Celeste (PC/PS4/XONE/Switch/Stadia): A Steep, Treacherous, and Beautiful Climb (Detailed Review)

Celeste | Chapter 9 opening

And here we have yet another overdue review that I have been planning to get for quite some time. Specifically, this review was requested by former patron Winter. While they have since canceled their pledge due to financial difficulties, they were the first patron of mine to meet the current requirements for a review request, which require someone to be a patron for more than six months and contribute at least $120 total. Yes, this is a steep requirement, but it also ensures that those who are supporting me are doing so because they either really care about me or my content. Also I have tendency to take a long time getting to requested reviews, but I do plan to honor these commitments even when a patron in question is also an abusive ex (no, that’s not Winter, but that is the case with another patron).

As for what my excuse for taking so long this time is, it’s that I had initially tried to play the Steam version of Celeste several months ago (which Winter also gifted me because they are a total sweetheart), but I had some issues with the controls that made the game virtually unplayable to me. Specifically, I had this problem where, when using a PS3 controller, the game would just stop reading my button inputs for a second every other minute. While 1 second doesn’t sound like much, Celeste IS a platformer that requires split second timing and accuracy.

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