TW: References to violence, gore, suicide, cannibalism, child abuse, and murder.
Though I have yet to play many of them, I have always held a special interest in fan games. It is especially interesting to see what fans can do with an existing property with nothing other than their own money and free time, and it is especially noteworthy how many have managed to create an experience on par with or better than the original creators can.
Or you could be like (Mario) The Music Box and have nothing to do with Nintendo’s flagship series aside from having Mario and Luigi in it. It’s quite fitting that “Mario” is in parentheses in the title of this game because this game is not really about Mario. Of course one can get the impression that the last type of game that would be appropriate for Mario is a Corpse Party clone, but even still there is so little that has to do with the Mario series involved. Read more
Well here is part two of the countdown, and this is where the tracks start to get very depressing. I am talking to the point of mood altering so be sure to wait until you’re in a somber or depressed mood to listen, or don’t. Listening to these extensively has had some unpleasant effects so that’s why it took longer than expected to complete this countdown. If you missed it, part one is here. Also SPOILERS in the blurb because I can’t talk about the full significance of each song without mentioning context.
Disclaimer: A majority of this review is going to focus on how Corpse Party Blood Drive works as a follow up to previous games in the series, as well as how it is as a finale. As such, there will be major spoilers for the first two Corpse Party games. However, there will be no major plot events revealed for Blood Drive itself, and anything else of similar nature will be kept to a minimum.
Corpse Party: Blood Drive had a lot riding on it for me. In my review of the original Corpse Party, I pretty much did nothing but praise the game up until the last few paragraphs where I talked about how the ending almost killed it for me. The reason the first game’s overly manipulative and forced downer ending had such an impact on me was because of how excellent the game’s writing and atmosphere was up to that point. Building up such amazing characters and writing, only to end on that note was practically a slap in the face to anyone who played the game, and it made the experience a lot less satisfying.
Corpse Party: Book of Shadows is not a sequel in the traditional sense. If anything, it is more of an expansion on the original game. I would say that it is similar to DLC but considering that the game is twice as long as the first game that would be rather demeaning. That does not mean Book of Shadows is bad though. Book of Shadows does do a nice job at telling an engaging story and an eerie atmosphere, albeit not as well done as the first game. What Book of Shadows does not do well at, however, is advancing the main story of the Corpse Party series. It certainly adds a lot of background to the Corpse Party mythos though, and it will satisfy fans of the first game as long as long as they are not expecting a full blown sequel.
In concept, Book of Shadows starts out with what one would actually expect to be a unique continuation of the first game’s story. The opening cutscene shows the depressing aftermath of the first game’s ending for where reality has been altered so that everyone who died during the events of the first game has never existed in real life yet the remaining cast members still remember them. This is shown to be particularly bad for Naomi Nakashima who is shown falling into clinical depression in the game’s opening cutscene. Strangely enough, this is the only part of the game that takes place directly after the first one until the game’s final chapter. Instead the chapters seem to take some really strange directions and seem to be as far from advancing the main plot as possible.
Corpse Party or, Corpse Party: Blood Covered – Repeated Fear as it is known in Japan, excels in just about every possible presentational aspect and creates and utterly horrifying atmosphere and feel to it that makes for an incredible horror experience. It creates a intimidating and oppressive atmosphere in addition to a strongly written and endearing cast of characters that you will want to see make it out alive. The only issue with the game was its ending, and said ending is not even that much of a problem since Corpse Party: Blood Drive has given us a much more satisfying conclusion. Also, Corpse Party doesn’t have much in terms of gameplay and is basically just an RPG Maker movie (Ala To the Moon or Actual Sunlight) without RPG Maker and higher production values, so there’s not much to talk about there.