CW: Gore and violent imagery, murder, death, misogyny, ableism.
Welcome to another edition of “obscure indie visual novels that only eight people on planet earth have heard of and only three including me care about.” I am your host Annie Gallagher and today we are taking a look at Silenced: The House on Steam and Itch.io. I actually may have never even heard of this game myself if it were not for the fact that this game’s developer followed me on Twitter and this game came up in conversation. I was initially planning to ask for a review copy, but after seeing that the game was only $2.00 at full price AND on sale since it just launched I figured I wouldn’t be losing that much by doing so. In hindsight this was a bit of a mistake on my part since
This game is actually pretty damn good.
Nekopara Vol. 3 was a conflicting game for me to say the least. Every time I criticize an eroge’s sex scenes I tend to be overly cautious about getting flooded with comments calling me a triggered feminazi. I seem to have avoided that result since starting this blog considering I’ve rarely one to not make my sex positivity apparent, but it may also be because I tend to examine these games on their own merits to a far greater extent that most critics even attempt. Starless: Nymphomaniac’s Paradise was a game that scarred me so badly that it caused suicidal thoughts but I’m still able to name some good qualities. But I’m NOT going to talk about that fucking game again; I’d rather stick to good games here.
It’s been a few years since I reviewed the first Nekopara title. For those reading this immediately after the ones for the previous three games in the series (counting Vol. 0) then I feel I should note for disclosure’s sake that some of my perspectives have changed in the last few years. Namely I am referring to my newly found radical feminist beliefs. While I am still FAR from sex negative, I tend to be far more critical with erotica than I used to be.
Namely the issue I have is that I enjoy hentai, but I enjoy it for different reasons than most. Eroge tends to have FAR more emotion and genuine artistic expression involved then 99% of western pornography and thus I am able to become more engaged with it. Unfortunately I have very different sexual standards than most do when it comes to porn, and by that I mean I have standards. Read more
While the original Hyperdimension Neptunia did draw a lot of interest from those that knew of its existence and sold generally well despite being a niche title, it is hard to ignore the many glaring issues it had. At the same time, however, it was a game that was quite unusual in both its premise and execution, so it would only make sense that the sequel would make some changes. Hyperdimension Neptunia Mk2 can be seen as more of a complete overhaul of the first game’s premise. Despite the fact that they may look similar to some, there is a vast difference in how Neptunia Mk2 is executed and it is much more noticeable. Read more
I’ve made my opinion on Sakura Spirit pretty clear in the past; I don’t like it. As much as I exaggerate my own sexual deviancy for comedic effect… you know where this is going. Having nice… scenery… can only get you so far if you are vapid and uninspired. But enough about Katy Perry!
No that’s not the song, that’s just an attempt to convey a sound effect even though that shit does not work in text. Thankfully there are no air horns in Sakura Spirits OST as the game’s music as actually pretty good… Read more
There are certain games that I hear mentioned a lot as being “inspired by Earthbound/Mother.” Among these include games like Undertale, Off, LISA, Contact, Opoona, and the subject of this review; Yume Nikki. I have had a bit of an on again off again relationship with this game kinda like those ones in bad sitcoms where they try to pad out the drama across multiple seasons. Needless to say, I just didn’t get it at first. However, I decided to finally finish it up recently and I still don’t get it. Okay technically, I kinda understand why people like this game, but it didn’t do much for me personally.
Yume Nikki has often been described as Eraserhead in RPG Maker. For those that don’t know what Eraserhead is, it is an art house film directed by David Lynch that is known for being highly disturbing and also difficult to understand. It tends to be a case of “you either get it or you don’t” Read more
So, I am very close to completing Megadimension Neptunia VII, and when I say “completing” I mean platinum-ing it and doing nearly everything I can. It is a fantastic game and I’m honestly surprised Compile Heart felt that they needed to remake it in the first place. Of course, given that I have spent close to 130 hours thus far, I’m probably going to hold off on Megadimension Neptunia VIIR for a while, especially since I want to sink my teeth into Super Mario Odyssey at long last when I am done. Read more
Note: This was originally written as a DeviantArt journal entry on October 21st of 2016 with some edits made.
Major spoiler warning for Halloween Hack, Mother: Cognitive Dissonance, and Undertale.
It is about time I get to another entry on a video game song given how long it has been since the last one. As such, I’m going to structure this one similar to when I covered the eight melodies in that this will include multiple renditions of the song across multiple sources. Of course, some people who discovered this song through Undertale may be somewhat surprised to hear that it was not originally from there. It’s first appearance was in an Earthbound romhack that Toby Fox developed when he was 16 known as “The Halloween Hack“.
Halloween Hack was pretty impressive when one keeps the context of which it was made in mind. It is a game that has a lot of its own original content such as sprite work and music, and the game even makes use of mechanics that were under utilized in Earthbound. So it was definitely a well made Hack from a technical perspective, but other than that it falls flat. Read more
I honestly did not think that I would ever be reviewing a game that I hated this much that also happened to be well received by the gaming community. Honestly I do not see how this game got any attention whatsoever, let alone being hailed as a key point in the evolution of gaming. If this is the direction that games are going to be heading then I may just start reading books instead. Gone Home is something that is so basic and primitive that it can barely even count as a game, yet it does not come close to having the artistic merit to be considered a movie or book. The story that the game is trying to tell is padded out across a four hour “game” that has no form of engaging gameplay and the four hours I spent with this game felt like the longest four hours of my life. There is genuinely nothing good I can think of saying as a serious praise. Gone Home is just a complete incomprehensible mess.
Good fucking god why did I even bother to play this piece of shit? I was not thinking this game would turn out good after the first game was such a train wreck, but this one is not only worse, it is a FUCK LOAD worse! The first Final Quest is Mother 3 compared to this miscarriage of a game! Final Quest II is so bad that I now take back every positive thing I said about it’s developer. I take it back because a game as bad as Final Quest II CANNOT be released at retail without the developers noticing. A development team that would knowingly release a game as unplayable as Final Quest do NOT deserve your money or support.