Penny Arcade Adventures: Episode Four (PC/360) – Through Hell and Back (Detailed Review)

Penny Arcade Adventures: Episode Four | Tree

Oh the things you never expect. When I finished playing Penny Arcade Adventures: Episode Three, I stated that I hoped that this game improved upon Episode Three the same way Episode Two improved on Episode One. While it is definitely fair to say that Episode Four was an improvement, I simply did not expect one of this magnitude. There are several things regarding this game that I did not expect.

It certainly does not do anything revolutionary nor does it look particularly innovative, but when you actually play it, you realize just how meticulously crafted this game is. Yes it may appear to be another parody of 16-bit era JRPGs, but it is so much more in terms of execution. Not only does it have the signature humor of Zeboyd’s games, but it also has a story that is actually compelling on its own merits. When you add an outstanding soundtrack by Hyperduck Soundworks, the same people behind the soundtrack of Dust: An Elysian Tale, and some of the most addicting and precise battle mechanics in any turn based RPG; you end up with a game that might as well have been made to silence anyone who said these types of games are only made to pander to nostalgia. Read more

Amazing VGM: Disturbed Runaway ((Mario) The Music Box – ARC)

(Mario) The Music Box - ARC | Len

Actually knowing of and playing a game like (Mario) The Music Box – ARC feels special in and of itself. I consider myself somewhat of an explorer when it comes to games. I focus less on whatever games everyone else says are good and more so the idea that you never know what you are going to get. A game like (Mario) The Music Box is already pretty weird simply because it’s a horror game starring the video game equivalent to Mickey Mouse, but the sequel is unique enough that it would stick out even without the Mario universe attached to it.

Note that this piece will contain MAJOR SPOILERS for (Mario) The Music Box – ARC!! I’m willing to bet a fair number of you haven’t played this game, so if you have any interest in doing so then it is strongly recommended that you DO NOT read the rest of this piece.

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Poem #103: No Way Out

Note: This poem was originally posted on my Patreon account on October 26th of 2018. I will soon be posting a new poem to my patreon account once a week for patron exclusive reading and on this blog one week later for public viewing. If you’d like to see these poems when they are first put up then please consider pledging to my patreon page. Read more

Standard Review: Nekopara Extra (PC)

I’d say I’m surprised it took me as long to get around to Nekopara Extra as I did, but I’m really not. This is just what happens when you not only have a ton of games to play AND write reviews for, but also are busy in several other areas of your life. I’m also so backed up on reviews that I’m basically writing this review a month after completing the game so my memory may be a little bit fuzzy in regards to the specific plot events, especially since Nekopara Extra is a pretty short game.

While Nekopara Extra is longer than Vol. 0, it is still pretty brief and doesn’t really feel like a full game. Then again, I don’t think Nekopara Extra was intended as anything rather than a brief prequel to each of the remaining entries. Nekopara Extra was a game offered as stretch goal of the Kickstarter campaign for the OVA based on Vol. 1. There was actually an additional stretch goal to make an additional animation based on the then non-existent prequel… a stretch goal for a stretch goal. The campaign fell short of the $1,000,000 dollars needed for that stretch goal, but the fact that a series of visual novels about catgirls reached $963,376 to begin with is quite remarkable. I doubt you’d see that kind of support for a Sakura Spirit OVA. Read more

Poem #102: Loyalty

Note: This poem was originally posted on my Patreon account on October 25th of 2018. I will soon be posting a new poem to my patreon account once a week for patron exclusive reading and on this blog one week later for public viewing. If you’d like to see these poems when they are first put up then please consider pledging to my patreon page.

To act of one’s own will or of respect to another?

To go by my own hand or join those of each other?

I attack without question, to lower my defenses.

But I don’t wish to hurt them, or deny them repentance.

Uncertainty in my heart but yet loyalty in my head.

Will it tear me apart or unite in my stead?

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Standard Review: Luigi’s Mansion (GC/3DS)

Luigi's Mansion | Logo

There are two kinds of people in this world; those that like Luigi’s Mansion, and people who hate fun. The first Luigi’s Mansion was apparently not well received when it originally came out since it wasn’t a sequel to Super Mario 64 and had some big shoes to fill. Luigi’s Mansion is not even in the same genre as Mario 64 so those comparisons only came up due to the fact that Mario platformers were previously released as launch titles for Nintendo consoles, and this likely lead kids to assume that Luigi’s Mansion was a platformer because it was a Gamecube launch title.

The Gamecube did eventually get a Mario platformer with … which apparently also had a bunch of people who didn’t like it because Nintendo fanboys are just unpleasable it seems… and also it’s kinda been close to two decades since it’s been released. This means that plenty of people have had time to examine Luigi’s Mansion on its own merits and many have rightfully concluded that it is a good game. Of course I always liked it to begin with and lost count of the amount of times I played it as a child, but what prompted this review was me playing through the 3DS port a few weeks before this was written.

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Poem #101: Little Hope

Note: This poem was originally posted on my Patreon account on October 24th of 2018. I am currently posting a new poem to my patreon account once a week for patron exclusive reading and on this blog one week later for public viewing. If you’d like to see these poems when they are first put up then please consider pledging to my patreon page.

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Penny Arcade Adventures: Episode Three (PC/360/Ios): Something Completely Different (Detailed Review)

Penny Arcade Adventures Episode Three | Logo

Penny Arcade Adventures: Episode Three may be a jarring experience to those that have played the first two. This is the case with Episode Three because the development of these games shifted developers, from Hothead Games to Zeboyd. While Zeyboyd is a smaller development team and clearly does not have as high a budget as Hothead, they are still well known for their work on Breath of Death VII and Cthulhu saves the world. Being a huge fan of those games, I naturally had some high expectations for this game and I was hoping that this game would exceed the quality of both the previous Penny Arcade Adventures installments and Zeyboyd’s previous titles.

Instead, Penny Arcade Adventures: Episode Three is a game that it is good in its own right and is definitely superior to the first Penny Arcade Adventures and Breath of Death, but does not hold a candle to Episode Two or Cthulhu Saves the World. It is hard to really say the game is a step back from Episode Two given that the games are quite a bit different, but in general, it does feel like a step down from the incredible experience that Cthulhu Saves the World offered. In addition, it feels like the game also suffers from simply not having the same budget as the first two Penny Arcade titles. When you add that Episode Three still retains some of the flaws of the earlier entries, you end up with a good game in its own right, but one that felt rather underwhelming. Read more

Poem #100: Forever Lost

Note: This poem was originally posted on my Patreon account on October 23rd of 2018. I am currently posting a new poem to my patreon account once a week for patron exclusive reading and on this blog one week later for public viewing. If you’d like to see these poems when they are first put up then please consider pledging to my patreon page.

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Penny Arcade Adventures: Episode Two (PC/360/PS3): A Penny Saved… (Detailed Review)

Penny Arcade Adventires: Episode Two | Header

When I reviewed Penny Arcade Adventures: Episode One, I did not have much good to say about it. The game had a solid battle system and some amusing dialogue, but it was sorely lacking in just about every other area. The plot was incredibly tedious and the game itself was a major slog. At the end of that review, I stated that I had no interest in playing Episode Two as a result of the first game’s failure to provide a quality experience. However, I ended up changing my mind seeing as how I felt as if I should at least play this one if I was going to play Episodes Three and Four simply for the sake of having the full experience. I did not have high expectations going into Penny Arcade Adventures: Episode Two, but I was pleasantly surprised.

Not only did I find Penny Arcade Adventures: Episode Two to be a much more enjoyable experience than Episode One, but I would also say that it is among one of the better indie RPGs I have played. The funny thing about this, however, is that there really is not that much of a difference between Penny Arcade Adventures Episodes Two and One. At points, I have considered that I simply might have not been in a good mood when I played and reviewed the first game, but it turned out that Episode Two simply executed its various aspects better than the first game. In my review of the first game, I have criticized it for using a gameplay setup that I thought was inherently flawed. While technically my complaints do still apply, Episode Two did prove to me that it was indeed possible to make a good game out of that apparent “flawed system.” I am ultimately glad I decided to give this game a chance, and I encourage you to consider this one if the first game did not quite catch your interest. Read more