If this hasn’t been made clear already, I LOVE the Lunar series. There is such an undeniable charm to the series that is lacking in so many games, even though they are as standard as JRPGs get story wise. It does seem unfortunate that Game Arts has not created anything that successful since the Grandia series (one that I still need to get to myself), and also that it is entirely likely that we only fell in love with the Lunar series because of Working Designs’ alterations to the script (hence why the scripts for the fan translation of Walking School and Dragon Song were bland in comparison, and why the series has fallen out of popularity in Japan). Anyway, this week’s VGM is the final boss theme of the first Lunar, “Go Go Go!”
Aha gotcha, mentioning The Legend of Dragoon at the end of my last Amazing VGM wasn’t a coincidence, I’ll bet you didn’t see that one coming did you? Yeah I still need to write my review on this game cause I’m almost 3/4s of a year overdue on that, but the review is lowest on my priority list. Anyway, this week’s VGM is what I consider to be this game’s best battle theme… which isn’t saying much cause I’m not too into the other ones (aside from the Forbidden land battle theme, that one is badass). They aren’t bad by any means, but they just sound so standard. Granted, i would say that fits since The Legend of Dragoon is a very standard JRPG, but it is so in a way that reminds one of why they liked JRPGs in the first place.
This week’s VGM is another one that I am only vaguely familiar with. My only experience with Chrono Cross was a let’s play and I have forgotten a vast majority of the plot details. I do remember finding the game very somber and depressing, lacking the optimistic tone of Chrono Trigger, while having a much more convoluted plot. I would best sum it up as Chrono Cross is to Chrono Trigger what Mother 3 was to EarthBound. Granted, I would not consider Chrono Cross to be quite AS sad and depressing as Mother 3, but it was still pretty close.
If one has been hanging around gaming circles a lot recently, one may have noticed the term “backlog” thrown around a lot, a term is used to refer to the amount of games one owns but has not completed. The fact that many gamers nowadays have backlogs that consist of hundreds of games has almost become somewhat of a meme in and of itself, and is often compared to how girls will buy large amounts of clothes that greatly exceed the amount they need.
I am not going to pad things out by pretending the reader thinks all games are new AAA releases that cost $60, and the first word that likely popped into any experienced gamer’s mind is likely “Steam.” However, one would think that even Steam sales would have their limits, and they would be right. So I decide that the best way to demonstrate would be to take you throw this step by step and show you how this was done.