Serena is a very brief yet powerful point and click game that leaves a large emotional impact on the player. It has received a lot of support from the adventure fan community and has had some high profile people involved such as former Sierra staff member Josh Mandel, and the character Serena being voiced by Sarah Wilson, otherwise known as Pushing up Roses. This game was also the first to be developed by Senscape, who is headed by Agustin Cordes. When compared to Agustin Corde’s previous game, Scratches, Serena’s story is far more compelling and deep yet the game itself also has far less content. The one important aspect to note about Serena is that the game can be beaten in less than an hour. However, the game is free to play, and as a result, I cannot think of any reason not to recommend Serena. Read more
I’d imagine that given my propensity towards fanservicey anime-esque games with sexy women involved, that it comes as a surprise that I haven’t played Bayonetta until recently. The major reason I haven’t played it until recently is because it originally released back in 2010 when I didn’t have a PS3 or 360. I actually acquired a copy of the Wii U version of Bayonetta 2 back around 2014 or 2015, but I never got around to playing it or many of the Wii U games I owned in general due to the fact that depression hit me pretty hard around that time, and before that I was in a phase where I was only interested in JRPGs.
I actually decided to play and review the first Bayonetta as a result of a poll I held on my now suspended Twitter account, and it was held to serve as a milestone to me gaining $50 a month through Patreon. That was over a year ago, and I am just now getting to that review. Yes I know, I am very slow. And Bayonetta is fucking amazing! Read more
Just now, I needed to take a look at my previous review of The Friends of Ringo Ishikawa. I needed to do so because my feelings on Lucah: Born of a Dream are similar to that game, and I don’t want people to think I’ve gotten lazy (although with my less frequent updates, that ship has probably sailed). Also similarly to The Friends of Ringo Ishikawa, I did not care for this game.
Both are unique games that clearly had a strong ambition, and both are games that I can imagine a specific niche of people enjoying, but ultimately, both games disregard some of the most important rules of game design and create something that fails to engage overall. The difference between the two games is that they abandon different rules. Ringo Ishikawa abandoned the rules that games should be fun or accessible and tried to use its abysmal gameplay as a storytelling tool.
It’s no doubt that I have covered some strange games over the past few years. I could have taken the typical route as video game blogger and just covered all the newest and most popular games, but there is something that always draws me to these odd titles that are not perfect by any means, yet still have their own unique charm to them.
The Friends of Ringo Ishikawa is the most recent game I’ve played that fits this category. It is one of those “I would not have played this on my own if I didn’t get a review copy” games, and I would say that I’m glad I played it, although I’m not sure I will be playing it again any time soon. Read more
My interest in this unique Japan only platformer, Youkai Douchuuki was piqued several years ago when I saw it mentioned in an article about the representations of Hell in video games. I unfortunately cannot seem to find the original article, but I think it may have been Gamesradar, and I remember it opening with a section about this game, but it being used as an excuse to promote EA’s Dante’s Inferno before release.
I recall hearing how the game was a platformer with multiple endings based on your actions in-game, and how each ending represented the player character’s afterlife. I’ve always had a fascination for game’s with afterlife settings, especially since I have a morbid curiosity regarding the concept of Hell. A place of unimaginable horrors and torment has always provoked thought in regards to what it must be like. Read more
Neverending Nightmares was a rather interesting horror title released towards the end of last year for both Steam and Ouya. Right from looking at some screenshots, you can already see it has a unique art style as well as some frightening imagery. It also has a unique premise in that it is about a mental patient who has an unending series of nightmares as he struggles to awake from them. This is also a game that relies a lot more heavily on atmosphere than on mere jumpscares and traditional scares that try to assault your senses. Read more
Playing through Ib was a fascinating experience. Free to play RPG Maker horror games seem to be surprisingly common, and it surprises me that you don’t see many professional developers copying their format. There has always been something unappealing to me about most standard horror games. The kind that consist almost entirely of jump scares and “run and hide from scary monsters” moments. While that isn’t an inherently bad premise, It seems a tad boring to me to rely on assaulting the players senses rather than horrifying them through the content of the story. Read more
Without a doubt, my favorite game genre has to be the JRPG. Games of this genre tend to have just the right balance between familiar and new. They are wide and expansive yet they aren’t overblown wannabe Hollywood movies like most AAA games are… for the most part.
One who has followed this blog for a while is likely familiar with my love of JRPGs, and likely knows that I took way too long to get around to reviewing this heavily JRPG influenced game. This game was requested as a review by Ryumaou Juno, a former patron of mine and still an occasional reader as far as I know. My apologies for taking so long to get to this one, my unreliability with getting requested reviews out quickly is precisely why I added much more stricter criteria for them. But hey, my incessant procrastination meant that I could have this the 150th game review to be put up on this site… unfortunately I didn’t because I had to put my Eryi’s Action review up. Read more
Eryi’s Action is a game that, while not the most well known, seems to have gotten some popularity from some of the more popular lets players of Youtube. The nature of the game is one that makes a blind run interesting simply due to the reactions that one may have to its content. The reactions in the case of Eryi’s Action are, of course, to the game’s high difficulty level. Read more
I enjoyed Super Smash Bros. Ultimate. I enjoyed it… but I also felt it was a let down in a number of ways, and I consider it the weakest in the series (with exception to the original which I haven’t played and thus can’t speak on).
I want to emphasize that most of my criticisms of Ultimate are as a single player experience, and that I couldn’t care less that you can’t doowop an skippity uppity airslap into a wavedashed cockdump sparklenut or spitshine a ledge canceled dickknob after twirlywhirly dibdidybobbidyboo 2: Electric Boogaloo. I am aware that fighting games are typically multi-player focused, but I never got into strictly multi-player games. Also there is the fact that the Switch now requires a subscription for online multi-player that I’ve heard isn’t an improvement over Smash 4’s free online. Read more