Castlevania Retrospective #2: The Classicvanias (Part 2)

Castlevania Retrospective Part 2

Guess what? I didn’t completely forget about this retrospective project! After four months the second part is finally here… and I still haven’t beaten every Classicvania, or at least not every Classicvania gameplay wise. This piece DOES instead choose to rank the last of the traditional retro Castlevanias with the cut off point being the 2000s. Okay yes there is still technically Castlevania Chronicles but I’m covering the remake which was in 2001.

Castlevania has been kind of a strange entity in that nearly EVERY game in the series were linear sidescrollers, and then everything changed when the Symphony of the Night nation attacked! Since then the only traditional sidescrollers have been the aforementioned Castlevania Chronicles, the Rondo of Blood remake Dracula X Chronicles, the WiiWare title Castlevania: The Adventure Rebirth that can no longer be purchased since WiiWare was shut down, and Bloodstained: Curse of the Moon that isn’t even an official title.

But this article is about the five Classicvanias that preceded those ones, although that term is a misnomer because on two of them are good. Anyway let’s get going. Read more

Amazing VGM: Satellite (Phantasy Star III: Generations of Doom)

God Phantasy Star III was such a weird game. Its setting seemed to be this weird cross between medieval and futuristic yet never was really set on one, the plot was barely prevalent but what little prevalence it did have was of the “WTF” variety, the poor testing and rushed design ended up with a lot of exploitable bugs or just odd occurrences such as a random enemy that was given that absolute highest possible stats and was stronger than the final boss… but could still be beaten relatively quickly cause it has the same amount of health. The game is an absolute mess and I cannot help but find it fascinating even if the game itself is ungodly tedious.

The music is something that also contributes to the surreal nature of the game. The soundtrack obviously tried to go for a more orchestral approach but trying for symphonic on the Genesis sound chip ends similarly to trying to tell Razorfist he’s wrong; they both just kind of implode on themselves at the mere thought of the possibility.

The resulting soundtrack is one full of tracks that are in the realm of “sometimes work but sometimes don’t.” Some tracks such as “Laya’s World” are actually Read more

Splatterhouse Retrospective #4: Splatterhouse 3 (Genesis)

Splatterhouse 3 | Box

Ah, Splatterhouse 3, the most ambitious of the original series by far. A lot of arguments could be made for Splatterhouse 3 being both the best AND the worst game in the series (not counting Wanpaku Grafitti). Splatterhouse 2 perfected the gameplay formula of the first game, and thus our developers likely did not know how to make any improvements. As a result, they did whatever any good developer does when they can’t top themselves; create something that throw the old formula in the trash and start from scratch. Given the stagnation of series that continue to rehash the same formula over and over again, this is a sign that quality is put over profit; but the results tend to vary.

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Splatterhouse Retrospective #3 – Splatterhouse 2 (Genesis)

Splatterhouse 2 | Japanese Cover

Splatterhouse 2, known as Splatterhouse Part 2 in Japan, was a good game, a serious improvement over Wanpaku Graffiti if you even consider the games comparable. I would definitely consider it to be among the all time greats of the Sega Genesis, and would strongly recommend it to those whom are fans of Genesis library given that it is often overshadowed by… just about every Sega published title on the system. Whether I would consider it a better game than the first Splatterhouse though, I am undecided on.

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Oprainfall VGM of the Week Directory

Guardian Acorn | Logo

So, since I was too busy to put together an Amazing VGM article this week, I figure the next best thing is to put together a directory of all the installments of its predecessor, VGM of the Week, that I wrote for Oprainfall back in 2015. I feel it would be cheep to post them individually since they are shorter pieces, so here is a link to each one.

Radiant Historia – The Red Locus

Corpse Party: Book of Shadows – Morishige’s Theme of Love

Penny Arcade Adventures: Episode 4 – Tycho

Shadow of the Colossus – Demise of the Ritual

Luigi’s Mansion – King Boo’s Theme

Sonic Adventure – Azure Blue World

Wonder Boy 3: Monster Lair – The Ice World

If you would like to support me or this site, then please support my Patreon if you would like to see higher quality content with more resources to put towards it. If you don’t want to spend any money on me, then you can also help out by simply sharing my blog on Facebook, Twitter, Tumblr, Reddit, or anywhere else where others will see it. You can also follow this blog if you would like to be kept up to date on my stuff, or you could follow me on any of my social media pages (listed at the bottom of the page) and could stop by The Guardian Acorn Discord chat if you would like to talk to me and my homies.

 

Amazing VGM: Go Go Go! (Lunar: Silver Star Harmony)

If this hasn’t been made clear already, I LOVE the Lunar series. There is such an undeniable charm to the series that is lacking in so many games, even though they are as standard as JRPGs get story wise. It does seem unfortunate that Game Arts has not created anything that successful since the Grandia series (one that I still need to get to myself), and also that it is entirely likely that we only fell in love with the Lunar series because of Working Designs’ alterations to the script (hence why the scripts for the fan translation of Walking School and Dragon Song were bland in comparison, and why the series has fallen out of popularity in Japan). Anyway, this week’s VGM is the final boss theme of the first Lunar, “Go Go Go!”

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Detailed Review: Phantasy Star (Master System/Genesis/Saturn/PS2/Wii/360/PS3/Switch)

This is an Oprainfall link, and an old review of mine for that site. Back in 2014 in fact.

http://operationrainfall.com/2014/08/30/retro-review-phantasy-star/

I should note that I incorrectly stated that Hoshi Wo Miru Hito was the first JRPG with a future setting, as there were obscure PC RPGs that had them before it. So Hoshi Wo Miru Hito doesn’t even have that going for it.

If you would like to support me or this site, then please support my Patreon if you would like to see higher quality content with more resources to put towards it. If you don’t want to spend any money on me, then you can also help out by simply sharing my blog on Facebook, Twitter, Tumblr, Reddit, or anywhere else where others will see it. You can also follow this blog if you would like to be kept up to date on my stuff, or you could follow me on any of my social media pages (listed at the bottom of the page) and could stop by The Guardian Acorn Discord chat if you would like to talk to me and my homies.

How My Game Backlog Increased by 59 Games in One Month (And What It Means)

If one has been hanging around gaming circles a lot recently, one may have noticed the term “backlog” thrown around a lot, a term is used to refer to the amount of games one owns but has not completed. The fact that many gamers nowadays have backlogs that consist of hundreds of games has almost become somewhat of a meme in and of itself, and is often compared to how girls will buy large amounts of clothes that greatly exceed the amount they need.

I am not going to pad things out by pretending the reader thinks all games are new AAA releases that cost $60, and the first word that likely popped into any experienced gamer’s mind is likely “Steam.” However, one would think that even Steam sales would have their limits, and they would be right. So I decide that the best way to demonstrate would be to take you throw this step by step and show you how this was done.

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