Splatterhouse Retrospective #4: Splatterhouse 3 (Genesis)

Splatterhouse 3 | Box

Ah, Splatterhouse 3, the most ambitious of the original series by far. A lot of arguments could be made for Splatterhouse 3 being both the best AND the worst game in the series (not counting Wanpaku Grafitti). Splatterhouse 2 perfected the gameplay formula of the first game, and thus our developers likely did not know how to make any improvements. As a result, they did whatever any good developer does when they can’t top themselves; create something that throw the old formula in the trash and start from scratch. Given the stagnation of series that continue to rehash the same formula over and over again, this is a sign that quality is put over profit; but the results tend to vary.

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Splatterhouse Retrospective #1 Splatterhouse (Arcade/TurboGrafx-16/IOS)

Splatterhouse | international Cover

TW: Violence and… oh fuck it, I’ll let the cover of the Turbo-Grafx 16 version speak for you.

Splatterhouse | turbo grafx art
Challenge accepted!

This last October, I bit off a bit more than I can chew with the planned Halloween themed content. My initial plan was to review both Euphoria and Sweet Home within the month of October, but I kinda botched that when I tried to simultaneously juggle Read more

RPGs of the Famicom: Sweet Home

Sweet Home | Title Screen

If you live outside of Japan, you likely don’t know of many JRPGs prior to the 16 bit era. Hell, you may not even know of many DURING the 16 bit era either. Until Final Fantasy VII popularized the genre with its cinematic CG cutscenes and enormous marketing budget (not that the game had no merits in story or gameplay, but plenty of other games did to), even the most popular JRPGs in Japan were a niche attraction in the west. JRPGs retailed for up to $80 at the time without adjusting for inflation, and publishers often could not afford quality localization teams. A majority of games localized by Ted Woolsey, for instance, were handled within a month and had to cut several sentences down. The fact that games like Chrono Trigger, Final Fantasy IV & VI, and Super Mario RPG had such strong scripts regardless really shows a testament to his ability, which allows me to cut him some slack for how bad Breath of Fire’s was (and also because Capcom themselves did a much worse with Breath of Fire II). Oh, and if you were in Europe then you likely never got ANY of these games.

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