Quick Review: Mad Father (PC)

I’ve talked about Misao: Definitive Edition a couple weeks ago. I did find that there was at least a marginal amount of appeal to that game, but it fell apart under close scrutiny and it becomes hard to recommend. Mad Father was originally released in 2012 as a freeware title and was the second game developed by Sen after the original version of Misao. Despite this, Mad Father received a remake for Steam before Misao did. After having played both games it is quite obvious as to why; Mad Father is an immensely superior title.

The reason that Mad Father is so much better than Misao can be chalked up to a much more consistent story with much stronger writing. I do not consider Mad Father a perfect game by any stretch and it certainly has its fair share of issues, but I will say that I found this one have much stronger substance in its content and there were at least a few genuinely scary moments. Read more

Quick Review: Always The Same Blue Sky (PC)

Always The Same Blue Sky | Title Screen

Always The Same Blue Sky makes a rather bold claim on its Steam page. In all caps it proclaims “THIS IS NOT YOUR TYPICAL VISUAL NOVEL.” However I am going to have to disagree with that assessment. Always the Same Blue Sky is not bad by any means and does have its good qualities, but it is ultimately way too short and underdeveloped to consider this one to be above average.
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Quick Review: Contraption Maker (PC)

Contraption Maker | header

This is a review that I have been meaning to get to for quite some time yet has been put off for absolutely forever. There was a fairly brief period where I had patrons get to choose reviews for me as a reward on Patreon. There were only three games that were chosen. One of them was of Worms Reloaded, a game I reviewed a while back that no one else seemed to really care about. That game was something I would not normally be interested in but I reviewed it because my then patron John Dolan gifted me a copy on Steam. He also did the same with Contraption Maker.

Yeah, this was why I stopped having review requests as rewards. It just kept getting put off because I normally play these games based on my own level of interest. Contraption Maker just isn’t really the type of game that interests me in concept, and now that I’ve played it, I wouldn’t say it interests me gameplay wise either. Read more

Steam Greenlight Landfill: Insincere

Insincere | Title Screen

I’m not going to waste too much time on this one; Insincere SUCKS!!!

I know that this isn’t the most professional way to start a review but it’s not like anyone actually cares enough about this game to defend it except for maybe its developer… nah they probably don’t either. In all seriousness I know that this can sound cruel to developers who are genuinely invested in their games but just lack the resources or experience to make their games… ya know… good. But on the other hand, this game SUCKS!!! Read more

Steam Greenlight Landfill: Venusian Vengeance

Venusian Vengeance | Logo

The trend of retro styled “throwbacks” on Steam has been well established at this point. Most of these games only ever try to emulate the style of older games without adding much to the table at all. In some cases, you can still wind up with games that are still fun albeit unoriginal. This, however, is not the case with Venusian Vengeance. Instead of being reminiscent of classic NES titles, Venusian Vengeance more so resembles cheap low budget titles that were only played because the box art looked cool. Granted Venusian Vengeance isn’t LJN bad or anything but we really should not be having mediocre licensed NES games in 2015 (or in 2012 when this game was originally released on Desura).
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Quick Review: Blue Whale (PC)

Blue Whale | header

Tw: Suicide and gore.

Blue Whale is a…weird game, and it is also a creepy one. I’m not entirely sure how to wrap my head around this game given that I can barely tell what it is trying to do. I wouldn’t quite say that it is a bad game but I can’t exactly recommend it due to a variety of reasons.

If one hasn’t caught on based on the title, Blue Whale has the same title as a rumored app that tasks teenagers with tasks meant to wear down their mental state over the course of 50 days until ordering the participant to kill themselves on the final day. There is no concrete proof that such an app ever existed but I do think that a horror adventure title based on a teenage girl playing said game makes for an interesting concept. Unfortunately this game is only loosely based on the rumored app and does not make great use of its premise.

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Quick Review: Legend (SNES/PC)

Legend | Boxart

Legend is a 2 player beat em up released originally on the Super NES in 1994 in North America and Europe, and re released on Steam in 2015, which is how I came across it. It looked like an interesting beat em up that I picked up during one of the many Steam sales and decided to play recently. I haven’t played too many 2D beat em ups so I’m not in the position to judge how it stacks up to Final Fight, Streets of Rage, or Golden Axe, but I can certainly say I had fun with it despite a few minor gripes. Read more

Steam Greenlight Landfill: Panty Party

Panty Party | Logo

Apparently a lot of women hate the sound of the word “panties.” I cannot say that since being deprived of my femininity for 20 years made me yearn for the type of shit that most women don’t even care for and thus fucked me up for life. I actually quite like panties. They are much cuter than men’s underwear and… nope, can’t do it. I can’t bring myself to make an opening monologue about panties. Even I have standards after all, plus it’s one of those things that I just can’t really explain objectively; no one can.

Panty Party on the other hand, can be explained. I’ve mentioned more than enough that “OMG Japan is so fucked up” reactions any time a weird Japanese game exists is not only getting old but is kind of xenophobic. The US has a lot of weird shit to after all. But something like Panty Party could only come from Japan given that there is a much larger fascination with panties among the opposite sex (of those that usually wear them) over there. Panty Party is pretty much an example of a shitpost in game format. Read more

Standard Review: Demon’s Souls (PS3)

Demon's Souls | Box art

Demon’s Souls has a reputation as one of the hardest games in the current generation; a reputation that comes fairly. It terms of difficulty, it can in fact go toe to toe with a lot of the hardest games from the 8 and 16 bit era of gaming. However, it is important to consider whether or not Demon’s Souls is a good game rather than being a hard one; IE whether it is good for the right reasons. The answer to that is yes, or at least mostly. There are a couple of flaws to be had with Demon’s Souls that are not often mentioned, but the game overall is a satisfying experience that does far more right than wrong.

The storyline of Demon’s Souls takes place in the kingdom of Boletaria, a kingdom that is isolated from the rest of the world by a strange fog filled with demons. As time passed, people began seeking out this kingdom in order to either save Boletaria or for their own personal gain. Unfortunately, all of whom have done so end up trapped with their soul bound to the nexus and unable to escape even if they died. Your character is one of these adventurers. Read more

Quick Review: Quest of Vidhuraa (PC)

Quest of Vidhuraa | header

Quest of Vidhuraa is a 2D platformer released on Steam in late April of this year, and it bills itself on being a “very hard platformer game.” I’m hardly a stranger to the “Nintendo Hard” category of games and I can quite enjoy games that are not easy to complete. I just came off of beating two Castlevania games so it’s not as if I lack the skill to beat these types of games.

Rather I often grow skeptical of games that use difficulty as their selling point because you never know what kind of difficulty it is. I will say that I did not finish Quest of Vidhuraa. I got up to the 27th level before I quit because I found that the game was designed in a way where I never felt I was improving and where I needed to perform the exact same maneuvers repeatedly yet expect different outcomes. Read more