CW: Gore and violent imagery, murder, death, misogyny, ableism.
Welcome to another edition of “obscure indie visual novels that only eight people on planet earth have heard of and only three including me care about.” I am your host Annie Gallagher and today we are taking a look at Silenced: The House on Steam and Itch.io. I actually may have never even heard of this game myself if it were not for the fact that this game’s developer followed me on Twitter and this game came up in conversation. I was initially planning to ask for a review copy, but after seeing that the game was only $2.00 at full price AND on sale since it just launched I figured I wouldn’t be losing that much by doing so. In hindsight this was a bit of a mistake on my part since
It’s been a few years since I reviewed the first Nekopara title. For those reading this immediately after the ones for the previous three games in the series (counting Vol. 0) then I feel I should note for disclosure’s sake that some of my perspectives have changed in the last few years. Namely I am referring to my newly found radical feminist beliefs. While I am still FAR from sex negative, I tend to be far more critical with erotica than I used to be.
Namely the issue I have is that I enjoy hentai, but I enjoy it for different reasons than most. Eroge tends to have FAR more emotion and genuine artistic expression involved then 99% of western pornography and thus I am able to become more engaged with it. Unfortunately I have very different sexual standards than most do when it comes to porn, and by that I mean I have standards. Read more
I’ve made my opinion on Sakura Spirit pretty clear in the past; I don’t like it. As much as I exaggerate my own sexual deviancy for comedic effect… you know where this is going. Having nice… scenery… can only get you so far if you are vapid and uninspired. But enough about Katy Perry!
No that’s not the song, that’s just an attempt to convey a sound effect even though that shit does not work in text. Thankfully there are no air horns in Sakura Spirits OST as the game’s music as actually pretty good… Read more
TW: Grotesque rape and sexual imagery. Yes, this game is disturbing enough that I need to use red font. Reader discretion is strongly advised! Images are blurred but I’m unsure if that’s enough.
The fact that I found Ruby Striker enjoyable does somewhat surprise me given that it is pretty much has no plot other than a girl being viciously raped. Aren’t I a feminist or something? We’re kinda not supposed to like that shit. Additionally, it is not like there is any deeper meanings such as in Euphoria, so what is it that made Ruby Striker, and to a lesser extent Lapis Gunner, so enjoyable?
Well, the best way to illustrate why would be through this overdue review of the third game in the trilogy; Amber Breaker. I am not quite sure how to feel about Amber Breaker. The disclaimer at the start probably already gives away what my feelings are. This is not the first time I have covered a game with notably disturbing content. Ruby Striker was about a girl being raped, tortured, and degraded by a demonic tentacle demon in a hellish landscape, and I enjoyed this… let that sink in.
Well, I don’t usually decide to cover disturbing tracks for Amazing VGM, and I don’t find myself likely to again any time soon. Truthfully, I don’t even really want to write this piece, but this is the only time where I will be able to get myself in the right mindset to be able to even listen to this piece again, let alone write about it. As fucked as Doki Doki Literature Club! was, and as many problems as I had with it; I will still admit that it did some things very effectively. In my review, I have gone into detail about the scene where this track plays and how effective it was, and I made a quick mention of the music. Well, there is a lot to unpack in regards to why.
Content Warning: This piece will contain in depth thoughts and analysis on Doki Doki Literature Club! Do not let the title of this game fool you, this is one of the most horrific, discomforting, and disturbing games ever made. Content will include depictions of and references to suicide, violence, gore, depression, domestic abuse, death, and kidnapping. Reader discretion is STRONGLY advised!
Also there are major spoilers throughout the rest of this piece, as I feel the need to refer to them directly.
Note: This was originally posted as a DeviantArt journal entry on August 16th 2015
So I have decided on one specific song I felt the need to talk about for a while. This week’s VGM comes from the eroge, Nekopara Vol 1.
Now this song sound like a very sweet and beautiful track; one that actually uses a loud base instrument to a good effect that makes the song stronger than if it was just the softer instruments. As a composition, it is a very simplistic track, yet it serves its effect very well. So one may be wondering what type of scene a song like this would be playing during; why during the scenes where you are screwing your catgirls of course.
Trigger Warning: Starless… no more is needed…okay fine, rape, incest, bestiality, scat, genital mutilation, murder, starvation, confinement, kidnapping, sexual slavery, and all around unpleasant sexual imagery. The game itself is far to grotesque and sicking to recommend to ANYONE!Extreme caution is advised if one wants to play this game anyway!
Starless Nymphomaniac’s Paradise is one of, if not the most disturbing games ever made. This is not the usual levels of messed up that hentai is known for. If you still think something like Rapelay is a legitimately disturbing game, stay far away from this game. If one is not the right type of audience for this game, it can cause deeply scarring psychological problems that will stick with you for a long time. It has been a year since I played this game and I still cannot get the images from it out of my head.
Also what I would like to disclose is that this is not the first time I reviewed this game. I have written a review of it a year ago shortly after I finished the game. The game had caused some very adverse effects on my mental state, which has resulted in a hastily written review that did not explain everything about the game that was needed to make my point, and I worded some things rather questionably. This time, I will try to view the game from a more observational standpoint at how well it achieves what it sets out to do.
Disclaimer: A majority of this review is going to focus on how Corpse Party Blood Drive works as a follow up to previous games in the series, as well as how it is as a finale. As such, there will be major spoilers for the first two Corpse Party games. However, there will be no major plot events revealed for Blood Drive itself, and anything else of similar nature will be kept to a minimum.
Corpse Party: Blood Drive had a lot riding on it for me. In my review of the original Corpse Party, I pretty much did nothing but praise the game up until the last few paragraphs where I talked about how the ending almost killed it for me. The reason the first game’s overly manipulative and forced downer ending had such an impact on me was because of how excellent the game’s writing and atmosphere was up to that point. Building up such amazing characters and writing, only to end on that note was practically a slap in the face to anyone who played the game, and it made the experience a lot less satisfying.
Corpse Party: Book of Shadows is not a sequel in the traditional sense. If anything, it is more of an expansion onthe original game. I would say that it is similar to DLC but considering that the game is twice as long as the first game that would be rather demeaning. That does not mean Book of Shadows is bad though. Book of Shadows does do a nice job at telling an engaging story and an eerie atmosphere, albeit not as well done as the first game. What Book of Shadows does not do well at, however, is advancing the main story of the Corpse Party series. It certainly adds a lot of background to the Corpse Party mythos though, and it will satisfy fans of the first game as long as long as they are not expecting a full blown sequel.
In concept, Book of Shadows starts out with what one would actually expect to be a unique continuation of the first game’s story. The opening cutscene shows the depressing aftermath of the first game’s ending for where reality has been altered so that everyone who died during the events of the first game has never existed in real life yet the remaining cast members still remember them. This is shown to be particularly bad for Naomi Nakashima who is shown falling into clinical depression in the game’s opening cutscene. Strangely enough, this is the only part of the game that takes place directly after the first one until the game’s final chapter. Instead the chapters seem to take some really strange directions and seem to be as far from advancing the main plot as possible.