Banzai Escape is the first and only title by developer XenoAisam, and it is not hard to see why they haven’t made another one after this. Banzai Escape is of the quality where you can tell that there was genuine effort into making something good, but also can tell that it kinda sucks. I’m usually hesitant to go into full angry reviewer shtick when reviewing small indie games because I know fully well that if I ever start developing games, then my first game is probably going to be shit. This is one of the key reasons why I have been hesitant to become a game dev in the first place.
As a gamer, I WANT for devs to keep making games and to improve upon their old ones. Hurling insults at the developers and making overly long drawn out hypothetical scenarios of things I’d allegedly rather do than play their games is not going to push them to get better. It takes a lot for a game to pass that threshold and piss me off, and that rage is limited for games like Ghostie Quest, Vickinachi, Insincere, Cube Master: Light Adventure, and a dozen other games you’ve never heard of and will forget about after you are done reading this piece. Read more
I’d say I’m surprised it took me as long to get around to Nekopara Extra as I did, but I’m really not. This is just what happens when you not only have a ton of games to play AND write reviews for, but also are busy in several other areas of your life. I’m also so backed up on reviews that I’m basically writing this review a month after completing the game so my memory may be a little bit fuzzy in regards to the specific plot events, especially since Nekopara Extra is a pretty short game.
While Nekopara Extra is longer than Vol. 0, it is still pretty brief and doesn’t really feel like a full game. Then again, I don’t think Nekopara Extra was intended as anything rather than a brief prequel to each of the remaining entries. Nekopara Extra was a game offered as stretch goal of the Kickstarter campaign for the OVA based on Vol. 1. There was actually an additional stretch goal to make an additional animation based on the then non-existent prequel… a stretch goal for a stretch goal. The campaign fell short of the $1,000,000 dollars needed for that stretch goal, but the fact that a series of visual novels about catgirls reached $963,376 to begin with is quite remarkable. I doubt you’d see that kind of support for a Sakura Spirit OVA. Read more
There are two kinds of people in this world; those that like Luigi’s Mansion, and people who hate fun. The first Luigi’s Mansion was apparently not well received when it originally came out since it wasn’t a sequel to Super Mario 64 and had some big shoes to fill. Luigi’s Mansion is not even in the same genre as Mario 64 so those comparisons only came up due to the fact that Mario platformers were previously released as launch titles for Nintendo consoles, and this likely lead kids to assume that Luigi’s Mansion was a platformer because it was a Gamecube launch title.
The Gamecube did eventually get a Mario platformer with … which apparently also had a bunch of people who didn’t like it because Nintendo fanboys are just unpleasable it seems… and also it’s kinda been close to two decades since it’s been released. This means that plenty of people have had time to examine Luigi’s Mansion on its own merits and many have rightfully concluded that it is a good game. Of course I always liked it to begin with and lost count of the amount of times I played it as a child, but what prompted this review was me playing through the 3DS port a few weeks before this was written.
To start things off, I will disclose that I am not too familiar with the Penny Arcade web comics or even the website itself. I have seen a small amount of the web comics but they did not seem to have any effect on the game itself for me. I would assume that big fans of the web comics may get a bit more out of this game. Penny Arcade Adventures: On the Rain Slick Precipice of Darkness: Episode One, or simply Penny Arcade Adventures as I will refer to it from now on, is really not good enough to appeal to anyone who is not a big Penny Arcade fan. The game unsuccessfully tries to combine elements of point and click adventure games with turn based RPGs, and ends up as a game that fails as either of them. It is not necessarily a bad game, but I would not recommend it unless you are a hardcore Penny Arcade fan. Read more
Exceed – Gun Bullet Children was a game that was originally released in 2005 in Japan. It did not get an official US release until 2012 when it, along with its two sequels, were published by Capcom and released on Steam and Desura. All three games in the series had their release on March 29th 2012. The first game in the eXceed series, eXceed Gun Bullet Children, was actually designed by a different developer then the second and third games in the series. It is easy to tell this based on how Gun Bullet Children plays when compared to its sequel. While I have yet to play the third game as of the time this is being written, I have played the second game and can make comparisons between the two. The main difference is that Gun Bullet Children is much more difficult and simplistic than Vampire REX. Generally I would be quicker to point to eXceed 2nd – Vampire REX for a recommendation than I would Gun Bullet Children, but the latter is still a good game in its own right, and for $3.00, it is worth checking out. Read more
One may have noticed that a lot of indie platformers tend to go with a retro aesthetic as of late. On one hand, one could see this as a way to capture the feelings of platformers of the time and are missing in games today. On the other hand, one could see them as a way of cashing on nostalgia from older gamers while simultaneously avoiding innovation and saving on the graphics budget. You Have to Win the Game is somewhere in between those two. One obviously cannot claim it is a cash in due to it being free to play and I don’t doubt there was a legitimate vision set for this title. However it is clear that this vision was a rather bland one.
Right from when you start up you can tell this game is trying way too hard to be a 1980s PC title. The first thing you hear is loud typing noises as the title is typed out automatically. You are given absolutely zero plot or back story in this game and your only motivation is, as the title says, “to win the game.” As far as I know, there isn’t even a story given for the game on its Steam page, just play it because they say so. I admit it is rather petty to really complain about this and I don’t even consider it a flaw; just more of an indication. Read more
Recently I decided to play through the original Metroid on a whim. I have a specific set of games I want to play through but I always tend to deviate from that schedule eventually. The reason why I decided to was because I have actually never played the first Metroid before this. I have played through Super Metroid, Metroid Prime, and Metroid Fusion before but not the original. Granted I could have just played the remake Metroid: Zero Mission for the GBA but I wanted to see how the series started. I wanted to play through the first Metroid just so I can ask, has it held up?
The answer to that the original Metroid does in fact pass the test of time, but it does so with a C minus. I did have fun with Metroid but there was a lot of shit that really interfered with that and will be difficult to go back to. Nonetheless there is still quite a bit that puts this game ahead of mediocre clones like Legends of the Universe – Starcore even with the game’s age. Read more
I’m not entirely sure how to feel about Dear Esther. I did enjoy it to an extent, far more so than I have enjoyed games influenced by its design. Specifically, I really enjoyed the graphical design and the music of the game, and the story actually had some layer of depth to it. Despite this though, I still did not find myself satisfied with it at the end of the day. It may be pretty, it may sound nice, and it may show some level of competence that was not shown in games like Gone Home, but it still does not change the fact that it is still a gameplay-less walking simulator that is over in less than two hours.
While the story does have some amount of depth to it, it is not a story that is particularly entertaining to see play out. The reason for this is due to the abstract nature of the plot. Dear Esther is not like any traditional form of storytelling that puts you in the perspective of a character and tells a story from his or her view. In Dear Esther, you do not even know who you are playing as or who the narrator is. In fact, you never see any characters in this game. There are no cutscenes or anything; it all just consists of walking forward and narration. Read more
This review is going to be a bit more brief than the last hip hop album review I wrote. For these type of reviews, I usually prefer to listen to each track multiple times to properly examine them and to actually purchase the album in question in order to hear it in higher quality than on a Youtube upload. I cannot nor do I want to do that for this album, and I plan to express why.
And before I do that, I’m going to address the obvious elephant in the room. Yes I am a fan of Eminem and wrote a 5000+ word piece defending one of his most panned albums, and I stand by that. I do still plan to get around to writing about Kamikaze but I decided to listen MGK’s latest work. Read more
Having been born in 1995 and grown up in the 6th and 7th console generations, I missed out on a lot of classic titles. I didn’t know how to use emulators at the time and I was always very careful using my money so I didn’t get every virtual console title I was interested in. For fucks sake I only just recently started playing through the Castlevania series. The issue that comes with trying to revisit these older games is that not only is there a fuck ton of them, but that new games don’t stop coming out either.
Then there are people like me who have backlogs with 900+ games and who is constantly watching all corners of the market for anything interesting. Gargoyle’s Quest is not quite as popular as a lot of the more fondly remembered classics of the time period. For those that don’t know, Gargoyle’s Quest is a spinoff of the Maki-mura/Ghosts ‘n Goblins series starring one of those little red demons that everyone hates so much. I kinda failed to mention in my review of Ghosts ‘n Goblins that the original arcade game was from 1985 and thus was pretty advanced for the time but likely aged poorly. The same can probably be said of Gargoyle’s Quest. Read more