Playing through Ib was a fascinating experience. Free to play RPG Maker horror games seem to be surprisingly common, and it surprises me that you don’t see many professional developers copying their format. There has always been something unappealing to me about most standard horror games. The kind that consist almost entirely of jump scares and “run and hide from scary monsters” moments. While that isn’t an inherently bad premise, It seems a tad boring to me to rely on assaulting the players senses rather than horrifying them through the content of the story. Read more
Without a doubt, my favorite game genre has to be the JRPG. Games of this genre tend to have just the right balance between familiar and new. They are wide and expansive yet they aren’t overblown wannabe Hollywood movies like most AAA games are… for the most part.
One who has followed this blog for a while is likely familiar with my love of JRPGs, and likely knows that I took way too long to get around to reviewing this heavily JRPG influenced game. This game was requested as a review by Ryumaou Juno, a former patron of mine and still an occasional reader as far as I know. My apologies for taking so long to get to this one, my unreliability with getting requested reviews out quickly is precisely why I added much more stricter criteria for them. But hey, my incessant procrastination meant that I could have this the 150th game review to be put up on this site… unfortunately I didn’t because I had to put my Eryi’s Action review up. Read more
Eryi’s Action is a game that, while not the most well known, seems to have gotten some popularity from some of the more popular lets players of Youtube. The nature of the game is one that makes a blind run interesting simply due to the reactions that one may have to its content. The reactions in the case of Eryi’s Action are, of course, to the game’s high difficulty level. Read more
Titles like They Breath are the types of games that Steam’s refund system was made for. It is a pointless barely interactive and directionless “experimental” title that’s only claim to decency is to be vaguely artistic in order to impress people who do not even enjoy games in the first place, or at least that’s the only way I can see games like They Breathe existing. Furthermore the game is over in about half an hour so one would be under the 3 hour limit even if they beat it 3 times.
It is not that They Breathe could not have been a good game; it is more so that They Breathe chooses not to be a good game. It does nothing other than build a light bit of suspense up at to what the point of the game could be, only to reveal that there is no point or twist at the end to begin with. That is not even taking into account that the half hour leading up to that has boring and frustrating gameplay as well.
Hell Yeah! Wrath of the Dead Rabbit is a game that could be seen as somewhat of a modern twist on the whole “anthropomorphic animal with attitude” archetype that pervaded the 90s. Of course it is fitting that this was made by Sega, the same company that gave us Sonic the Hedgehog, the quintessential animal with attitude in video games. So the question is, does Hell Yeah manage to recreate what made the original Sonic memorable? The answer to that is that it kind of does, but it kind of doesn’t.
In terms of its presentation, Hell Yeah! excels. The art style is very flashy, the game has some hilarious dialogue, the music kicks ass, and pretty much everything about this game gives off the idea that this is going to be a fun game. The game’s storyline is about the prince of hell, a skeletal Rabbit named Ash, who is trying to hunt down the 100 monsters that saw a photo he mistakenly put up on his blog of him cuddling a stuffed animal. Read more
Teslagrad was an indie platformer title released in 2013 that seemed to have had some fairly decent reception. Unfortunately I really cannot why. Well technically I can but I do not find it to be a logically sound reason. Teslagrad is a game that looks nice and sounds nice, and it seems fun at first, but a lot of its design flaws are very subtle to the point where the average player won’t realize they are there. Do not get me wrong, they will in fact experience these flaws, but they will likely not see them as such despite them for some reasons that I plan to explain shortly. Read more
I first wrote my review of the first eXceed title back in 2014, and I took a lot longer to get to this game than I expected. Granted it is probably more absurd for me to have not reviewed another Senran Kagura or Persona game until now, but your Goddess works in mysterious ways after all, and by that she means that playing eXceed 2nd at this time was a spur of the moment decision without much prior thought.
It was quite convenient that I played through the first eXceed with my old crappy computer because I actually tried replaying it recently. That attempt was short lived because I realized that the first eXceed was not re-formatted for newer PCs. It was originally a 2005 title so ran well on my old crappy computer but was pretty much unplayable on my newer one. it is quite clear that the effort was put into the 2nd and 3rd games with the first one as little more than an afterthought, and having now played Vampire Rex I can see why. Read more
Banzai Escape is the first and only title by developer XenoAisam, and it is not hard to see why they haven’t made another one after this. Banzai Escape is of the quality where you can tell that there was genuine effort into making something good, but also can tell that it kinda sucks. I’m usually hesitant to go into full angry reviewer shtick when reviewing small indie games because I know fully well that if I ever start developing games, then my first game is probably going to be shit. This is one of the key reasons why I have been hesitant to become a game dev in the first place.
As a gamer, I WANT for devs to keep making games and to improve upon their old ones. Hurling insults at the developers and making overly long drawn out hypothetical scenarios of things I’d allegedly rather do than play their games is not going to push them to get better. It takes a lot for a game to pass that threshold and piss me off, and that rage is limited for games like Ghostie Quest, Vickinachi, Insincere, Cube Master: Light Adventure, and a dozen other games you’ve never heard of and will forget about after you are done reading this piece. Read more
Aozora Meikyuu is a short and brief ecchi visual novel by developer Yume Creations, a team name that I’m not sure exists because Dream Creations was taken by a rhinestone trimming company or if the devs were just total weebs. One can definitely get the impression that it is the latter since Yume Creation’s other games are also short ecchi visual novels with anime girls. I want to make it clear I have nothing against anime tiddies and actually kinda liked Aozora Meikyuu, but it’s not a good game.
Aozora Meikyuu, which means “Blue Sky” in Japanese and leaves me once again unsure if the name was left in Japanese to avoid confusion with the similarly titled visual novel “Always the Same Blue Sky” that I also reviewed or if the devs are just total nerds, is something that I enjoyed in a “so bad its good” kind of way. More specifically, it is a poorly written and overall stupid mess, but it also has a unique charm that appeals to me as an otaku turned feminazi. Read more
Oh the things you never expect. When I finished playing Penny Arcade Adventures: Episode Three, I stated that I hoped that this game improved upon Episode Three the same way Episode Two improved on Episode One. While it is definitely fair to say that Episode Four was an improvement, I simply did not expect one of this magnitude. There are several things regarding this game that I did not expect.
It certainly does not do anything revolutionary nor does it look particularly innovative, but when you actually play it, you realize just how meticulously crafted this game is. Yes it may appear to be another parody of 16-bit era JRPGs, but it is so much more in terms of execution. Not only does it have the signature humor of Zeboyd’s games, but it also has a story that is actually compelling on its own merits. When you add an outstanding soundtrack by Hyperduck Soundworks, the same people behind the soundtrack of Dust: An Elysian Tale, and some of the most addicting and precise battle mechanics in any turn based RPG; you end up with a game that might as well have been made to silence anyone who said these types of games are only made to pander to nostalgia. Read more