Welcome to this week’s VGM. I have decided that I would go with something that is from a game especially nostalgic to me, Final Fantasy VII. Of course, I’m never one to go with the predictable tracks like “One Winged Angel” or “Aerith’s Theme” or even slightly less common but still talked about tracks like “Still More Fighting” and “The Great Warrior.” The first track that comes to mind when I think of Final Fantasy VII is either “Interrupted by Fireworks” (which I honestly find more beautiful and emotionally moving than “Aerith’s Theme”) or “Holding My Thoughts in My Heart.”
Holy shit, how the fuck did I stay away from this series for as long as I have? I actually don’t know if I have even written about Neptunia for this blog yet, although I have mentioned it plenty of times. I absolutely adore this series, and seeing someone bashing it for being nothing but fanservice is an instant trip to my shit list. That’s not even a joke, seeing someone bash a series like Neptunia or Senran Kagura as being nothing other than fanservice just because it HAS fanservice tells a lot about their personality; mainly that they are misogynists who think women are “degrading themselves” if they ever show skin and that they project their own sexism onto anyone who has a sex drive, and I can only assume you’re a shitty person if you are this shallow minded. It is because of this that I got so pissed at Jed Whitaker and why I despise Jim Sterling.
The truth is that the Hyperdimension Neptunia series is one of the most pro feminist video game series of all time (ignoring the shitty harem spinoffs that is). To have such a strongly developed cast of female characters in an age where AAA developers need to virtue signal their inclusion of a single female protagonist as a key advertising point is incredible. This is something that I could go on and on about for hours, but it is not the point. Among the many incredible aspects of this series is its music.
Well, this is the final VGM of the month and I am feeling hella satisfied that I managed to get a Halloween/horror themed VGM up each week. Yes, “Appetite” counts since Starless IS one of the most horrifying games ever created (albeit for all the wrong reasons), and “The Eye Awakens a Jungle” is a pretty freaky track even if Earthbound isn’t a horror game (although mu training, brain surgery on children, and Giygas should be enough to qualify it). So, what better way to end off this month than with a final boss theme from Namco’s arcade horror classic, Splatterhouse?
How surprising that I have yet to make an Amazing VGM entry on my favorite game of all time. Yes, I have covered something from Earthbound Beginnings, The Halloween Hack, and Cognitive Dissonance, but not Earthbound itself. Anyway, I am going to be covering one of the more underrated tracks in the game, the area theme for The Deep Darkness, “The Eye Awakens a Jungle,” also sometimes titled “The Deep Darkness,” by Asgore apparently.
Shadow Hearts was always an underrated series of RPGs. We do not have that many JRPGs that embrace such a dark and Gothic style outside of Shin Megami Tensei, and those games also have a high barrier for entry due to their difficulty. The original Shadow Hearts felt very similar to PS1 era JRPGs with the exception that it was a fuck ton darker. Your first town in the game is populated by cannibals and your main character is a schizophrenic for fucks sake! Naturally, this means there will be dark and ominous music to accompany it. One of those is the boss theme in the second half of the game, “Demon’s Gig.”
TW: Mention of Rape. Don’t worry, next Amazing VGM won’t be based on a hardcore hentai title.
Well, I’m sure no one would have expected this coming from me. Yes, I stand by every word of what I said of my Starless review. Starless was not only the worst gaming experience I ever had, but it was also one of the worst life experiences I have had in general. I don’t want to go too much more into it as I’ve already said enough before, and because this is a positive article here.
Well, you know what month it is folks, it is now October… unless you’re reading this in the future when it isn’t October. Anyway, this is a gimmicky excuse to focus on horror or Halloweeny material, and what better way to start off with music coming from literal torture porn? What do you mean I’m going to hell?
I always remember both Sonic Adventure titles being among the first games I played that I got emotionally attached to. Yes they were corny as hell and even when I was a kid I cringed at some of the stupider moments (that’s code for “anything involving Amy Rose”) but both games exuded a type of emotion and passion that we rarely see anymore, and as I said when I reviewed it, I’m almost willing to say that it would have been a worse game if it had better writing.
Kids don’t usually notice flaws in writing, but they can sense emotion and passion, and Sonic Adventure was a game that exuded serious passion with its story. Unlike Mario whose 3D entries had little story involved, the 3D Sonic games did involve stories. While the writing and voice acting was corny as hell, it also had such charm and sincerity that I looked past it as a child and still can today. Partially I say this because there still has not been any game that made me feel quite the same as the Sonic Adventure titles, and I actually had trouble getting into Sonic Colors because of it (and because I actually didn’t dislike any of the 3D titles at that point except for Shadow the Hedgehog and Sonic and the Black Knight, no I haven’t played Sonic 06 btw) and it’s partially why I have yet to play Generations or Lost World.
So, since I was too busy to put together an Amazing VGM article this week, I figure the next best thing is to put together a directory of all the installments of its predecessor, VGM of the Week, that I wrote for Oprainfall back in 2015. I feel it would be cheep to post them individually since they are shorter pieces, so here is a link to each one.
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If this hasn’t been made clear already, I LOVE the Lunar series. There is such an undeniable charm to the series that is lacking in so many games, even though they are as standard as JRPGs get story wise. It does seem unfortunate that Game Arts has not created anything that successful since the Grandia series (one that I still need to get to myself), and also that it is entirely likely that we only fell in love with the Lunar series because of Working Designs’ alterations to the script (hence why the scripts for the fan translation of Walking School and Dragon Song were bland in comparison, and why the series has fallen out of popularity in Japan). Anyway, this week’s VGM is the final boss theme of the first Lunar, “Go Go Go!”