Hell Yeah! Wrath of the Dead Rabbit is a game that could be seen as somewhat of a modern twist on the whole “anthropomorphic animal with attitude” archetype that pervaded the 90s. Of course it is fitting that this was made by Sega, the same company that gave us Sonic the Hedgehog, the quintessential animal with attitude in video games. So the question is, does Hell Yeah manage to recreate what made the original Sonic memorable? The answer to that is that it kind of does, but it kind of doesn’t.
In terms of its presentation, Hell Yeah! excels. The art style is very flashy, the game has some hilarious dialogue, the music kicks ass, and pretty much everything about this game gives off the idea that this is going to be a fun game. The game’s storyline is about the prince of hell, a skeletal Rabbit named Ash, who is trying to hunt down the 100 monsters that saw a photo he mistakenly put up on his blog of him cuddling a stuffed animal. Read more
Oh the things you never expect. When I finished playing Penny Arcade Adventures: Episode Three, I stated that I hoped that this game improved upon Episode Three the same way Episode Two improved on Episode One. While it is definitely fair to say that Episode Four was an improvement, I simply did not expect one of this magnitude. There are several things regarding this game that I did not expect.
It certainly does not do anything revolutionary nor does it look particularly innovative, but when you actually play it, you realize just how meticulously crafted this game is. Yes it may appear to be another parody of 16-bit era JRPGs, but it is so much more in terms of execution. Not only does it have the signature humor of Zeboyd’s games, but it also has a story that is actually compelling on its own merits. When you add an outstanding soundtrack by Hyperduck Soundworks, the same people behind the soundtrack of Dust: An Elysian Tale, and some of the most addicting and precise battle mechanics in any turn based RPG; you end up with a game that might as well have been made to silence anyone who said these types of games are only made to pander to nostalgia. Read more
Penny Arcade Adventures: Episode Three may be a jarring experience to those that have played the first two. This is the case with Episode Three because the development of these games shifted developers, from Hothead Games to Zeboyd. While Zeyboyd is a smaller development team and clearly does not have as high a budget as Hothead, they are still well known for their work on Breath of Death VII and Cthulhu saves the world. Being a huge fan of those games, I naturally had some high expectations for this game and I was hoping that this game would exceed the quality of both the previous Penny Arcade Adventures installments and Zeyboyd’s previous titles.
Instead, Penny Arcade Adventures: Episode Three is a game that it is good in its own right and is definitely superior to the first Penny Arcade Adventures and Breath of Death, but does not hold a candle to Episode Two or Cthulhu Saves the World. It is hard to really say the game is a step back from Episode Two given that the games are quite a bit different, but in general, it does feel like a step down from the incredible experience that Cthulhu Saves the World offered. In addition, it feels like the game also suffers from simply not having the same budget as the first two Penny Arcade titles. When you add that Episode Three still retains some of the flaws of the earlier entries, you end up with a good game in its own right, but one that felt rather underwhelming. Read more
When I reviewed Penny Arcade Adventures: Episode One, I did not have much good to say about it. The game had a solid battle system and some amusing dialogue, but it was sorely lacking in just about every other area. The plot was incredibly tedious and the game itself was a major slog. At the end of that review, I stated that I had no interest in playing Episode Two as a result of the first game’s failure to provide a quality experience. However, I ended up changing my mind seeing as how I felt as if I should at least play this one if I was going to play Episodes Three and Four simply for the sake of having the full experience. I did not have high expectations going into Penny Arcade Adventures: Episode Two, but I was pleasantly surprised.
Not only did I find Penny Arcade Adventures: Episode Two to be a much more enjoyable experience than Episode One, but I would also say that it is among one of the better indie RPGs I have played. The funny thing about this, however, is that there really is not that much of a difference between Penny Arcade Adventures Episodes Two and One. At points, I have considered that I simply might have not been in a good mood when I played and reviewed the first game, but it turned out that Episode Two simply executed its various aspects better than the first game. In my review of the first game, I have criticized it for using a gameplay setup that I thought was inherently flawed. While technically my complaints do still apply, Episode Two did prove to me that it was indeed possible to make a good game out of that apparent “flawed system.” I am ultimately glad I decided to give this game a chance, and I encourage you to consider this one if the first game did not quite catch your interest. Read more
To start things off, I will disclose that I am not too familiar with the Penny Arcade web comics or even the website itself. I have seen a small amount of the web comics but they did not seem to have any effect on the game itself for me. I would assume that big fans of the web comics may get a bit more out of this game. Penny Arcade Adventures: On the Rain Slick Precipice of Darkness: Episode One, or simply Penny Arcade Adventures as I will refer to it from now on, is really not good enough to appeal to anyone who is not a big Penny Arcade fan. The game unsuccessfully tries to combine elements of point and click adventure games with turn based RPGs, and ends up as a game that fails as either of them. It is not necessarily a bad game, but I would not recommend it unless you are a hardcore Penny Arcade fan. Read more
Surprise surprise, an Amazing VGM from a game I just reviewed. Really keeping you on your toes aren’t I? Well what can I say, I don’t plan most of these out in advance and instead just go with what I’m most feeling, and I’m feeling Banjo-Kazooie right now. It also helps that Banjo-Kazooie has an amazing soundtrack, and there will likely be plenty of themes from this game for future entries, but I may as well start with the one that sets everything else up. Read more
I posted my review of Yooka-Laylee almost two years ago. I had some very strong praises for it despite the fact that I had not even grown up with Banjo-Kazooie and was only familiar with the game through a lets play.That lets play was very appealing though and I loved the style of the game and everything, the only reason I didn’t play the game until now was because I didn’t own the systems it was for and didn’t know how to use emulators. What recently got me in the mood to finally check this game out was seeing a certain leftist video maker stream another Nintendo 64 Collectathon by Rare for close to three days straight to raise money for a UK charity for trans kids, and if that doesn’t inspire you to play some vidya then I don’t know what will.
Predictably as fuck, I immensely enjoyed Banjo-Kazooie but it wouldn’t be an AnnieGal review without at least one hot take; Yooka-Laylee is a better game. This really SHOULDN’T be a hot take because Yooka-Laylee was made close to two decades later with much more advanced technology, but we live in a world where Donald Trump is president and Yooka-Laylee is a “failure in every way.” As an aside, I will eventually make a full response to Derek Alexander’s review but I’d like to play Banjo-Tooie and Donkey Kong 64 for myself before that. Read more
Ah yes, three of my most shilled games in a row for Amazing VGM. I’d normally do something from Saya no Uta since I just reviewed it but I kinda hinted at this one last week so I better follow through. Anyway I’ve been meaning to touch on this one for a while since it really is an amazing track from an amazing game.
NieR is known for its outstanding music after all, so it’s time to cover a track that was good enough they made it twice! Starting with the original. Read more
Ghosts ‘n Goblins was always infamous for being one of the hardest games ever made. That statement is pretty much 100% accurate, Ghosts ‘n Goblins is so difficult that it is only on the border of how difficult a game can be while still being playable. One should note that I am using the word “difficult” and not “challenging.” The reason I say this is because being challenging is generally a good thing as it implies that a game brings you up to its own level by being demanding and through its design.
Ghosts ‘n Goblins, on the other hand, is just difficult in the sense that it is very patience trying and unfun. Before I hear the parade of apologists proclaiming “git gud” I should make it clear that I did beat this game twice, and yes I am counting it as twice regardless of that stunt they pulled the first time. Ghosts ‘n Goblins may be beatable, but it isn’t exactly an enjoyable game to play. Most players will be having far more frustration than fun and beating it serves no purpose other than bragging rights. Read more
Sonic Adventure was a game that I grew up with, and recently took the opportunity to replay through its steam port that I got on sale. Looking back on it, I always noticed that there were some flaws with it but still felt nostalgia for it anyway. After replaying it, my opinion is mostly reaffirmed except that I found them more emphasized. The flaws were more grating, but the good parts of it were more apparent and I still had quite a bit of fun with it.
The story in Sonic Adventure is mostly a mixed bag. The writing is very stiff and basic, oftentimes to the point of being laughable. Even as a kid I was able to understand the problems with the game’s writing and easily understood what others criticized it for. Despite this, the game held a unique charm to it that drew me to it. Read more