Asphyxia is a rather conflicting game for me. It, at first, seems like a recipe for a hit given its odd premise of being a yuri dating sim where the girls are based off of British authors from the 1800s and early 1900s (which is going to be lost on anyone who is not an English major, so I’m not going to be talking about it much). It also tells what by all means should be a very engrossing and compelling storyline with deep characters and mature themes. There is a lot to like about Asphyxia, but for once the problem with a story is not that it is shallow or amateurishly written.
Instead, much like those works of “classic” literature that we we’re forced to plow through in school, Asphyxia’s writing is plodding and stuffy. The characters do not talk like real people, there is an unnecessary amount of description put into insignificant details, and I just found myself trying to speed read through as much as I could in order to finish the game. In the end, I was curious enough about the storyline to get every ending, but it is not a game I plan to replay nor is it one I can recommend. Read more
Aozora Meikyuu is a short and brief ecchi visual novel by developer Yume Creations, a team name that I’m not sure exists because Dream Creations was taken by a rhinestone trimming company or if the devs were just total weebs. One can definitely get the impression that it is the latter since Yume Creation’s other games are also short ecchi visual novels with anime girls. I want to make it clear I have nothing against anime tiddies and actually kinda liked Aozora Meikyuu, but it’s not a good game.
Aozora Meikyuu, which means “Blue Sky” in Japanese and leaves me once again unsure if the name was left in Japanese to avoid confusion with the similarly titled visual novel “Always the Same Blue Sky” that I also reviewed or if the devs are just total nerds, is something that I enjoyed in a “so bad its good” kind of way. More specifically, it is a poorly written and overall stupid mess, but it also has a unique charm that appeals to me as an otaku turned feminazi. Read more
How many of us have looked at another person and thought “this person is seriously fucked up?” One would assume that us all being human would mean we have a single common thread that unites us; that all of us can relate to and feel comfortable living among each other. In an ideal world this would be the case, but in reality we are often divided and thus alone.
We judge our comfort with other people based on how similar they are to ourselves and we distrust those who have fundamental differences in how we view the world. We all have different backgrounds, different experiences, and different belief sets that determine just how we see the universe, the people, and the experiences around us. Saya no Uta is a game about these differences; a game about how we are all different, and how we are not so different.
Just to give people a heads up, Saya no Uta is a dark game with some disturbing themes and subject matter. While Saya no Uta is an eroge with some dark content, I would not place it in the same category of sex focused eroge as Euphoria or Starless. There are some graphic and disturbing scenes in Saya no Uta, but I would classify it more as a psychological horror story than a nukige. Despite this, I would advise similar caution before playing this game as I would with Euphoria as it is NOT for the faint of heart.
CW: Violence, Gore, Rape, Pedophilia, Cannibalism, Suicide, Ableism. Also SPOILERS! Read more
It’s been a few years since I reviewed the first Nekopara title. For those reading this immediately after the ones for the previous three games in the series (counting Vol. 0) then I feel I should note for disclosure’s sake that some of my perspectives have changed in the last few years. Namely I am referring to my newly found feminist beliefs. While I am still FAR from sex negative, I tend to be far more critical with erotica than I used to be.
Namely the issue I have is that I enjoy hentai, but I enjoy it for different reasons than most. Eroge tends to have FAR more emotion and genuine artistic expression involved then 99% of western pornography and thus I am able to become more engaged with it. Unfortunately I have very different sexual standards than most do when it comes to porn, and by that I mean I have standards. Read more
CW: Mentions of Suicide, child abuse, and images of self harm/cutting.
Given that I specifically mentioned and linked this mod in my review of Doki Doki Literature Club, I think it’s safe to assume that this review was obligatory.
I think I heard that there was a fan mod that DID serve as just that; expanding upon the base game’s story and characters while making it into a finished visual novel that is unlocked after the good ending…
I was half right about this mod. Doki Doki Literature Club!!! Our Final Heartbeat, originally titled as just Doki Doki Literature Club!!! but with three explanation points instead of one, did expand on the base story and provide a more satisfying ending than the original game. However, this mod does NOT turn Doki Doki Literature Club! into a typical dating sim that continues the rest of the in game plotline.
Nekopara Vol.1 was a game that I found engaging and intriguing when I read it, despite the fact that it was primarily a fan service game. The reason that I found it engaging was because it put such an emphasis on background information as to why a world with catgirls exists and how such a world works. Furthermore, it had a strong backstory for both our main character and portrayed a strong and well developed relationship between him and his two catgirls Chocola and Vanilla.
Disclaimer: Some versions of Nekopara Vol. 2 contain pornographic content that is not intended for anyone under the age of 18 or whatever the legal age in one’s country is. Additionally, there is an image that will likely be considered NSFW.