If one has been hanging around gaming circles a lot recently, one may have noticed the term “backlog” thrown around a lot, a term is used to refer to the amount of games one owns but has not completed. The fact that many gamers nowadays have backlogs that consist of hundreds of games has almost become somewhat of a meme in and of itself, and is often compared to how girls will buy large amounts of clothes that greatly exceed the amount they need.
I am not going to pad things out by pretending the reader thinks all games are new AAA releases that cost $60, and the first word that likely popped into any experienced gamer’s mind is likely “Steam.” However, one would think that even Steam sales would have their limits, and they would be right. So I decide that the best way to demonstrate would be to take you throw this step by step and show you how this was done.
I must admit that I have a fair bit of interest in the indie visual novel scene. I often have a difficult time getting into the larger visual novels made by more professional teams for a variety of reasons. These reasons are oftentimes due to their length and the fact that they tend to be paced very slowly. Indie visual novels, on the other hand, are usually about the same length of a movie so they are easier to digest, and are more likely to get straight to the point.
Also there is the fact that you are more likely to see raw creator expression that is not hampered by corporate interests, although the same could be said of most indie products. Unfortunately, Sturgeon’s law greatly applies to a lot of these visual novels. For every brilliant gem like My Name Is Addiction, you have about twelve mediocre, poorly written and drawn visual novels that are just not interesting. Darconika: The Cube of Soul fits into the latter category. Read more