Asphyxia is a rather conflicting game for me. It, at first, seems like a recipe for a hit given its odd premise of being a yuri dating sim where the girls are based off of British authors from the 1800s and early 1900s (which is going to be lost on anyone who is not an English major, so I’m not going to be talking about it much). It also tells what by all means should be a very engrossing and compelling storyline with deep characters and mature themes. There is a lot to like about Asphyxia, but for once the problem with a story is not that it is shallow or amateurishly written.
Instead, much like those works of “classic” literature that we we’re forced to plow through in school, Asphyxia’s writing is plodding and stuffy. The characters do not talk like real people, there is an unnecessary amount of description put into insignificant details, and I just found myself trying to speed read through as much as I could in order to finish the game. In the end, I was curious enough about the storyline to get every ending, but it is not a game I plan to replay nor is it one I can recommend. Read more
CW: Incest, pedophilia.
I seem to have been having terrible luck with titles from Jast USA. Thus far, the Jast USA titles I have played are Starless: Nymphomaniac’s Paradise, Saya no Uta, Lightning Warrior Raidy III, Do You Like Horny Bunnies!?, and Amayakase – Spoiling My Silver-Haired Girlfriend. Of these five, the only one I thought was good was Saya no Uta, although I am planning on giving Raidy another go at some point which is why I do not plan on re-posting my old GameFAQs review of it any time soon.
I’ve recently come to the realization that if my end goal is views and popularity, then I could stick to reviewing eroge. My eroge reviews almost always seem to be disproportionately popular compared to my other work. One could dismiss that as people just being horny perverts, but If that were the case then Read more
Aozora Meikyuu is a short and brief ecchi visual novel by developer Yume Creations, a team name that I’m not sure exists because Dream Creations was taken by a rhinestone trimming company or if the devs were just total weebs. One can definitely get the impression that it is the latter since Yume Creation’s other games are also short ecchi visual novels with anime girls. I want to make it clear I have nothing against anime tiddies and actually kinda liked Aozora Meikyuu, but it’s not a good game.
Aozora Meikyuu, which means “Blue Sky” in Japanese and leaves me once again unsure if the name was left in Japanese to avoid confusion with the similarly titled visual novel “Always the Same Blue Sky” that I also reviewed or if the devs are just total nerds, is something that I enjoyed in a “so bad its good” kind of way. More specifically, it is a poorly written and overall stupid mess, but it also has a unique charm that appeals to me as an otaku turned feminazi. Read more
I’d say I’m surprised it took me as long to get around to Nekopara Extra as I did, but I’m really not. This is just what happens when you not only have a ton of games to play AND write reviews for, but also are busy in several other areas of your life. I’m also so backed up on reviews that I’m basically writing this review a month after completing the game so my memory may be a little bit fuzzy in regards to the specific plot events, especially since Nekopara Extra is a pretty short game.
While Nekopara Extra is longer than Vol. 0, it is still pretty brief and doesn’t really feel like a full game. Then again, I don’t think Nekopara Extra was intended as anything rather than a brief prequel to each of the remaining entries. Nekopara Extra was a game offered as stretch goal of the Kickstarter campaign for the OVA based on Vol. 1. There was actually an additional stretch goal to make an additional animation based on the then non-existent prequel… a stretch goal for a stretch goal. The campaign fell short of the $1,000,000 dollars needed for that stretch goal, but the fact that a series of visual novels about catgirls reached $963,376 to begin with is quite remarkable. I doubt you’d see that kind of support for a Sakura Spirit OVA. Read more
Disclaimer: Rather than putting up a usual content warning at the start, I’m just going to say that if you are sensitive to any strong content and will be negatively affected, then I would not advise reading this article. I briefly talked about the content of the game in my original review, but this article is about to go a lot further into detail. There will also be far more elaboration on the plot related and thematic concepts present, which really just makes everything ever more disturbing.
If you read further on and end up seriously scarred by the content, I will not be paying for your therapy bills, but I will feel very bad about it. Also, there will be spoilers for every major plot event in Euphoria.
Ever since I completed Euphoria, I have thought about it over and over. My review was over 5k words but I still left a lot of stuff untouched. I have been considering writing more analytical pieces referring to more philosophical and abstract aspects of games rather than straight up reviews. I say this because I have the tendency to notice a lot of tiny details that most don’t. Furthermore, these types of analyses are typically reserved for more mainstream titles and not niche Japanese shit (especially in the eroge category).
I briefly mentioned in my review of Euphoria how well it portrayed a mentally ill protagonist in a way that most western games will never even attempt. The reason is likely because the Japanese are much more lax on sexuality than westerners are and are less likely to write off an entire game because it has sexual content. The truth is that Japanese eroge have significantly more attempts at being more than fap fuel than what most westerners are accustomed to. Allow me to talk for a second about why pornography has the reputation it does. Read more
How many of us have looked at another person and thought “this person is seriously fucked up?” One would assume that us all being human would mean we have a single common thread that unites us; that all of us can relate to and feel comfortable living among each other. In an ideal world this would be the case, but in reality we are often divided and thus alone.
We judge our comfort with other people based on how similar they are to ourselves and we distrust those who have fundamental differences in how we view the world. We all have different backgrounds, different experiences, and different belief sets that determine just how we see the universe, the people, and the experiences around us. Saya no Uta is a game about these differences; a game about how we are all different, and how we are not so different.
Just to give people a heads up, Saya no Uta is a dark game with some disturbing themes and subject matter. While Saya no Uta is an eroge with some dark content, I would not place it in the same category of sex focused eroge as Euphoria or Starless. There are some graphic and disturbing scenes in Saya no Uta, but I would classify it more as a psychological horror story than a nukige. Despite this, I would advise similar caution before playing this game as I would with Euphoria as it is NOT for the faint of heart.
CW: Violence, Gore, Rape, Pedophilia, Cannibalism, Suicide, Ableism. Also SPOILERS! Read more
Love at First Sight is a visual novel created by first time developer Creepy Cute, which actually only consists of one person know as Ray-kbys. He has stated that his reason for deciding to make Love at First Sight a visual novel instead of a doujinshi was due to the fact that it is much harder to get a doujinshi published in the US than in Japan (which he has knowledge of due to being born in Japan but living in America). However he did end up realizing that creating a game is not an easy task and even saying that he may have bit off a bit more than he could chew (though that isn’t a direct quote mind you).
Love at First Sight is made to feature an original character Ray created through Deviantart submissions before he ever considered the idea of the game. Said character was a shy girl named Sachi Usui who has only one eye and lot of scars (which he admits in the game’s extra features was because he had a fetish for both Cyclops and scars). The story is not told from her perspective however. It is instead told from the point of view of Mamoru, a boy who falls for her moe charm. Read more
When you are a game like Mutiny!!, you pretty much have people sold on the premise alone. I mean, who wouldn’t want to delve into a visual novel about a lesbian sex worker who inherits a role as a ship captain of a bunch of lesbian monster girls? Most of my expectations were met with Mutiny!! but there were some areas where it kinda fell short and I don’t feel as enthusiastic about it as i am writing this as when I initially completed it. Don’t get me wrong, this game is great, but I do feel there are some ways it could have been better. It may be difficult to explain how though.
Criticizing Mutiny!! makes me feel similar to when I need to call out a close friend of mine on something I believe they are doing wrong. There is a bit of hesitance put forward because I hold this game in quite high regard, enough that I worry about second guessing myself given my criticism pertains to so rather subtle aspects. I mean sure, there are obvious criticisms to make that only half the routes are available with the initial purchase and the rest are DLC, some of which has still not even been released, but I do admit I was kinda relieved when this game was over and that I didn’t need to redo the same 7 ship battles and puzzles just to see a few extra conversations that Grace has with her first mate. Read more
I have covered the best games reviewed on this site in its first year and now it is time to look at the opposite side of the coin. The bottom of the barrel, the cream of the crap, the digitized disasters, etc. While I tend to focus more on the critical analysis of games that are remotely decent or substantive, I certainly have not been any stranger to tearing terrible games a new one. Hell that’s basically the entire point of my Steam Greenlight Landfill series.
As a reminder, the entries on this list are only including games I reviewed between January 1st of 2017 to May 6th of 2018. The reason for this specific time frame is to include the titles I reviewed for Brash Games before starting up this blog in the running since I like having more material to work with. However I also prefer to be working with stuff I actually reviewed remotely recently as opposed to four year old GameFAQs edits. Anyway,, without further delay, let’s revisit five terrible Steam releases you never heard of an will promptly forget about after you finish reading this! Read more
To say that I am a fan of the Hyperdimension Neptunia series would be an understatement. My very first review was of Hyperdimension Neptunia Victory, and in that review, I stated that it was one of the greatest JRPGs released this generation despite it possessing only a fraction of the budget of most of its competition. Since then the only regret I have is that I have not praised it enough. Otherwise I still stand by every word of that review and I probably will until my dying breath. So to alleviate anyone’s concerns, I am not one in the same boat as the various critics who slammed the previous games based solely on the fact that they were low budget, had scantily clad female characters, and were JRPGs that did not have Final Fantasy in the title. In fact, it should come as no surprise that I despise most of the “professional” reviewers so much that one of my key reasons to start writing reviews was to put my money where my mouth is and review things the way I think they should be done. Read more