Ever since I knew of Bravely Default’s existence, I was hyped up for it. Just about everything I saw was a sign that pointed to this being an amazing game. First of all, it being a spiritual successor to Final Fantasy: The 4 Heroes of Light was a good sign seeing as how I found that to be one of the more underrated games in the Final Fantasy series. 4 Heroes of Light was a game I greatly enjoyed just due to how it managed to easily capture the feelings of Final Fantasy I-III while improving on their mechanics and presentation. Many have criticized it for being unpolished or overly difficult, but that was not correct. The game, despite not being easy in any sense, was well balanced enough due to how much more accessible and convenient the game’s job system was than previous games like Final Fantasy V. Yet what was probably the most memorable aspect of 4 Heroes of Light was its simplicity. Read more
Just now, I needed to take a look at my previous review of The Friends of Ringo Ishikawa. I needed to do so because my feelings on Lucah: Born of a Dream are similar to that game, and I don’t want people to think I’ve gotten lazy (although with my less frequent updates, that ship has probably sailed). Also similarly to The Friends of Ringo Ishikawa, I did not care for this game.
Both are unique games that clearly had a strong ambition, and both are games that I can imagine a specific niche of people enjoying, but ultimately, both games disregard some of the most important rules of game design and create something that fails to engage overall. The difference between the two games is that they abandon different rules. Ringo Ishikawa abandoned the rules that games should be fun or accessible and tried to use its abysmal gameplay as a storytelling tool.
Without a doubt, my favorite game genre has to be the JRPG. Games of this genre tend to have just the right balance between familiar and new. They are wide and expansive yet they aren’t overblown wannabe Hollywood movies like most AAA games are… for the most part.
One who has followed this blog for a while is likely familiar with my love of JRPGs, and likely knows that I took way too long to get around to reviewing this heavily JRPG influenced game. This game was requested as a review by Ryumaou Juno, a former patron of mine and still an occasional reader as far as I know. My apologies for taking so long to get to this one, my unreliability with getting requested reviews out quickly is precisely why I added much more stricter criteria for them. But hey, my incessant procrastination meant that I could have this the 150th game review to be put up on this site… unfortunately I didn’t because I had to put my Eryi’s Action review up. Read more
Eryi’s Action is a game that, while not the most well known, seems to have gotten some popularity from some of the more popular lets players of Youtube. The nature of the game is one that makes a blind run interesting simply due to the reactions that one may have to its content. The reactions in the case of Eryi’s Action are, of course, to the game’s high difficulty level. Read more
I enjoyed Super Smash Bros. Ultimate. I enjoyed it… but I also felt it was a let down in a number of ways, and I consider it the weakest in the series (with exception to the original which I haven’t played and thus can’t speak on).
I want to emphasize that most of my criticisms of Ultimate are as a single player experience, and that I couldn’t care less that you can’t doowop an skippity uppity airslap into a wavedashed cockdump sparklenut or spitshine a ledge canceled dickknob after twirlywhirly dibdidybobbidyboo 2: Electric Boogaloo. I am aware that fighting games are typically multi-player focused, but I never got into strictly multi-player games. Also there is the fact that the Switch now requires a subscription for online multi-player that I’ve heard isn’t an improvement over Smash 4’s free online. Read more
Aozora Meikyuu is a short and brief ecchi visual novel by developer Yume Creations, a team name that I’m not sure exists because Dream Creations was taken by a rhinestone trimming company or if the devs were just total weebs. One can definitely get the impression that it is the latter since Yume Creation’s other games are also short ecchi visual novels with anime girls. I want to make it clear I have nothing against anime tiddies and actually kinda liked Aozora Meikyuu, but it’s not a good game.
Aozora Meikyuu, which means “Blue Sky” in Japanese and leaves me once again unsure if the name was left in Japanese to avoid confusion with the similarly titled visual novel “Always the Same Blue Sky” that I also reviewed or if the devs are just total nerds, is something that I enjoyed in a “so bad its good” kind of way. More specifically, it is a poorly written and overall stupid mess, but it also has a unique charm that appeals to me as an otaku turned feminazi. Read more
Oh the things you never expect. When I finished playing Penny Arcade Adventures: Episode Three, I stated that I hoped that this game improved upon Episode Three the same way Episode Two improved on Episode One. While it is definitely fair to say that Episode Four was an improvement, I simply did not expect one of this magnitude. There are several things regarding this game that I did not expect.
It certainly does not do anything revolutionary nor does it look particularly innovative, but when you actually play it, you realize just how meticulously crafted this game is. Yes it may appear to be another parody of 16-bit era JRPGs, but it is so much more in terms of execution. Not only does it have the signature humor of Zeboyd’s games, but it also has a story that is actually compelling on its own merits. When you add an outstanding soundtrack by Hyperduck Soundworks, the same people behind the soundtrack of Dust: An Elysian Tale, and some of the most addicting and precise battle mechanics in any turn based RPG; you end up with a game that might as well have been made to silence anyone who said these types of games are only made to pander to nostalgia. Read more
Penny Arcade Adventures: Episode Three may be a jarring experience to those that have played the first two. This is the case with Episode Three because the development of these games shifted developers, from Hothead Games to Zeboyd. While Zeyboyd is a smaller development team and clearly does not have as high a budget as Hothead, they are still well known for their work on Breath of Death VII and Cthulhu saves the world. Being a huge fan of those games, I naturally had some high expectations for this game and I was hoping that this game would exceed the quality of both the previous Penny Arcade Adventures installments and Zeyboyd’s previous titles.
Instead, Penny Arcade Adventures: Episode Three is a game that it is good in its own right and is definitely superior to the first Penny Arcade Adventures and Breath of Death, but does not hold a candle to Episode Two or Cthulhu Saves the World. It is hard to really say the game is a step back from Episode Two given that the games are quite a bit different, but in general, it does feel like a step down from the incredible experience that Cthulhu Saves the World offered. In addition, it feels like the game also suffers from simply not having the same budget as the first two Penny Arcade titles. When you add that Episode Three still retains some of the flaws of the earlier entries, you end up with a good game in its own right, but one that felt rather underwhelming. Read more
When I reviewed Penny Arcade Adventures: Episode One, I did not have much good to say about it. The game had a solid battle system and some amusing dialogue, but it was sorely lacking in just about every other area. The plot was incredibly tedious and the game itself was a major slog. At the end of that review, I stated that I had no interest in playing Episode Two as a result of the first game’s failure to provide a quality experience. However, I ended up changing my mind seeing as how I felt as if I should at least play this one if I was going to play Episodes Three and Four simply for the sake of having the full experience. I did not have high expectations going into Penny Arcade Adventures: Episode Two, but I was pleasantly surprised.
Not only did I find Penny Arcade Adventures: Episode Two to be a much more enjoyable experience than Episode One, but I would also say that it is among one of the better indie RPGs I have played. The funny thing about this, however, is that there really is not that much of a difference between Penny Arcade Adventures Episodes Two and One. At points, I have considered that I simply might have not been in a good mood when I played and reviewed the first game, but it turned out that Episode Two simply executed its various aspects better than the first game. In my review of the first game, I have criticized it for using a gameplay setup that I thought was inherently flawed. While technically my complaints do still apply, Episode Two did prove to me that it was indeed possible to make a good game out of that apparent “flawed system.” I am ultimately glad I decided to give this game a chance, and I encourage you to consider this one if the first game did not quite catch your interest. Read more
CW: Violence and Gore.
The (Mario) The Music Box series is just so insane and absurd that I can’t get enough of it. The first installment was a solid Corpse Party clone marred only by having button mashing prompts that will make your arms fall off before completing the game. I did have some other complaints about unresolved plot points and a lack of relevance to the Mario canon, and the sequel, (Mario) The Music Box – ARC, takes those criticisms into account… in the weirdest way possible.
The first (Mario) The Music Box was a fairly standard Corpse Party clone but (Mario) The Music Box – ARC decides to abandon any semblance of sanity that remained in this series… if there was any to begin with. Read more