Ah, Splatterhouse 3, the most ambitious of the original series by far. A lot of arguments could be made for Splatterhouse 3 being both the best AND the worst game in the series (not counting Wanpaku Grafitti). Splatterhouse 2 perfected the gameplay formula of the first game, and thus our developers likely did not know how to make any improvements. As a result, they did whatever any good developer does when they can’t top themselves; create something that throw the old formula in the trash and start from scratch. Given the stagnation of series that continue to rehash the same formula over and over again, this is a sign that quality is put over profit; but the results tend to vary.
Yooka-Laylee, by all means, should have been well received. It is a game that seeks to return to a bygone era that most gamers grew up in and fell in love with gaming in the first place during, and was created by a team made up of former employees of Rare working on a spiritual successor to Banjo-Tooie that doesn’t involve car building or the god damned Kinect. Yooka-Laylee is what Banjo-Kazooie: Nuts and Bolts should have been and more. I was very glad I got the chance to play this game and already feel that I am profoundly lucky to have gotten this and NieR Automata in the first half of 2017, and maybe if things keep up this way, it will make up for being stuck living under the rule of a Napoleonic cheetoh with a nebula sized ego and atom sized hands.