Doki Doki Literature Club! – Discomforting to a Fault (Detailed Review)

Doki Doki Literature Club! | Dark title screen

Content Warning: This piece will contain in depth thoughts and analysis on Doki Doki Literature Club! Do not let the title of this game fool you, this is one of the most horrific, discomforting, and disturbing games ever made. Content will include depictions of and references to suicide, violence, gore, depression, domestic abuse, death, and kidnapping. Reader discretion is STRONGLY advised!

Also there are major spoilers throughout the rest of this piece, as I feel the need to refer to them directly.

Doki Doki Literature Club! | sold soul for cupcake
Famous last words.

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Amazing VGM: Undyne Themes (Undertale)

Undertale | The Heroine Appears

And it’s time for me to shill for Undertale again… sort of. Really I’m just revamping another one of my old DeviantArt journal entries. Previously, I mainly covered “Battle Against a True Hero but I would like to cover all of Undyne’s themes these time. Note, I’m not talking about just her battle themes either. I’m never the one to leave any stones unturned after all.

Undyne is definitely my favorite character from Undertale. What is there not to like about a lesbian fish woman who loves violence and anime? Hell she actually somewhat reminds me of a certain someone I know IRL. I won’t say who, but just know that if I compare you to this person then you’ve already won me over. Anyway, let us get started.

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A Bird Story: True Artistic Confusion (Standard Review)

A Bird Story | title screen

I honestly expected much more out of A Bird Story than what I got. Its developer, Freebird Games, was the studio that was behind To the Moon, which was perhaps one of the most emotional and strongly written games I have ever played. Its writing and presentation were so powerful that most that played it completely overlooked that it had virtually no real gameplay.

A Bird Story, on the other hand, completely lacks what made To the Moon such a great game and instead takes the same pretentious approach that artistic indie games are obsessed with. While A Bird Story is superior to titles like Gone Home, Depression Quest, or The Graveyard, it still does not speak much in its favor with how low the bar is set. The key problem with A Bird Story is that its narrative lacks any sense of coherence or anything that can be remotely entertaining; and considering that A Bird Story has no real gameplay, that leaves it pretty much dead on arrival.

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Amazing VGM: Aibyou (Nekopara Vol 1)

Nekopara Vol. 1 | 3 Way

Note: This was originally posted as a DeviantArt journal entry on August 16th 2015

So I have decided on one specific song I felt the need to talk about for a while. This week’s VGM comes from the eroge, Nekopara Vol 1.

Now this song sound like a very sweet and beautiful track; one that actually uses a loud base instrument to a good effect that makes the song stronger than if it was just the softer instruments. As a composition, it is a very simplistic track, yet it serves its effect very well. So one may be wondering what type of scene a song like this would be playing during; why during the scenes where you are screwing your catgirls of course.

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Steam Greenlight Landfill: FEMINAZI: The Triggering

Feminazi: The Triggering | logo

While I knew that a game like FEMINAZI: The Triggering would be garbage based only off the title, it was something that looked so stupid and immature that I needed to try it out. It was pretty much what I expected, but I find it interesting to write about games that are entirely motivated by politics. I find it a lot more fun to play them that’s for sure,

Of note is that this game was released in February of 2017, 2 years after GamerGate was at its peak and was relevant. As a result, this already draws similarities to when Hollywood tries to cash in on memes years after they were popular. Additionally, it was published by Back to Basics Gaming, who serves as the LJN of Steam releases. Looking through their releases, one will see that they mostly publish RPG Maker games or low budget bargain bin titles that barely pass for flash games. They also published Final Quest, a poorly made RPG Maker game that I reviewed a while back, although said game clearly had much higher intentions than the garbage I’m reviewing here.

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Amazing VGM: Satellite (Phantasy Star III: Generations of Doom)

God Phantasy Star III was such a weird game. Its setting seemed to be this weird cross between medieval and futuristic yet never was really set on one, the plot was barely prevalent but what little prevalence it did have was of the “WTF” variety, the poor testing and rushed design ended up with a lot of exploitable bugs or just odd occurrences such as a random enemy that was given that absolute highest possible stats and was stronger than the final boss… but could still be beaten relatively quickly cause it has the same amount of health. The game is an absolute mess and I cannot help but find it fascinating even if the game itself is ungodly tedious.

The music is something that also contributes to the surreal nature of the game. The soundtrack obviously tried to go for a more orchestral approach but trying for symphonic on the Genesis sound chip ends similarly to trying to tell Razorfist he’s wrong; they both just kind of implode on themselves at the mere thought of the possibility.

The resulting soundtrack is one full of tracks that are in the realm of “sometimes work but sometimes don’t.” Some tracks such as “Laya’s World” are actually Read more

Amazing VGM: The Weight of the World (NieR Automata)

NieR Automata | logo

So, some may have noticed I missed last week’s Amazing VGM entry AND that this week’s is late. The reason is because I want this to be the final article of the year for me. One of the key features of this blog is that it’s not just a game review blog, but it is also an outlet I put a lot of myself into. Ever since birth, I had strong handicaps in the social area and with communication that still impact me to this day. It just never felt safe to tell anyone about my passions or my experiences with games because I always felt like others didn’t understand them. Yes, other people my age played games to but they were all normies and you know how they are.

I use this blog as a why of not only expressing just how much these  games mean to me and how much I think about them, but I also like to talk about how they made me who I was. The biggest irony I have seen is that there was a time where I was insecure about being a gamer and felt judged for my hobby, and now I continually take shots at the gamerbro crowd, despite the fact that gaming likely means more to me than it does them

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Splatterhouse Retrospective #5: Splatterhouse 2010 (Xbox 360/PS3)

Splatterhouse | Pal boxart

TW: Strong violence and gore.

So, this review has been in the works for quite some time. I actually played this game before any of the other Splatterhouse titles, but I finished it after I beat the original 4. I will just say, this game was an absolute blast to play. Yes, captain contrarian strikes one last time before the end of the year, and that this game is what I consider the best game in the series.

Yes, the first two games may be more refined gameplay and design wise, and are thus “objectively” better at succeeding at what they set out to do, but the simple truth of the matter is that Splatterhouse 2010 attempts A LOT more. Even if it doesn’t succeed at everything, the sum of its parts still offers much more than the original games.  Read more

Splatterhouse Retrospective #4: Splatterhouse 3 (Genesis)

Splatterhouse 3 | Box

Ah, Splatterhouse 3, the most ambitious of the original series by far. A lot of arguments could be made for Splatterhouse 3 being both the best AND the worst game in the series (not counting Wanpaku Grafitti). Splatterhouse 2 perfected the gameplay formula of the first game, and thus our developers likely did not know how to make any improvements. As a result, they did whatever any good developer does when they can’t top themselves; create something that throw the old formula in the trash and start from scratch. Given the stagnation of series that continue to rehash the same formula over and over again, this is a sign that quality is put over profit; but the results tend to vary.

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To the Moon: True Artistic Brilliance (Detailed Review)

To the Moon | Poster

If there is one discussion topic that I wish would just disappear from the gaming community forever, it would be the question regarding whether or not video games can be art. The more this question is asked the more it implies that games cannot be art and holds video games as a whole back from being accepted as an art form. Comparisons in these discussions are often made to the film industry, which is a form of entertainment that is commonly believed to be “art.” What most people do not seem to consider is that games have often used elements of cinema and literature in them which means that, based on their association, video games are also art.

Now the question is, why did decide to bring that topic up regarding this game? The reason for this is that many of the games that are used as examples of “art” are ones that try too hard to tell a story in a unique manner, which often results in these games coming off as pretentious to most gamers. Read more