Content Warning: This piece will contain in depth thoughts and analysis on Doki Doki Literature Club! Do not let the title of this game fool you, this is one of the most horrific, discomforting, and disturbing games ever made. Content will include depictions of and references to suicide, violence, gore, depression, domestic abuse, death, and kidnapping. Reader discretion is STRONGLY advised!
Also there are major spoilers throughout the rest of this piece, as I feel the need to refer to them directly.
Note: This was originally posted as a DeviantArt journal entry on August 16th 2015
So I have decided on one specific song I felt the need to talk about for a while. This week’s VGM comes from the eroge, Nekopara Vol 1.
Now this song sound like a very sweet and beautiful track; one that actually uses a loud base instrument to a good effect that makes the song stronger than if it was just the softer instruments. As a composition, it is a very simplistic track, yet it serves its effect very well. So one may be wondering what type of scene a song like this would be playing during; why during the scenes where you are screwing your catgirls of course.
Trigger Warning: Starless… no more is needed…okay fine, rape, incest, bestiality, scat, genital mutilation, murder, starvation, confinement, kidnapping, sexual slavery, and all around unpleasant sexual imagery. The game itself is far to grotesque and sicking to recommend to ANYONE!Extreme caution is advised if one wants to play this game anyway!
Starless Nymphomaniac’s Paradise is one of, if not the most disturbing games ever made. This is not the usual levels of messed up that hentai is known for. If you still think something like Rapelay is a legitimately disturbing game, stay far away from this game. If one is not the right type of audience for this game, it can cause deeply scarring psychological problems that will stick with you for a long time. It has been a year since I played this game and I still cannot get the images from it out of my head.
Also what I would like to disclose is that this is not the first time I reviewed this game. I have written a review of it a year ago shortly after I finished the game. The game had caused some very adverse effects on my mental state, which has resulted in a hastily written review that did not explain everything about the game that was needed to make my point, and I worded some things rather questionably. This time, I will try to view the game from a more observational standpoint at how well it achieves what it sets out to do.
Disclaimer: A majority of this review is going to focus on how Corpse Party Blood Drive works as a follow up to previous games in the series, as well as how it is as a finale. As such, there will be major spoilers for the first two Corpse Party games. However, there will be no major plot events revealed for Blood Drive itself, and anything else of similar nature will be kept to a minimum.
Corpse Party: Blood Drive had a lot riding on it for me. In my review of the original Corpse Party, I pretty much did nothing but praise the game up until the last few paragraphs where I talked about how the ending almost killed it for me. The reason the first game’s overly manipulative and forced downer ending had such an impact on me was because of how excellent the game’s writing and atmosphere was up to that point. Building up such amazing characters and writing, only to end on that note was practically a slap in the face to anyone who played the game, and it made the experience a lot less satisfying.
Corpse Party: Book of Shadows is not a sequel in the traditional sense. If anything, it is more of an expansion onthe original game. I would say that it is similar to DLC but considering that the game is twice as long as the first game that would be rather demeaning. That does not mean Book of Shadows is bad though. Book of Shadows does do a nice job at telling an engaging story and an eerie atmosphere, albeit not as well done as the first game. What Book of Shadows does not do well at, however, is advancing the main story of the Corpse Party series. It certainly adds a lot of background to the Corpse Party mythos though, and it will satisfy fans of the first game as long as long as they are not expecting a full blown sequel.
In concept, Book of Shadows starts out with what one would actually expect to be a unique continuation of the first game’s story. The opening cutscene shows the depressing aftermath of the first game’s ending for where reality has been altered so that everyone who died during the events of the first game has never existed in real life yet the remaining cast members still remember them. This is shown to be particularly bad for Naomi Nakashima who is shown falling into clinical depression in the game’s opening cutscene. Strangely enough, this is the only part of the game that takes place directly after the first one until the game’s final chapter. Instead the chapters seem to take some really strange directions and seem to be as far from advancing the main plot as possible.
I’m going to clarify that I am reviewing this game off of memory from playing it back during the summer, and my memory is not entirely clear. The reason for this is not just because of how long it has been, but also because this game is only fifteen minutes long. As such, it is naturally tough to remember all of it. On top of that, I got a refund for this game after playing it and I’d rather not buy it again just for the purpose of trashing it so I’m going to go based off of memory. Anyway yeah, Midnight Carnival is pretty shit.
I know, when an article of mine is prefaced with “Steam Greenlight Landfill,” that is usually an indicator of the overall quality. I use this title because I don’t usually think about these games that much. That is also because these games are also shallow and lacking in depth or content. A number of games I reviewed on GameFAQs definitely fit the “Steam Greenlight Landfill” category and I currently of a library of over 500 Steam titles, a lot of which are highly obscure and low in price. Of course, I do usually feel the need to review these games for a few reasons, and no it isn’t because “le edgy gamer rage.”
TW: Mention of Rape. Don’t worry, next Amazing VGM won’t be based on a hardcore hentai title.
Well, I’m sure no one would have expected this coming from me. Yes, I stand by every word of what I said of my Starless review. Starless was not only the worst gaming experience I ever had, but it was also one of the worst life experiences I have had in general. I don’t want to go too much more into it as I’ve already said enough before, and because this is a positive article here.
I am generally intrigued by the concept of video games that cause real world danger. The reason why is because there is already a sense of curiosity and intrigue when playing a new game for the first time and discovering more about it. When you use someone’s unfamiliarity with a video game against them by putting them up against a game that hurts them in the real world, there is a sense of horror that most gamers can relate to.
As a result, I became rather curious about BAD END (yes it is spelled with all caps) when I stumbled upon its Steam page. The premise of BAD END basically comes down to “what if there was a visual novel that killed you in real life if you make the wrong decision?” Of course, such a game would be impossible to make, so closest choice was to make a game about someone playing the game in question. What makes this even more confusing is that BAD END is the title of both the game you are reading, and the game in the story.
Well, you know what month it is folks, it is now October… unless you’re reading this in the future when it isn’t October. Anyway, this is a gimmicky excuse to focus on horror or Halloweeny material, and what better way to start off with music coming from literal torture porn? What do you mean I’m going to hell?
Sakura Spirit was a game that, at first, looks like it would appeal to me. The reason for this is that just about any fanservicey anime game is a natural curiosity for me. What can I say; I’m a girl that knows what she likes. Unfortunately that was not the case with Sakura Spirit as it turned out to be nothing other than a boring tease.
The key problem with Sakura Spirit is that it has nothing going for it other than sexy women in compromising poses, and that simply is not enough to keep one’s attention if the rest of the game is flat out boring. You can experience just about everything there is to Sakura Spirit just through Google image search.