Standard Review: Luigi’s Mansion (GC/3DS)

Luigi's Mansion | Logo

There are two kinds of people in this world; those that like Luigi’s Mansion, and people who hate fun. The first Luigi’s Mansion was apparently not well received when it originally came out since it wasn’t a sequel to Super Mario 64 and had some big shoes to fill. Luigi’s Mansion is not even in the same genre as Mario 64 so those comparisons only came up due to the fact that Mario platformers were previously released as launch titles for Nintendo consoles, and this likely lead kids to assume that Luigi’s Mansion was a platformer because it was a Gamecube launch title.

The Gamecube did eventually get a Mario platformer with … which apparently also had a bunch of people who didn’t like it because Nintendo fanboys are just unpleasable it seems… and also it’s kinda been close to two decades since it’s been released. This means that plenty of people have had time to examine Luigi’s Mansion on its own merits and many have rightfully concluded that it is a good game. Of course I always liked it to begin with and lost count of the amount of times I played it as a child, but what prompted this review was me playing through the 3DS port a few weeks before this was written.

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Penny Arcade Adventures: Episode Three (PC/360/Ios): Something Completely Different (Detailed Review)

Penny Arcade Adventures Episode Three | Logo

Penny Arcade Adventures: Episode Three may be a jarring experience to those that have played the first two. This is the case with Episode Three because the development of these games shifted developers, from Hothead Games to Zeboyd. While Zeyboyd is a smaller development team and clearly does not have as high a budget as Hothead, they are still well known for their work on Breath of Death VII and Cthulhu saves the world. Being a huge fan of those games, I naturally had some high expectations for this game and I was hoping that this game would exceed the quality of both the previous Penny Arcade Adventures installments and Zeyboyd’s previous titles.

Instead, Penny Arcade Adventures: Episode Three is a game that it is good in its own right and is definitely superior to the first Penny Arcade Adventures and Breath of Death, but does not hold a candle to Episode Two or Cthulhu Saves the World. It is hard to really say the game is a step back from Episode Two given that the games are quite a bit different, but in general, it does feel like a step down from the incredible experience that Cthulhu Saves the World offered. In addition, it feels like the game also suffers from simply not having the same budget as the first two Penny Arcade titles. When you add that Episode Three still retains some of the flaws of the earlier entries, you end up with a good game in its own right, but one that felt rather underwhelming. Read more

Penny Arcade Adventures: Episode Two (PC/360/PS3): A Penny Saved… (Detailed Review)

Penny Arcade Adventires: Episode Two | Header

When I reviewed Penny Arcade Adventures: Episode One, I did not have much good to say about it. The game had a solid battle system and some amusing dialogue, but it was sorely lacking in just about every other area. The plot was incredibly tedious and the game itself was a major slog. At the end of that review, I stated that I had no interest in playing Episode Two as a result of the first game’s failure to provide a quality experience. However, I ended up changing my mind seeing as how I felt as if I should at least play this one if I was going to play Episodes Three and Four simply for the sake of having the full experience. I did not have high expectations going into Penny Arcade Adventures: Episode Two, but I was pleasantly surprised.

Not only did I find Penny Arcade Adventures: Episode Two to be a much more enjoyable experience than Episode One, but I would also say that it is among one of the better indie RPGs I have played. The funny thing about this, however, is that there really is not that much of a difference between Penny Arcade Adventures Episodes Two and One. At points, I have considered that I simply might have not been in a good mood when I played and reviewed the first game, but it turned out that Episode Two simply executed its various aspects better than the first game. In my review of the first game, I have criticized it for using a gameplay setup that I thought was inherently flawed. While technically my complaints do still apply, Episode Two did prove to me that it was indeed possible to make a good game out of that apparent “flawed system.” I am ultimately glad I decided to give this game a chance, and I encourage you to consider this one if the first game did not quite catch your interest. Read more

Standard Review: Penny Arcade Adventures: Episode One (PC/360/PS3)

Penny Arcade Adventures Episode One | Logo

To start things off, I will disclose that I am not too familiar with the Penny Arcade web comics or even the website itself. I have seen a small amount of the web comics but they did not seem to have any effect on the game itself for me. I would assume that big fans of the web comics may get a bit more out of this game. Penny Arcade Adventures: On the Rain Slick Precipice of Darkness: Episode One, or simply Penny Arcade Adventures as I will refer to it from now on, is really not good enough to appeal to anyone who is not a big Penny Arcade fan. The game unsuccessfully tries to combine elements of point and click adventure games with turn based RPGs, and ends up as a game that fails as either of them. It is not necessarily a bad game, but I would not recommend it unless you are a hardcore Penny Arcade fan. Read more

Fangame Review: (Mario) The Music Box – ARC

(Mario) The Music Box - ARC | Title Screen

CW: Violence and Gore.

The (Mario) The Music Box series is just so insane and absurd that I can’t get enough of it. The first installment was a solid Corpse Party clone marred only by having button mashing prompts that will make your arms fall off before completing the game. I did have some other complaints about unresolved plot points and a lack of relevance to the Mario canon, and the sequel, (Mario) The Music Box – ARC, takes those criticisms into account… in the weirdest way possible.

The first (Mario) The Music Box was a fairly standard Corpse Party clone but the (Mario) The Music Box – ARC decides to abandon any semblance of sanity that remained in this series… if there was any to begin with. Read more

Steam Greenlight Landfill: Cube Master: Light Adventure

Cube Master: Light Adventure | Header

Normally I try to write reviews in the order I complete these games in, but I’m going to deviate from this schedule to knock this pile of refuse out first.  The reason for this is not just because of how terrible Cube Master: Light Adventure is, but also because it is so mindlessly simplistic and brief that I will likely forget everything about it by the time I’d get to this normally. Thankfully reviewing this game won’t even mean much because the game is so bad all I need to do is show you the trailer. Read more

Banjo-Kazooie (N64/360): Rareware’s Masterpiece (Detailed Review)

Banjo-Kazooie | Mumbo Mountain

I posted my review of Yooka-Laylee almost two years ago. I had some very strong praises for it despite the fact that I had not even grown up with Banjo-Kazooie and was only familiar with the game through a lets play.That lets play was very appealing though and I loved the style of the game and everything, the only reason I didn’t play the game until now was because I didn’t own the systems it was for and didn’t know how to use emulators. What recently got me in the mood to finally check this game out was seeing a certain leftist video maker stream another Nintendo 64 Collectathon by Rare for close to three days straight to raise money for a UK charity for trans kids, and if that doesn’t inspire you to play some vidya then I don’t know what will.

Predictably as fuck, I immensely enjoyed Banjo-Kazooie but it wouldn’t be an AnnieGal review without at least one hot take; Yooka-Laylee is a better game. This really SHOULDN’T be a hot take because Yooka-Laylee was made close to two decades later with much more advanced technology, but we live in a world where Donald Trump is president and Yooka-Laylee is a “failure in every way.” As an aside, I will eventually make a full response to Derek Alexander’s review but I’d like to play Banjo-Tooie and Donkey Kong 64 for myself before that. Read more

Standard Review: eXceed – Gun Bullet Children (PC)

exceed - Gun Bullet Children | Logo

Exceed – Gun Bullet Children was a game that was originally released in 2005 in Japan. It did not get an official US release until 2012 when it, along with its two sequels, were published by Capcom and released on Steam and Desura. All three games in the series had their release on March 29th 2012. The first game in the eXceed series, eXceed Gun Bullet Children, was actually designed by a different developer then the second and third games in the series. It is easy to tell this based on how Gun Bullet Children plays when compared to its sequel. While I have yet to play the third game as of the time this is being written, I have played the second game and can make comparisons between the two. The main difference is that Gun Bullet Children is much more difficult and simplistic than Vampire REX. Generally I would be quicker to point to eXceed 2nd Vampire REX for a recommendation than I would Gun Bullet Children, but the latter is still a good game in its own right, and for $3.00, it is worth checking out. Read more

Quick Review – Dress to Play: Cute Witches! (3DS)

Dress to Play: Cute Witches is a game that got me based on reading about its premise alone on its e-shop page. The idea was to have a dress up game made for young girls that is about earning new items through gameplay. It mixes the appeal of mixing and matching clothes and accessories to create your ideal yet ads some actual gameplay elements to it so you don’t get bored in less than five minutes. Of course, to most grown adults, the idea of a dress up game sounds incredibly cringe worthy and childish, but there are still some older women such as myself (and some men) who can appreciate the cute appeal of it.

While the premise sounds good on paper, it is not fleshed out nearly enough to satisfy anyone but little girls. The main reasons for this are that, despite the game being inherently deeper than the dress up flash games you can find online, there is still not enough depth to the gameplay to hold one’s attention for very long. Don’t get me wrong, this game can still make a decent time waster for some, but it isn’t going to be enough to satisfy those looking for a deep gaming experience. Read more

Dragon Quest II: Luminaries of the Legendary Line (NES/MSX/SNES/GBC/Mobile/3DS/PS4): A JRPG Codifier (Detailed Review)

Dragon Quest II | jp box art

Dragon Quest II is often glossed over when discussing the legacy of the series. While Dragon Quest I is noteworthy for being the first game in the series and Dragon Quest III is noteworthy for being motherfucking Dragon Quest III, Dragon Quest II just seems to be known as “that one that’s really really hard and comes between Dragon Quest I and III.” I often see people act as if Dragon Quest II is completely unremarkable and that is just not the case.

Dragon Quest II is a pretty badass game when you get right down to it. I should note that I have not played the NES original this time around and am thus only familiar with it from a lets play I saw years ago and from what I’ve looked up about it. From what I can gather the later versions definitely seem more polished and well structured, that is unless you are playing and English fan translation of the super famicom version that is. Read more