Content Warning: This piece will contain in depth thoughts and analysis on Doki Doki Literature Club! Do not let the title of this game fool you, this is one of the most horrific, discomforting, and disturbing games ever made. Content will include depictions of and references to suicide, violence, gore, depression, domestic abuse, death, and kidnapping. Reader discretion is STRONGLY advised!
Also there are major spoilers throughout the rest of this piece, as I feel the need to refer to them directly.
And it’s time for me to shill for Undertale again… sort of. Really I’m just revamping another one of my old DeviantArt journal entries. Previously, I mainly covered “Battle Against a True Hero“ but I would like to cover all of Undyne’s themes these time. Note, I’m not talking about just her battle themes either. I’m never the one to leave any stones unturned after all.
Undyne is definitely my favorite character from Undertale. What is there not to like about a lesbian fish woman who loves violence and anime? Hell she actually somewhat reminds me of a certain someone I know IRL. I won’t say who, but just know that if I compare you to this person then you’ve already won me over. Anyway, let us get started.
I honestly expected much more out of A Bird Story than what I got. Its developer, Freebird Games, was the studio that was behindTo the Moon, which was perhaps one of the most emotional and strongly written games I have ever played. Its writing and presentation were so powerful that most that played it completely overlooked that it had virtually no real gameplay.
A Bird Story, on the other hand, completely lacks what made To the Moon such a great game and instead takes the same pretentious approach that artistic indie games are obsessed with. While A Bird Story is superior to titles like Gone Home, Depression Quest, or The Graveyard, it still does not speak much in its favor with how low the bar is set. The key problem with A Bird Story is that its narrative lacks any sense of coherence or anything that can be remotely entertaining; and considering that A Bird Story has no real gameplay, that leaves it pretty much dead on arrival.
While I knew that a game like FEMINAZI: The Triggering would be garbage based only off the title, it was something that looked so stupid and immature that I needed to try it out. It was pretty much what I expected, but I find it interesting to write about games that are entirely motivated by politics. I find it a lot more fun to play them that’s for sure,
Of note is that this game was released in February of 2017, 2 years after GamerGate was at its peak and was relevant. As a result, this already draws similarities to when Hollywood tries to cash in on memes years after they were popular. Additionally, it was published by Back to Basics Gaming, who serves as the LJN of Steam releases. Looking through their releases, one will see that they mostly publish RPG Maker games or low budget bargain bin titles that barely pass for flash games. They also published Final Quest, a poorly made RPG Maker game that I reviewed a while back, although said game clearly had much higher intentions than the garbage I’m reviewing here.
If there is one discussion topic that I wish would just disappear from the gaming community forever, it would be the question regarding whether or not video games can be art. The more this question is asked the more it implies that games cannot be art and holds video games as a whole back from being accepted as an art form. Comparisons in these discussions are often made to the film industry, which is a form of entertainment that is commonly believed to be “art.” What most people do not seem to consider is that games have often used elements of cinema and literature in them which means that, based on their association, video games are also art.
Now the question is, why did decide to bring that topic up regarding this game? The reason for this is that many of the games that are used as examples of “art” are ones that try too hard to tell a story in a unique manner, which often results in these games coming off as pretentious to most gamers. Read more
Upon looking at 8BitBoy, I never really expected something original or unique. Yeah sure, it uses 8 bit authenticity as an excuse to save on the graphics budget but I figure it should be hard to screw up Super Mario Bros that badly, so I decided to get it anyway since at the time, it was on sale for about 99 cents. It turns out that I really overestimated the inappropriately named Awesomeblade’s ability to create a decent game. 8BitBoy is 8BitGarbage that holds far more in common with the shovelware by LJN titles than any of the classics.
Note: This article was originally posted as a DeviantArt journal entry on December 30th of 2016, and has been revised and edited. I add this to make not that 2016 for me, like many others, was a very depressing and soul crushing year. I played Undertale for the first time at the start of the year, but later went back to it amidst the stress of the election, and it helped me immensely. Thus, this game has a very special place in my heart, and this is likely my favorite track from the game, which is really saying something.
Yes, I am covering something from Undertale as an Amazing VGM for the third time, and I see no reason not to. Playing Undertale was one of the few good things I could salvage from this horrible year in terms of personal experiences. It was a game I enjoyed so much that I played it 5 times this year, when I rarely ever replay games at all nowadays due to my enormous game backlog. And it’s soundtrack is the best I have ever heard in gaming, period. It shows something when there are so many amazing songs in this game, that something like Reunited does not catch nearly as much attention as them.
JRPG Update is back folks… sorta. In order to make things easier on myself, I decided that some revisions needed to be made to how I would handle things, simply because I was overloaded the way that JRPG Update worked before. I tried to post weekly updates by covering as much JRPG related information as I could, even things that seemed insignificant. As such, I am deciding to do some vetting for the content that I cover and will try to avoid posting redundant news such as “such and such has new screen shots” or “details have been given about the shape of the hair of the NPC off to the top right corner in the second house in the games 13th town.” Also, updates will be posted monthly as opposed to weekly so I have time to actually work on other content.
Well, here is part 2. The last 13 entries have started out fairly tame but creepy before getting to downright freaky. I will say that each of the top 10 in particular could have worked as the number one spot and it was NOT easy picking the order, but I managed, and I think I have got some fairly solid reasoning. Well anyway, here are the final 12.
I have stated in the past that I have grown tired of people asking whether or not games can be art due to various reasons. One of the main reasons that I dislike this topic’s consistent appearance is because it seems to be causing a general insecurity on the part of a lot of developers. The more that people believe that games are not art, the more people will sacrifice quality in an attempt to make an artistic statement simply because they think the latter is more important. Normally the best case scenario is a well designed game with a pretentious story that tries too hard to be deep and the worst case is having a game that uses bad game design as an excuse to support said pretentious story. Eversion, however, manages to be a game that actually succeeds in using its gameplay as a story telling tool and being fun at the same time.