Mighty No. 9 was a game I had absurdly low expectations for. When it came out, it was hit with several people bashing it over how disappointing it was that this was the result of a 4 million dollar Kickstarter campaign, and how this was supposed to be the spiritual successor to Mega Man. Among the complaints were the several delays the game had, the fact that the graphics were leagues below the quality set by the concept art, and its horrible marketing scheme that insulted anime fans.
The reason I decided to play Mighty No. 9 despite the poor reputation it had was because there was nothing about the actual gameplay to be noticed from these observations, and the fact that these games can often be over hated. I myself often have managed to enjoy games that were otherwise panned by critics and have been adamant defenders of them. As such, I was really hoping that I would find something to enjoy about Mighty No. 9 but that turned out not to be the case.