I can safely say that, prior to 2017, that I assumed the Crash Bandicoot series was as good as dead. Despite not having been relevant since the PS1 era, it was able to keep stay barely afloat until 2010, with the last console based installment being Crash: Mind Over Mutant. Despite the fact that I haven’t talked about it much, I have played the crap out of the PS1 games when I was a child, but I hadn’t played them in so long that playing through the remakes was basically a new experience for me. Not to mention that I had never even played the original game.
Crash Bandicoot was one of the biggest names during the PS1 era, yet when it fell off, it didn’t even fall off in the same way as Sonic the Hedgehog where every installment still got a lot of hype and sold a lot even though the games were hit and miss. It’s more so along the lines of people just stopped paying attention to the series, so we wouldn’t even know if any of the post PS1 games were any good. I mean, I did enjoy Crash Nitro Kart, and I heard Crash Twinsanity was pretty fun, but the other two post PS1 Crash games I played were Tag Team Racing and Crash of the Titans, both of which sucked. Crash of the Titans was especially moronic in that it turned a platformer series into a beat em up so boring that it makes Sonic Unleashed’s night time stages look like they ACTUALLY came from God of War.
Another years has come to a close, and It is time for me to end this year the same way as I usually do, with a highly emotional ending theme from one of my favorite games of all time. EarthBound holds a near and dear place in my heart, and I can’t help but become super emotional whenever I listen to its music or play it. Hell just speaking about it now makes me want to replay it.
And it is also quite appropriate since 2020 was a highly emotional year. It’s been kind of a meme about how much this year has sucked, but it did end on a positive note with Trump losing re-election. And yes, that doesn’t mean all of our problems are gone, but after four years of this asshole, it’s a relief to see him go the fuck away. And maybe things will start to get at least a little bit better.
Lightning Warrior Raidy is a hentai dungeon crawler that was originally released back in 1994, and was stored on five floppy disks. As this site’s arch nemesis HCBailly would say, this was high tech stuff back in the day. If this game’s Jast USA store page is correct, this is also the first “all-female yuri fantasy dungeon crawler RPG.” I don’t know why they say that though, since there are not only male characters in this game, but there are sex scenes involving men. From what I could gather, Lightning Warrior Raidy is considered a yuri title because of the amount of lesbian sexual content, and I guess back in the 90s that is something that is noteworthy.
God damn, I wrote my review of You Have to Win the Game six years ago. I was either 19 or 20 when I wrote that review. More time has passed since I wrote that review than has passed between the original release of You Have to Win the Game and its sequel, Super Win the Game. No, that’s not a jab saying that the game was made too quickly after the original, it’s a two year gap. It’s just… time goes by so slow yet so fast.
So I recently decided to check out Super Win the Game to see if it’s any better than its predecessor. Super Win the Game is, in fact, better than You Have to Win the Game. While neither game is a must play by any means, it is nice to see that a lot of the issues I had with the previous game were resolved in this one.
I’ve always had some level of curiosity towards retro Japanese games that were never localized, especially those by major developers before they got big. It’s hard to think of a more household name than Nintendo. After all, a lot of Nintendo’s major series have started back on the NES and are still going strong to this day. I mean, Mario, Zelda, and Metroid, no context needed.
But not every classic Nintendo title went on to get tons of sequels and get milked into oblivion. Kid Icarus got one Gameboy sequel and then a reboot decades laterbefore fading into obscurity again despite the reboot being very successful. Punch-Out got a SNES sequel that no one cared about, and then a Wii reboot decades later that flopped. StarTropics got one sequel then nothing. But at least these games were localized (except for StarTropics which was made in the US and not released in Japan).
CW: References to rape and slavery as plot devices.
Sometimes, the games I review make me answer some unexpected questions. Given that my reviews of eroge always end up among the most viewed of my work, I knew I would be taking a look at this series eventually, and I always knew that I would have some difficulties with it. In this case, I don’t mean “difficulty” as in it being hard to play, but more so hard for me to review.
I’m sure that most of you are well aware that I’m a feminist, and that my feminist views have largely impacted how I perceive the world around me. If I’m being honest, I’m usually hesitant to bring it up with most normies because they either know next to nothing about it and thus don’t grasp the significance, or they are one of the many who have been groomed by right wingers to believe that feminism amounts to what they see on Buzzfeed or Youtube cringe compilations.
I really should have played this game a lot sooner than I did. I’ve commonly listed EarthBound as one of, if not my favorite games of all time. It’s hard to believe that my review of EarthBound was only the 2nd review I ever wrote, and yet I did not get around to even playing the equally amazing sequel until 7 years later.
To be honest, I may have just played MOTHER 3 for the first time fairly recently, but I have seen a lets play of it before. Hell I was actually introduced to this series through the lets plays of Chuggaaconroy and NintendoCapriSun, which I just realized were posted over a decade ago. Hell now that I think about it, I think I first saw those LPs almost a decade ago. Read more
It just now occurred to me that I have not covered a Zelda song in either Amazing VGM or its predecessor I wrote on that site that will not be acknowledged. I actually just beat the Switch version of Link’s Awakening about a month ago, and I enjoyed it, but I won’t be reviewing it given that I’m too behind on shit to write reviews for, and that this is one of those games that has been reviewed to death. In short, I’m not reviewing it because I have too much on my plate already, and wanted to prioritize the games I felt like talking about more.
But it’s also that I don’t have overly strong opinions on Link’s Awakening. It wasn’t bad or anything, and I enjoyed it, but I also wouldn’t include it among my favorites in the series.I’m sure there is some irony in that a site called Guardian Acorn isn’t covering the game that it’s namesake came from, but there is thankfully another game with a guardian acorn in it that I’m going to be reviewing in the near future. I bet you can’t guess which game it is though. Read more
I have always had a history with the Sonic the Hedgehog series. I grew up with both of the Sonic Adventure titles and I formed a connection with both of them early on. I also was nostalgic for the Genesis games seeing as how I played them through Sonic Mega Collection. I did enjoy games like Sonic Heroes, Secret Rings, and Unleashed despite the poor reception they received, and was lucky enough to have never played the infamous Sonic 06 due to not having either console it was on. Despite this, I missed out on Sonic the Hedgehog 4 when it was originally released on the WiiWare, Xbox Live Arcade, and Playstation Store in 2010, as I fell out of the Sonic series around that time despite it supposedly being where the series got good again for a short while. Read more
Super Mario RPG is a game that, when it was originally released, likely met with a lot of skepticism. Squaresoft’s RPGs are generally known as their huge sweeping tales that were not like anything that most gamers have seen at the time. Mario games, on the other hand, generally had no story beyond the typical excuse plot involving rescuing the princess. I can imagine the surprise when the two ended up going together like peanut butter and chocolate.
Since then, there have been two sub series that have been considered spiritual successors to Super Mario RPG; those being the Paper Mario series, and the Mario & Luigi series. Super Mario RPG was also one of the last games released for the Super Nintendo in 1996 and was the last game Squaresoft developed for a Nintendo system until Final Fantasy Tactics Advance in 2003. Super Mario RPG was the source of many technical achievements and innovations for the time of its release, but the real question is if it is as impressive today as it was in 1996. Read more