4. I will just say, this game was an absolute blast to play. Yes, captain contrarian strikes one last time before the end of the year, and that this game is what I consider the best game in the series.
Yes, the first two games may be more refined gameplay and design wise, and are thus “objectively” better at succeeding at what they set out to do, but the simple truth of the matter is that Splatterhouse 2010 attempts A LOT more. Even if it doesn’t succeed at everything, the sum of its parts still offers much more than the original games. Read more
It has been a while hasn’t it? Well, here it is, the return of JRPG Update. As I have stated in my Update of JRPG Update, updates will new be split into two separate subseries focused on professional releases and indie titles respectively. They are also going to be monthly instead of weekly, as it was way too taxing to do so weekly and it got in the way of my regular content. Additionally, I am only embedding trailers that are in English now as to reduce the lag that greatly obstructs progress during editing. If you want to see the Japanese trailers then click the links provided.
Anyway, starting the JRPG releases since last update, we have seen the release of Xenoblade Chronciles 2 (Switch), Tokyo Xanadu eX (PS4/PC), Star Ocean 4: The Last Hope – 4K & Full HD Remaster (PS4/PC), Final Fantasy XV: Episode Ignis (PS4/XBox One), Romancing SaGa 2 (PS4/Vita/Xbox One/Switch/PC), World of Final Fantasy (PC), Omega Quintet (PC), Elminage Original: Priestess of Darkness and The Ring of the Gods (PC), and Yodanji (Switch/PC)
Anyway, now for the news.
NieR is always going to have a special place in my heart. The original and its sequel Automata were the first two games to be reviewed on this site. Granted, neither of them were originally written with this site in mind and this was mainly because I had just put out the review of Automata at the time so I wanted the original up for context, but regardless, both games are special to me, if one couldn’t tell based on how often I reference them. I also consider both titles to have some of the strongest soundtracks in gaming. I decided that, while I am in the habit of re-writing old entries that I will revamp mine on “Emil’s Theme.” Yes, I know that is not the official name of the song, but the official name has a spoiler involved so that’s what I’m going to call it.
JRPG Update is back folks… sorta. In order to make things easier on myself, I decided that some revisions needed to be made to how I would handle things, simply because I was overloaded the way that JRPG Update worked before. I tried to post weekly updates by covering as much JRPG related information as I could, even things that seemed insignificant. As such, I am deciding to do some vetting for the content that I cover and will try to avoid posting redundant news such as “such and such has new screen shots” or “details have been given about the shape of the hair of the NPC off to the top right corner in the second house in the games 13th town.” Also, updates will be posted monthly as opposed to weekly so I have time to actually work on other content.
Trigger Warning: This review contains references to racism, anti-semitism, and forced cross dressing. The game itself contains depictions of the above in addition to gore, nudity, scatology, sodomy, abortions (performed on a man), miscarriages, and Nazis (of the zombie variety).
Just looking at the creation process of South Park: The Stick of Truth, it is easy to see practically endless ways how this game could have been a colossal disappointment. First of all, there is the fact that it is indeed a licensed game, which sets the bar low seeing as how most licensed games tend to be average at best even when they have a significant amount of potential and hype. Even ignoring that this is a licensed game, this was the first time that Matt Stone and Trey Parker had any involvement in a game based off their license (they have admitted in the past to being displeased with previous South Park
games, which is why they made sure to be more closely involved with this game). To add to this, the game went through development hell due to THQ going out of business and the publishing being transferred to Ubisoft. There were practically thousands of reasons to be skeptical that this game would turn out well, whether they be concerns about how South Park’s heavy emphasis on political and pop culture based writing would not transfer over well into a video game, or even looking at Obsidian Entertainment’s track record of having their games released plagued with bugs and glitches that would out due even Bethesda’s games.