I have been a fan of the EarthBound series for many years at this point. I first became a fan from watching various lets plays of the game back around 2008 or 2009, because at the time I knew nothing about roms and emulators, and I clearly could not afford a copy of EarthBound. After having been moved by both EarthBound and Mother 3, I was enamored with the series for several months to the point of near obsession. As such, the series was very influential to my experiences as a gamer, despite me having experienced them over a decade after EarthBound’s release.
I didn’t end up playing EarthBound on my own until I bought a cart myself despite the huge price, and I’m still glad I have a physical copy seeing as how it’s my favorite game of all time, and I only played EarthBound Beginnings last year when it was released on the Wii U e-shop. Hell I still have not legitimately played Mother 3 and am waiting until its inevitable e-shop release to do so (although as I said, I have seen let’s plays of it and know enough to say that’s it’s pretty much a masterpiece) Read more
The last two twins stick shooters I reviewed were… kinda shit. Those two games were Hatred and Venusian Vengeance. The former was a soulless cash in whose only claim to fame was shallow shock value that can only effect the most sheltered of individuals, and the latter was an ugly looking and tedious “retro throwback” with plodding level design. Riddled Corpses EX thankfully bucks this trend by being a good game.
I should clarify that I have not touched the original Riddled Corpses and that this version (the PS4 version in particular) was my first introduction to this title. The changes to the original game from what I looked up include an additional story mode, an engine that runs at 60 FPS, character stats, a new soundtrack (or possibly two depending on whether or not the unlockable metal arrangement were in the original game), online leader boards, a revamped combo system, two player co-op (online, but not local), and less grinding. Read more
Well it’s that time of the year everyone… no not that one. I mean the other that time of the year! Either way, my Amazing VGMs are all going to be Halloween themed for this month to fit the theme. I figure I’ll start with an Undertale track this week since I just put my review of it up and because I’m likely not going to be in the mood to cover this particular track for a while afterwards. Read more
I’m not going to waste too much time on this one; Insincere SUCKS!!!
I know that this isn’t the most professional way to start a review but it’s not like anyone actually cares enough about this game to defend it except for maybe its developer… nah they probably don’t either. In all seriousness I know that this can sound cruel to developers who are genuinely invested in their games but just lack the resources or experience to make their games… ya know… good. But on the other hand, this game SUCKS!!! Read more
Chances are, most gamers nowadays may have heard of Undertale. After all, it won GameFAQs “greatest games of all time” contest and beat out games like Ocarina of Time and Final Fantasy VII. Some may argue that the victory doesn’t count because it most votes came from Tumblr users who don’t frequent GameFAQs, but it does not change the fact that it was always intended as a popularity contest and that every vote was from an individual who thought it deserved to win. So yes, it did in fact prove that Undertale is very highly regarded in the gaming community.
Keep in mind that this was all for a game created in Game Maker and that did not even have a press kit when IGN approached Toby Fox. So no this is not the same as some crap like game publications proclaiming a multi million dollar AAA title to be the Citizen Kane of gaming within a minute of putting the disk in the console. The only boost that Toby Fox got with Undertale was a successful Kickstarter campaign, and regardless of how one feels about Kickstarter, this shows how good it can be when used correctly. Read more
The trend of retro styled “throwbacks” on Steam has been well established at this point. Most of these games only ever try to emulate the style of older games without adding much to the table at all. In some cases, you can still wind up with games that are still fun albeit unoriginal. This, however, is not the case with Venusian Vengeance. Instead of being reminiscent of classic NES titles, Venusian Vengeance more so resembles cheap low budget titles that were only played because the box art looked cool. Granted Venusian Vengeance isn’t LJN bad or anything but we really should not be having mediocre licensed NES games in 2015 (or in 2012 when this game was originally released on Desura).
Heavenly Guardian seems to have been a game that was a victim to some pretty poor reception if its metacritic page is any indication. Ultimately I would have to say that, while criticism towards this game is not entirely undeserved, it is a bit much to claim it is a bad game because of it. A lot of these reviews simply made claims that the game was “dated” and touched on production values rather than talking about important gameplay elements that can make or break the game as a whole. Read more
New Super Mario Bros U was often claimed to be the strongest entry in the New Super Mario Bros subseries. There have even been some who claimed it was the best 2D Mario game since Super Mario World. I will say right now that neither of those two statements are true. Not only does New Super Mario Bros U not hold a candle to either Super Mario Word or Super Mario Bros 3, but it is also a step down from its predecessor New Super Mario Bros Wii (although it is superior to the mediocre handheld installments of the New Super Mario Bros series). While New Super Mario Bros U is an entertaining game on its own merits, it is disappointing that Nintendo seems to be unable to improve upon a twenty one year old game. Read more
Before I get started on this review, I would like to clarify that this review is covering the 2015 released of the game and is NOT a review of Megadimension Neptunia VIIR, which has been stated to be an entirely different game gameplay wise. As a result, I do not know how much of this review will apply to that version of the game. I also am unlikely to check that version out for a while since I spent over 120 hours on this game and beat it only a few months ago. I’m not quite ready to play through another version of the same game, especially when I have 7 other games in the series that are currently out to play (and an amazing looking Switch title that is in development).
As for Megadimension Neptunia VII itself, well I don’t know how else to put this other than HOLY FUCK THEY ACTUALLY DID IT!!! They created a true sequel to Victory that is an improvement in almost every area. I fucking LOVE this game. While my review of Re;birth1 was a bit on the optimistic side, I honestly felt it was a bit of a let down. While it is a better game than the original Hyperdimension Neptunia was, that only means so much when it’s so vastly different from the original yet has so much copy-pasted from Victory. In the end I’d rather play either the original game OR Victory than Re;birth1 because the original is more unique and Victory does everything Re;birth1 does better. Read more
It’s about time I covered a VGM from Rosenkreuzstilette, the soundtrack to this game somehow manages to be better than the Mega Man games themselves. It really takes a lot to accomplish that. There was such an intense amount of effort put into this game’s soundtrack that I don’t know where to begin, so I’ll just cut to the chase. Today’s VGM is “26,” the theme for Luste’s Stage.