Playing through Ib was a fascinating experience. Free to play RPG Maker horror games seem to be surprisingly common, and it surprises me that you don’t see many professional developers copying their format. There has always been something unappealing to me about most standard horror games. The kind that consist almost entirely of jump scares and “run and hide from scary monsters” moments. While that isn’t an inherently bad premise, It seems a tad boring to me to rely on assaulting the players senses rather than horrifying them through the content of the story. Read more
Without a doubt, my favorite game genre has to be the JRPG. Games of this genre tend to have just the right balance between familiar and new. They are wide and expansive yet they aren’t overblown wannabe Hollywood movies like most AAA games are… for the most part.
One who has followed this blog for a while is likely familiar with my love of JRPGs, and likely knows that I took way too long to get around to reviewing this heavily JRPG influenced game. This game was requested as a review by Ryumaou Juno, a former patron of mine and still an occasional reader as far as I know. My apologies for taking so long to get to this one, my unreliability with getting requested reviews out quickly is precisely why I added much more stricter criteria for them. But hey, my incessant procrastination meant that I could have this the 150th game review to be put up on this site… unfortunately I didn’t because I had to put my Eryi’s Action review up. Read more
Eryi’s Action is a game that, while not the most well known, seems to have gotten some popularity from some of the more popular lets players of Youtube. The nature of the game is one that makes a blind run interesting simply due to the reactions that one may have to its content. The reactions in the case of Eryi’s Action are, of course, to the game’s high difficulty level. Read more
I enjoyed Super Smash Bros. Ultimate. I enjoyed it… but I also felt it was a let down in a number of ways, and I consider it the weakest in the series (with exception to the original which I haven’t played and thus can’t speak on).
I want to emphasize that most of my criticisms of Ultimate are as a single player experience, and that I couldn’t care less that you can’t doowop an skippity uppity airslap into a wavedashed cockdump sparklenut or spitshine a ledge canceled dickknob after twirlywhirly dibdidybobbidyboo 2: Electric Boogaloo. I am aware that fighting games are typically multi-player focused, but I never got into strictly multi-player games. Also there is the fact that the Switch now requires a subscription for online multi-player that I’ve heard isn’t an improvement over Smash 4’s free online. Read more
Hell Yeah! Wrath of the Dead Rabbit is a game that could be seen as somewhat of a modern twist on the whole “anthropomorphic animal with attitude” archetype that pervaded the 90s. Of course it is fitting that this was made by Sega, the same company that gave us Sonic the Hedgehog, the quintessential animal with attitude in video games. So the question is, does Hell Yeah manage to recreate what made the original Sonic memorable? The answer to that is that it kind of does, but it kind of doesn’t.
In terms of its presentation, Hell Yeah! excels. The art style is very flashy, the game has some hilarious dialogue, the music kicks ass, and pretty much everything about this game gives off the idea that this is going to be a fun game. The game’s storyline is about the prince of hell, a skeletal Rabbit named Ash, who is trying to hunt down the 100 monsters that saw a photo he mistakenly put up on his blog of him cuddling a stuffed animal. Read more
Teslagrad was an indie platformer title released in 2013 that seemed to have had some fairly decent reception. Unfortunately I really cannot why. Well technically I can but I do not find it to be a logically sound reason. Teslagrad is a game that looks nice and sounds nice, and it seems fun at first, but a lot of its design flaws are very subtle to the point where the average player won’t realize they are there. Do not get me wrong, they will in fact experience these flaws, but they will likely not see them as such despite them for some reasons that I plan to explain shortly. Read more
I first wrote my review of the first eXceed title back in 2014, and I took a lot longer to get to this game than I expected. Granted it is probably more absurd for me to have not reviewed another Senran Kagura or Persona game until now, but your Goddess works in mysterious ways after all, and by that she means that playing eXceed 2nd at this time was a spur of the moment decision without much prior thought.
It was quite convenient that I played through the first eXceed with my old crappy computer because I actually tried replaying it recently. That attempt was short lived because I realized that the first eXceed was not re-formatted for newer PCs. It was originally a 2005 title so ran well on my old crappy computer but was pretty much unplayable on my newer one. it is quite clear that the effort was put into the 2nd and 3rd games with the first one as little more than an afterthought, and having now played Vampire Rex I can see why. Read more
Aozora Meikyuu is a short and brief ecchi visual novel by developer Yume Creations, a team name that I’m not sure exists because Dream Creations was taken by a rhinestone trimming company or if the devs were just total weebs. One can definitely get the impression that it is the latter since Yume Creation’s other games are also short ecchi visual novels with anime girls. I want to make it clear I have nothing against anime tiddies and actually kinda liked Aozora Meikyuu, but it’s not a good game.
Aozora Meikyuu, which means “Blue Sky” in Japanese and leaves me once again unsure if the name was left in Japanese to avoid confusion with the similarly titled visual novel “Always the Same Blue Sky” that I also reviewed or if the devs are just total nerds, is something that I enjoyed in a “so bad its good” kind of way. More specifically, it is a poorly written and overall stupid mess, but it also has a unique charm that appeals to me as an otaku turned feminazi. Read more
Oh the things you never expect. When I finished playing Penny Arcade Adventures: Episode Three, I stated that I hoped that this game improved upon Episode Three the same way Episode Two improved on Episode One. While it is definitely fair to say that Episode Four was an improvement, I simply did not expect one of this magnitude. There are several things regarding this game that I did not expect.
It certainly does not do anything revolutionary nor does it look particularly innovative, but when you actually play it, you realize just how meticulously crafted this game is. Yes it may appear to be another parody of 16-bit era JRPGs, but it is so much more in terms of execution. Not only does it have the signature humor of Zeboyd’s games, but it also has a story that is actually compelling on its own merits. When you add an outstanding soundtrack by Hyperduck Soundworks, the same people behind the soundtrack of Dust: An Elysian Tale, and some of the most addicting and precise battle mechanics in any turn based RPG; you end up with a game that might as well have been made to silence anyone who said these types of games are only made to pander to nostalgia. Read more
I’d say I’m surprised it took me as long to get around to Nekopara Extra as I did, but I’m really not. This is just what happens when you not only have a ton of games to play AND write reviews for, but also are busy in several other areas of your life. I’m also so backed up on reviews that I’m basically writing this review a month after completing the game so my memory may be a little bit fuzzy in regards to the specific plot events, especially since Nekopara Extra is a pretty short game.
While Nekopara Extra is longer than Vol. 0, it is still pretty brief and doesn’t really feel like a full game. Then again, I don’t think Nekopara Extra was intended as anything rather than a brief prequel to each of the remaining entries. Nekopara Extra was a game offered as stretch goal of the Kickstarter campaign for the OVA based on Vol. 1. There was actually an additional stretch goal to make an additional animation based on the then non-existent prequel… a stretch goal for a stretch goal. The campaign fell short of the $1,000,000 dollars needed for that stretch goal, but the fact that a series of visual novels about catgirls reached $963,376 to begin with is quite remarkable. I doubt you’d see that kind of support for a Sakura Spirit OVA. Read more