I really should have played this game a lot sooner than I did. I’ve commonly listed EarthBound as one of, if not my favorite games of all time. It’s hard to believe that my review of EarthBound was only the 2nd review I ever wrote, and yet I did not get around to even playing the equally amazing sequel until 7 years later.
To be honest, I may have just played MOTHER 3 for the first time fairly recently, but I have seen a lets play of it before. Hell I was actually introduced to this series through the lets plays of Chuggaaconroy and NintendoCapriSun, which I just realized were posted over a decade ago. Hell now that I think about it, I think I first saw those LPs almost a decade ago. Read more
I have always had a history with the Sonic the Hedgehog series. I grew up with both of the Sonic Adventure titles and I formed a connection with both of them early on. I also was nostalgic for the Genesis games seeing as how I played them through Sonic Mega Collection. I did enjoy games like Sonic Heroes, Secret Rings, and Unleashed despite the poor reception they received, and was lucky enough to have never played the infamous Sonic 06 due to not having either console it was on. Despite this, I missed out on Sonic the Hedgehog 4 when it was originally released on the WiiWare, Xbox Live Arcade, and Playstation Store in 2010, as I fell out of the Sonic series around that time despite it supposedly being where the series got good again for a short while. Read more
Super Mario RPG is a game that, when it was originally released, likely met with a lot of skepticism. Squaresoft’s RPGs are generally known as their huge sweeping tales that were not like anything that most gamers have seen at the time. Mario games, on the other hand, generally had no story beyond the typical excuse plot involving rescuing the princess. I can imagine the surprise when the two ended up going together like peanut butter and chocolate.
Since then, there have been two sub series that have been considered spiritual successors to Super Mario RPG; those being the Paper Mario series, and the Mario & Luigi series. Super Mario RPG was also one of the last games released for the Super Nintendo in 1996 and was the last game Squaresoft developed for a Nintendo system until Final Fantasy Tactics Advance in 2003. Super Mario RPG was the source of many technical achievements and innovations for the time of its release, but the real question is if it is as impressive today as it was in 1996. Read more
I have a strange fascination with the “meta-horror” sub genre as of late. It is one thing to scare the player by having big freaky monsters jump out at them from behind the bushes and go “OOGEDY BOOGEDY BOOGOLY, but it’s another to use the player’s connection to something from their childhood turning fucked up to hit them on a personal level. It is because of this that I spent more time than justified reading those stupid gaming creepypastas that were about as scary as Donald Trump trying to walk up a flight of stairs without complaining.
I have already covered a fair few games based around this sort of premise, and despite the fact that it isn’t exactly something that’s never been done before, I do find that there is enough unique variance that makes me want to check all of these out. Duck Season is the most recent of these that I have tried out, and it was definitely something. Read more
A lot of us who live outside of Japan don’t realize just how important the Dragon Quest series is to gaming. So many of us are bound to have at least one JRPG among our favorites of all time, yet ultimately aren’t familiar with the series that put this genre on the map. I’ve often thought of what it must be like to discuss the differences in gaming culture with a gamer from Japan, about the differences in popularity and what games that we never got in our respective countries.
Dragon Quest III is to the Dragon Quest series what Final Fantasy VII is to the Final Fantasy series. It’s the one that damn near every thinks of when they hear the name of the series. I finally got the chance to play through Dragon Quest III for myself a few months ago through its Switch port, and even thirty years after its release, it still kicks some serious ass! Read more
Ever since I knew of Bravely Default’s existence, I was hyped up for it. Just about everything I saw was a sign that pointed to this being an amazing game. First of all, it being a spiritual successor to Final Fantasy: The 4 Heroes of Light was a good sign seeing as how I found that to be one of the more underrated games in the Final Fantasy series. 4 Heroes of Light was a game I greatly enjoyed just due to how it managed to easily capture the feelings of Final Fantasy I-III while improving on their mechanics and presentation. Many have criticized it for being unpolished or overly difficult, but that was not correct. The game, despite not being easy in any sense, was well balanced enough due to how much more accessible and convenient the game’s job system was than previous games like Final Fantasy V. Yet what was probably the most memorable aspect of 4 Heroes of Light was its simplicity. Read more
Serena is a very brief yet powerful point and click game that leaves a large emotional impact on the player. It has received a lot of support from the adventure fan community and has had some high profile people involved such as former Sierra staff member Josh Mandel, and the character Serena being voiced by Sarah Wilson, otherwise known as Pushing up Roses. This game was also the first to be developed by Senscape, who is headed by Agustin Cordes. When compared to Agustin Corde’s previous game, Scratches, Serena’s story is far more compelling and deep yet the game itself also has far less content. The one important aspect to note about Serena is that the game can be beaten in less than an hour. However, the game is free to play, and as a result, I cannot think of any reason not to recommend Serena. Read more
Asphyxia is a rather conflicting game for me. It, at first, seems like a recipe for a hit given its odd premise of being a yuri dating sim where the girls are based off of British authors from the 1800s and early 1900s (which is going to be lost on anyone who is not an English major, so I’m not going to be talking about it much). It also tells what by all means should be a very engrossing and compelling storyline with deep characters and mature themes. There is a lot to like about Asphyxia, but for once the problem with a story is not that it is shallow or amateurishly written.
Instead, much like those works of “classic” literature that we we’re forced to plow through in school, Asphyxia’s writing is plodding and stuffy. The characters do not talk like real people, there is an unnecessary amount of description put into insignificant details, and I just found myself trying to speed read through as much as I could in order to finish the game. In the end, I was curious enough about the storyline to get every ending, but it is not a game I plan to replay nor is it one I can recommend. Read more
Just now, I needed to take a look at my previous review of The Friends of Ringo Ishikawa. I needed to do so because my feelings on Lucah: Born of a Dream are similar to that game, and I don’t want people to think I’ve gotten lazy (although with my less frequent updates, that ship has probably sailed). Also similarly to The Friends of Ringo Ishikawa, I did not care for this game.
Both are unique games that clearly had a strong ambition, and both are games that I can imagine a specific niche of people enjoying, but ultimately, both games disregard some of the most important rules of game design and create something that fails to engage overall. The difference between the two games is that they abandon different rules. Ringo Ishikawa abandoned the rules that games should be fun or accessible and tried to use its abysmal gameplay as a storytelling tool.
It’s no doubt that I have covered some strange games over the past few years. I could have taken the typical route as video game blogger and just covered all the newest and most popular games, but there is something that always draws me to these odd titles that are not perfect by any means, yet still have their own unique charm to them.
The Friends of Ringo Ishikawa is the most recent game I’ve played that fits this category. It is one of those “I would not have played this on my own if I didn’t get a review copy” games, and I would say that I’m glad I played it, although I’m not sure I will be playing it again any time soon. Read more