I have a strange fascination with the “meta-horror” sub genre as of late. It is one thing to scare the player by having big freaky monsters jump out at them from behind the bushes and go “OOGEDY BOOGEDY BOOGOLY,” but it’s another to use the player’s connection to something from their childhood to hit them on a personal level. It is because of this that I spent more time than justified reading those stupid gaming creepypastas that were about as scary as Donald Trump trying to walk up a flight of stairs without complaining.
I have already covered a fair few games based around this sort of premise, and despite the fact that it isn’t exactly something that’s never been done before, I do find that there is enough unique variance that makes me want to check all of these out. Duck Season is the most recent of these that I have tried out, and it was definitely something. Read more
Neverending Nightmares was a rather interesting horror title released towards the end of last year for both Steam and Ouya. Right from looking at some screenshots, you can already see it has a unique art style as well as some frightening imagery. It also has a unique premise in that it is about a mental patient who has an unending series of nightmares as he struggles to awake from them. This is also a game that relies a lot more heavily on atmosphere than on mere jumpscares and traditional scares that try to assault your senses. Read more
Playing through Ib was a fascinating experience. Free to play RPG Maker horror games seem to be surprisingly common, and it surprises me that you don’t see many professional developers copying their format. There has always been something unappealing to me about most standard horror games. The kind that consist almost entirely of jump scares and “run and hide from scary monsters” moments. While that isn’t an inherently bad premise, It seems a tad boring to me to rely on assaulting the players senses rather than horrifying them through the content of the story. Read more
TW: References to Violence, Gore, and child abuse.
Lately I have had an interest in the “RPG Maker horror game” sub genre of sorts. The last one I covered was (Mario) The Music Box which I certainly enjoyed but my space bar did not. Prior to that the only other games I played of this type are Yume Nikki, LISA: The First, and Corpse Party Blood Covered (which wasn’t actually made in RPG Maker but probably could have been).
Games like Yume Nikki and LISA: The First are only tangentially connected to games like Corpse party, The Witch’s House, Ib, Ao Oni, Mad Father, and the subject of this review; Misao. The reason I say this is because those types of games aren’t explicit horror titles and are more so abstract walking sims with some very weird set pieces. I wasn’t crazy about Yume Nikki (although I can see why others are), I have quite liked the more straight up horror titles.
At the time of writing I have completed the Steam remakes of Mad Father and of its predecessor Misao. Despite the fact that Sen released their remake of Mad Father first, I decided to play Misao first because the original version was made before Mad Father. I am glad that I did so because it allows me to see how much was improved from one game to another. Read more
I have stated in the past that I have grown tired of people asking whether or not games can be art due to various reasons. One of the main reasons that I dislike this topic’s consistent appearance is because it seems to be causing a general insecurity on the part of a lot of developers. The more that people believe that games are not art, the more people will sacrifice quality in an attempt to make an artistic statement simply because they think the latter is more important. Normally the best case scenario is a well designed game with a pretentious story that tries too hard to be deep and the worst case is having a game that uses bad game design as an excuse to support said pretentious story. Eversion, however, manages to be a game that actually succeeds in using its gameplay as a story telling tool and being fun at the same time.