CW: Transphobia, parental abuse, gaslighting, depression, violence, and suicide.
So here we are at another Trans Day of Rememberence, the day where cis people can bitch about trans social justice warriors and bathrooms while trans people mourn their friends and family who were murdered by cis people, or who killed themselves because cis people felt inconvenienced by their desire to, you know, live.
I’ve used Trans Day of Rememberence as a framing device for my work in the past. Two years ago, I used it for a highly emotional piece where I let my anger and disgust front and center. This time, I’m going to do something a bit different. It just so happened that the next game on my schedule for a review is also very much relevant to Trans Day of Rememberance. Not only is Secret Little Haven made by a trans developer, but it is also a trans centered title with a lot of highly relevant subject matter. It’s also an absolute masterpiece that comes strongly recommended even if you aren’t trans.
CW: References to rape and slavery as plot devices.
Sometimes, the games I review make me answer some unexpected questions. Given that my reviews of eroge always end up among the most viewed of my work, I knew I would be taking a look at this series eventually, and I always knew that I would have some difficulties with it. In this case, I don’t mean “difficulty” as in it being hard to play, but more so hard for me to review.
I’m sure that most of you are well aware that I’m a feminist, and that my feminist views have largely impacted how I perceive the world around me. If I’m being honest, I’m usually hesitant to bring it up with most normies because they either know next to nothing about it and thus don’t grasp the significance, or they are one of the many who have been groomed by right wingers to believe that feminism amounts to what they see on Buzzfeed or Youtube cringe compilations.
I really should have played this game a lot sooner than I did. I’ve commonly listed EarthBound as one of, if not my favorite games of all time. It’s hard to believe that my review of EarthBound was only the 2nd review I ever wrote, and yet I did not get around to even playing the equally amazing sequel until 7 years later.
To be honest, I may have just played MOTHER 3 for the first time fairly recently, but I have seen a lets play of it before. Hell I was actually introduced to this series through the lets plays of Chuggaaconroy and NintendoCapriSun, which I just realized were posted over a decade ago. Hell now that I think about it, I think I first saw those LPs almost a decade ago. Read more
Super Mario RPG is a game that, when it was originally released, likely met with a lot of skepticism. Squaresoft’s RPGs are generally known as their huge sweeping tales that were not like anything that most gamers have seen at the time. Mario games, on the other hand, generally had no story beyond the typical excuse plot involving rescuing the princess. I can imagine the surprise when the two ended up going together like peanut butter and chocolate.
Since then, there have been two sub series that have been considered spiritual successors to Super Mario RPG; those being the Paper Mario series, and the Mario & Luigi series. Super Mario RPG was also one of the last games released for the Super Nintendo in 1996 and was the last game Squaresoft developed for a Nintendo system until Final Fantasy Tactics Advance in 2003. Super Mario RPG was the source of many technical achievements and innovations for the time of its release, but the real question is if it is as impressive today as it was in 1996. Read more
A lot of us who live outside of Japan don’t realize just how important the Dragon Quest series is to gaming. So many of us are bound to have at least one JRPG among our favorites of all time, yet ultimately aren’t familiar with the series that put this genre on the map. I’ve often thought of what it must be like to discuss the differences in gaming culture with a gamer from Japan, about the differences in popularity and what games that we never got in our respective countries.
Dragon Quest III is to the Dragon Quest series what Final Fantasy VII is to the Final Fantasy series. It’s the one that damn near every thinks of when they hear the name of the series. I finally got the chance to play through Dragon Quest III for myself a few months ago through its Switch port, and even thirty years after its release, it still kicks some serious ass! Read more
Ever since I knew of Bravely Default’s existence, I was hyped up for it. Just about everything I saw was a sign that pointed to this being an amazing game. First of all, it being a spiritual successor to Final Fantasy: The 4 Heroes of Light was a good sign seeing as how I found that to be one of the more underrated games in the Final Fantasy series. 4 Heroes of Light was a game I greatly enjoyed just due to how it managed to easily capture the feelings of Final Fantasy I-III while improving on their mechanics and presentation. Many have criticized it for being unpolished or overly difficult, but that was not correct. The game, despite not being easy in any sense, was well balanced enough due to how much more accessible and convenient the game’s job system was than previous games like Final Fantasy V. Yet what was probably the most memorable aspect of 4 Heroes of Light was its simplicity. Read more
Just now, I needed to take a look at my previous review of The Friends of Ringo Ishikawa. I needed to do so because my feelings on Lucah: Born of a Dream are similar to that game, and I don’t want people to think I’ve gotten lazy (although with my less frequent updates, that ship has probably sailed). Also similarly to The Friends of Ringo Ishikawa, I did not care for this game.
Both are unique games that clearly had a strong ambition, and both are games that I can imagine a specific niche of people enjoying, but ultimately, both games disregard some of the most important rules of game design and create something that fails to engage overall. The difference between the two games is that they abandon different rules. Ringo Ishikawa abandoned the rules that games should be fun or accessible and tried to use its abysmal gameplay as a storytelling tool.
Without a doubt, my favorite game genre has to be the JRPG. Games of this genre tend to have just the right balance between familiar and new. They are wide and expansive yet they aren’t overblown wannabe Hollywood movies like most AAA games are… for the most part.
One who has followed this blog for a while is likely familiar with my love of JRPGs, and likely knows that I took way too long to get around to reviewing this heavily JRPG influenced game. This game was requested as a review by Ryumaou Juno, a former patron of mine and still an occasional reader as far as I know. My apologies for taking so long to get to this one, my unreliability with getting requested reviews out quickly is precisely why I added much more stricter criteria for them. But hey, my incessant procrastination meant that I could have this the 150th game review to be put up on this site… unfortunately I didn’t because I had to put my Eryi’s Action review up. Read more
Eryi’s Action is a game that, while not the most well known, seems to have gotten some popularity from some of the more popular lets players of Youtube. The nature of the game is one that makes a blind run interesting simply due to the reactions that one may have to its content. The reactions in the case of Eryi’s Action are, of course, to the game’s high difficulty level. Read more
I enjoyed Super Smash Bros. Ultimate. I enjoyed it… but I also felt it was a let down in a number of ways, and I consider it the weakest in the series (with exception to the original which I haven’t played and thus can’t speak on).
I want to emphasize that most of my criticisms of Ultimate are as a single player experience, and that I couldn’t care less that you can’t doowop an skippity uppity airslap into a wavedashed cockdump sparklenut or spitshine a ledge canceled dickknob after twirlywhirly dibdidybobbidyboo 2: Electric Boogaloo. I am aware that fighting games are typically multi-player focused, but I never got into strictly multi-player games. Also there is the fact that the Switch now requires a subscription for online multi-player that I’ve heard isn’t an improvement over Smash 4’s free online. Read more