Without a doubt, my favorite game genre has to be the JRPG. Games of this genre tend to have just the right balance between familiar and new. They are wide and expansive yet they aren’t overblown wannabe Hollywood movies like most AAA games are… for the most part.
One who has followed this blog for a while is likely familiar with my love of JRPGs, and likely knows that I took way too long to get around to reviewing this heavily JRPG influenced game. This game was requested as a review by Ryumaou Juno, a former patron of mine and still an occasional reader as far as I know. My apologies for taking so long to get to this one, my unreliability with getting requested reviews out quickly is precisely why I added much more stricter criteria for them. But hey, my incessant procrastination meant that I could have this the 150th game review to be put up on this site… unfortunately I didn’t because I had to put my Eryi’s Action review up. Read more
Yooka-Laylee, by all means, should have been well received. It is a game that seeks to return to a bygone era that most gamers grew up in and fell in love with gaming in the first place during, and was created by a team made up of former employees of Rare working on a spiritual successor to Banjo-Tooie that doesn’t involve car building or the god damned Kinect. Yooka-Laylee is what Banjo-Kazooie: Nuts and Bolts should have been and more. I was very glad I got the chance to play this game and already feel that I am profoundly lucky to have gotten this and NieR Automata in the first half of 2017, and maybe if things keep up this way, it will make up for being stuck living under the rule of a Napoleonic cheetoh with a nebula sized ego and atom sized hands.
Mighty No. 9 was a game I had absurdly low expectations for. When it came out, it was hit with several people bashing it over how disappointing it was that this was the result of a 4 million dollar Kickstarter campaign, and how this was supposed to be the spiritual successor to Mega Man. Among the complaints were the several delays the game had, the fact that the graphics were leagues below the quality set by the concept art, and its horrible marketing scheme that insulted anime fans.
The reason I decided to play Mighty No. 9 despite the poor reputation it had was because there was nothing about the actual gameplay to be noticed from these observations, and the fact that these games can often be over hated. I myself often have managed to enjoy games that were otherwise panned by critics and have been adamant defenders of them. As such, I was really hoping that I would find something to enjoy about Mighty No. 9 but that turned out not to be the case.
Alpha’s Adventures is an eroge, meaning that some pics will be NSFW. Additional TW for mentions of rape and incest.
I pretty much fell in love with Alpha’s Adventures at first sight. I don’t just mean upon playing the demo, I mean upon first discovering its existence. I remember that my first exposure to this game was through the creator’s Twitter account, but I cannot remember how I came into contact with said account. My twitter account is occasionally followed by small indie developers who may be trying to promote their game. I do not know if she followed my account or if I came across her game from somewhere else. I do know that she did temporarily follow me since I linked the Greenlight page for this game, but I don’t remember the specifics.