Disclaimer: A majority of this review is going to focus on how Corpse Party Blood Drive works as a follow up to previous games in the series, as well as how it is as a finale. As such, there will be major spoilers for the first two Corpse Party games. However, there will be no major plot events revealed for Blood Drive itself, and anything else of similar nature will be kept to a minimum.
Corpse Party: Blood Drive had a lot riding on it for me. In my review of the original Corpse Party, I pretty much did nothing but praise the game up until the last few paragraphs where I talked about how the ending almost killed it for me. The reason the first game’s overly manipulative and forced downer ending had such an impact on me was because of how excellent the game’s writing and atmosphere was up to that point. Building up such amazing characters and writing, only to end on that note was practically a slap in the face to anyone who played the game, and it made the experience a lot less satisfying.
The 2nd to last review I did for Oprainfall. I unfortunately had a lot of trouble with this review due to a mix of being a few weeks late since I registered the PSN code to the wrong account and couldn’t access it on my Vita, and taking longer for me to finish due to my depression being at its worse around that time. Thinking back, I ma y have been a bit harsher on this game than I should have, and my depression may have worsened it. Granted I stand by most of what I said in the review, it’s just the score that would be a little higher. This is why I don’t do scores on my own site.
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