JRPG Update is back folks… sorta. In order to make things easier on myself, I decided that some revisions needed to be made to how I would handle things, simply because I was overloaded the way that JRPG Update worked before. I tried to post weekly updates by covering as much JRPG related information as I could, even things that seemed insignificant. As such, I am deciding to do some vetting for the content that I cover and will try to avoid posting redundant news such as “such and such has new screen shots” or “details have been given about the shape of the hair of the NPC off to the top right corner in the second house in the games 13th town.” Also, updates will be posted monthly as opposed to weekly so I have time to actually work on other content.
Trigger Warning: This review contains references to racism, anti-semitism, and forced cross dressing. The game itself contains depictions of the above in addition to gore, nudity, scatology, sodomy, abortions (performed on a man), miscarriages, and Nazis (of the zombie variety).
Just looking at the creation process of South Park: The Stick of Truth, it is easy to see practically endless ways how this game could have been a colossal disappointment. First of all, there is the fact that it is indeed a licensed game, which sets the bar low seeing as how most licensed games tend to be average at best even when they have a significant amount of potential and hype. Even ignoring that this is a licensed game, this was the first time that Matt Stone and Trey Parker had any involvement in a game based off their license (they have admitted in the past to being displeased with previous South Park
games, which is why they made sure to be more closely involved with this game). To add to this, the game went through development hell due to THQ going out of business and the publishing being transferred to Ubisoft. There were practically thousands of reasons to be skeptical that this game would turn out well, whether they be concerns about how South Park’s heavy emphasis on political and pop culture based writing would not transfer over well into a video game, or even looking at Obsidian Entertainment’s track record of having their games released plagued with bugs and glitches that would out due even Bethesda’s games.
Welcome to this week’s VGM. I have decided that I would go with something that is from a game especially nostalgic to me, Final Fantasy VII. Of course, I’m never one to go with the predictable tracks like “One Winged Angel” or “Aerith’s Theme” or even slightly less common but still talked about tracks like “Still More Fighting” and “The Great Warrior.” The first track that comes to mind when I think of Final Fantasy VII is either “Interrupted by Fireworks” (which I honestly find more beautiful and emotionally moving than “Aerith’s Theme”) or “Holding My Thoughts in My Heart.”
Music has always been a very integral part of almost any media. The idea of musical accompaniment to plays dates back thousands of years. In video games, the interactivity means players will precede at their own pace, so the music is often more “full” than in movies. Tracks are often used to signify places, events, or characters in games to set certain tones.
Naturally, one of these tones set is the element of fear. Most of the time, we don’t stop to think about the music used for these sequences. There are some tracks that people will listen to in their spare time for their own enjoyment; these are not those tracks. These are instead songs that, upon hearing them, will leave the listener uneasy and jarred through both their sound and their in game use.
I always remember both Sonic Adventure titles being among the first games I played that I got emotionally attached to. Yes they were corny as hell and even when I was a kid I cringed at some of the stupider moments (that’s code for “anything involving Amy Rose”) but both games exuded a type of emotion and passion that we rarely see anymore, and as I said when I reviewed it, I’m almost willing to say that it would have been a worse game if it had better writing.
Kids don’t usually notice flaws in writing, but they can sense emotion and passion, and Sonic Adventure was a game that exuded serious passion with its story. Unlike Mario whose 3D entries had little story involved, the 3D Sonic games did involve stories. While the writing and voice acting was corny as hell, it also had such charm and sincerity that I looked past it as a child and still can today. Partially I say this because there still has not been any game that made me feel quite the same as the Sonic Adventure titles, and I actually had trouble getting into Sonic Colors because of it (and because I actually didn’t dislike any of the 3D titles at that point except for Shadow the Hedgehog and Sonic and the Black Knight, no I haven’t played Sonic 06 btw) and it’s partially why I have yet to play Generations or Lost World.
Well this week’s update was hell to put together. It turns out that these pages lag horribly when there are too many embedded videos. As such, I am unable to fully edit this article and some things will be missing, such as a few pics, , links, and the updated release chart.However, I did introduce a new segment called “discoveries,” which is where I post about new games I discovered the existence of that were released his year. This has involved looking through Steam, Nutaku, DLSite, and Itch.Io (although I found nothing on the latter most because they all appear to be RPG Maker.
Update: Sales over guys.
Steam is at it again with their infamous sales that extend to a majority of their catalogue. However, given how vast this catalogue is, how will one know where to look? That’s what I am here for; to provide my readers with a list of recommended games for purchase along with their sale price. Additionally, there will be Amazon links in place of direct Steam links when possible cause I gotta make some money somehow, but they will only be there if the code costs the same on Amazon as it does on Steam (IE is also discounted). Anyway, let’s begin.
So, this week, we have seen the release of God Wars: Future Past (PS4/Vita, June 20th) and Ever Oasis (3DS, June 23rd). I have also decided to try out a new format for JRPG Update, and one will noticed most of the pictures have already been used. That is partially to save time for myself given how much time I spent editing in Amazon Associates links, meaning I make a small amount of money any time someone clicks one of these links and proceeds to buy something from Amazon.
Well, considering that this was the week of E3, it would definitely make sense that we got a lot of new coverage about games, of which JRPGs and JRPG influenced games are no exceptions. Since our only new release this week was the Steam version of Superdimension Neptune VS Sega Hard Girls, we can just jump right in. Read more
Just a heads up, the reason the review is no longer up this site is because it is now up on Brash Games, and I figure they wouldn’t want their content hosted elsewhere. There was a lot that I had to say about this game seeing as how it is currently in my top 3 favorite RPGs (or games in general for that matter).
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